Game Ui Designer

Game Ui Designer performs routine checks and this page contains 21 real tasks that spell out daily monitoring and maintenance work. Tasks indicate what counts as normal and when to escalate. Each one shows where we found it, and comes with an AI prompt you can copy and use straight away.

21evidenced tasks
21ready prompts
9tools of the trade
15-1255.01O*NET-SOC code
113,330hold this job (US, BLS 2025)
$104,000median pay/yr (US)
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What it pays

Government survey numbers — not estimates, not ads.

Half of all Web and Digital Interface Designers in the U.S. earn more than $104,000 a year — the middle 80% land between $53,750 and $201,550. About 113,330 people in the U.S. do this work. Figures are for the U.S. occupation group “Web and Digital Interface Designers”. (U.S. Bureau of Labor Statistics survey, published 2025.) In India, Professionals earn about ₹38,298 a month on average — around ₹4.6 lakh a year (government PLFS survey via ILOSTAT, occupation-family figure).
$104,000typical pay / year
113,330people in this work
$201,550+top 10% earn
₹4.6 lakha year in India (family avg)
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The work, task by task

These are the real jobs-to-be-done, not a wish list. Each task shows where we found it, and the prompt underneath is written for that exact task.

Keeping the record3

Design core features of video games

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Draft wireframes for the main HUD, pause menu, and upgrade screens showing core flows and feedback loops,…
Draft wireframes for the main HUD, pause menu, and upgrade screens showing core flows and feedback loops, annotate interactions and required art states, then upload to the sprint ticket and notify the engineering lead for review before the design review on Monday.
The tools that do the workAdobe IllustratorAtlassian JIRAESCOjob descriptionsWikipedia

Conduct playtesting and iterate designs

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Run a focused playtest session with three mid-core players on level five, observe where UI misleads them,…
Run a focused playtest session with three mid-core players on level five, observe where UI misleads them, record timings and failure points, then revise the HUD layouts and button affordances and schedule a follow-up test next Tuesday.
The tools that do the workGitAtlassian JIRAjob descriptionsO*NET
MASTER

Create and maintain design documentation

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Update the live design spec: consolidate control flows, wireframes, and visual tokens into the design…
Update the live design spec: consolidate control flows, wireframes, and visual tokens into the design document, export the screen captures and interaction notes, then push the new spec to the team and notify producers before Friday sprint planning.
The tools that do the workGitAtlassian JIRAjob descriptionsO*NET
Analysing1

Balance and adjust gameplay experiences

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Run combat and progression metric passes on the current build, propose numeric tweaks to damage, cooldowns,…
Run combat and progression metric passes on the current build, propose numeric tweaks to damage, cooldowns, and reward pacing, document expected player impact, and add the adjusted values to the balance ticket for the designers and engineers to test this sprint.
The tools that do the workC#GitESCOjob descriptionsO*NET
Negotiating2

Conceive overall game concept and story

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Outline the game premise, three-act story arc, protagonist goals and villain motivations, plus five core…
Outline the game premise, three-act story arc, protagonist goals and villain motivations, plus five core mechanics that support narrative, then present the concept deck to the creative director and narrative lead next Tuesday morning.
The tools that do the workAdobe Photoshopjob descriptionsO*NETWikipedia

Specify game mechanics and storylines

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Draft the next chapter of mechanics and story: define the new risk/reward combat loop, write three branching…
Draft the next chapter of mechanics and story: define the new risk/reward combat loop, write three branching story beats with player choices, map required UI feedback, then circulate to narrative and systems designers for sign-off by Wednesday.
The tools that do the workExtensible markup language XMLC#job descriptionsO*NET
The daily work15

Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

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Define the in-game economy: list currencies, item categories, shop catalog rules, menu flows and audio cues…
Define the in-game economy: list currencies, item categories, shop catalog rules, menu flows and audio cues for purchases and level-ups so designers and producers can scope backlog and pricing by Friday.
The tools that do the workExtensible markup language XMLAtlassian JIRAO*NET

Guide and collaborate with production staff

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Run a one-hour sync with the producer, lead engineer and audio lead to walk the UI roadmap, assign ownership…
Run a one-hour sync with the producer, lead engineer and audio lead to walk the UI roadmap, assign ownership for HUD, menus, and monetisation flows, and agree milestones and deliverables for the next sprint.
The tools that do the workAtlassian JIRAjob descriptions

Solicit and integrate feedback from staff

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Collect written UI feedback from the level designers, artists and QA on the current HUD and main menu,…
Collect written UI feedback from the level designers, artists and QA on the current HUD and main menu, consolidate recurring issues, propose concrete changes, and update the design files for the devs to implement by Tuesday.
The tools that do the workGitAtlassian JIRAjob descriptions

Shape narrative elements and dialogues

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Draft the player's dialogue goals and on-screen narrative beats, map conversation trees to menu states, and…
Draft the player's dialogue goals and on-screen narrative beats, map conversation trees to menu states, and write sample lines and timing notes so writers and audio can prototype the first quest interaction.
The tools that do the workHypertext markup language HTMLjob descriptions

Specify subsets or subsystems of the game

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Break the game into UI subsystems—HUD, menus, inventory, shop, and notifications—define responsibilities,…
Break the game into UI subsystems—HUD, menus, inventory, shop, and notifications—define responsibilities, data inputs and failure states for each so engineers can scope APIs and QA can plan tests.
The tools that do the workExtensible markup language XMLAtlassian JIRAWikipedia
N

Fulfill the overall vision of the game

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Translate the creative vision into concrete UI goals: visual tone, interaction priorities, accessibility…
Translate the creative vision into concrete UI goals: visual tone, interaction priorities, accessibility rules and a milestone checklist so art, engineering and production deliver a cohesive player experience.
The tools that do the workAdobe IllustratorWikipedia

Adapt design processes to different production methodologies

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Update our UI design process document so it maps deliverables, review gates, and handoff artifacts to both…
Update our UI design process document so it maps deliverables, review gates, and handoff artifacts to both sprint-based and milestone-based schedules for the mobile action title, include time estimates and who signs off at concept, art, and implementation stages by Friday.
The tools that do the workAtlassian JIRAGitWikipedia

Focus on playfield design

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Create the playfield layout proposal for level one showing camera-safe zones, HUD element priorities, touch…
Create the playfield layout proposal for level one showing camera-safe zones, HUD element priorities, touch targets and progression pacing for the match‑3 prototype, include two variations and annotate how each supports core loop and monetisation by Wednesday.
The tools that do the workAdobe IllustratorAdobe PhotoshopESCO

Write specifications

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Draft the UI specification for the inventory and shop screens with component states, interaction flows, data…
Draft the UI specification for the inventory and shop screens with component states, interaction flows, data bindings, and error cases, list required assets, API fields and acceptance criteria so engineers can implement in the next sprint by Tuesday.
The tools that do the workExtensible markup language XMLAtlassian JIRAESCO

Create detailed level layouts and environments

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Draft four fully annotated level maps for the desert campaign: grid-based enemy spawn points, loot placement,…
Draft four fully annotated level maps for the desert campaign: grid-based enemy spawn points, loot placement, interactive cover, and lighting notes; include scale, difficulty curve, and one alternative path for mobile players by Friday for design review.
The tools that do the workAdobe IllustratorGitjob descriptionsO*NET

Create gameplay prototypes

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Build three playable prototypes demonstrating core combat, stealth and puzzle loops with placeholder art,…
Build three playable prototypes demonstrating core combat, stealth and puzzle loops with placeholder art, clear win/lose states, and telemetry hooks so producers can playtest and give feedback in the Tuesday playtest slot.
The tools that do the workC#Gitjob descriptionsO*NET

Work on user interface and user experience

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Produce high-fidelity UI screens for inventory, HUD and pause menu showing spacing, typography,…
Produce high-fidelity UI screens for inventory, HUD and pause menu showing spacing, typography, micro-interactions and accessible color contrasts, then export a clickable flow for the UX review on Wednesday.
The tools that do the workAdobe PhotoshopAdobe Illustratorjob descriptionsWikipedia

Collaborate with interdisciplinary teams

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Run a one-hour sync with level designers, engineers and QA to align on HUD data sources, input mapping and…
Run a one-hour sync with level designers, engineers and QA to align on HUD data sources, input mapping and handoff specs, capture action items and update the shared task board before end of day.
The tools that do the workAtlassian JIRAjob descriptionsWikipedia

Collaborate with artists to achieve appropriate visual style.

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Work with concept artist Maya and lead artist Carlos to establish the UI visual language: produce three style…
Work with concept artist Maya and lead artist Carlos to establish the UI visual language: produce three style tiles, one animated button treatment, and a checklist of asset layers so art can deliver consistent art-ready files by next Monday.
The tools that do the workAdobe Creative CloudAdobe After EffectsO*NET

Consult with multiple stakeholders to define requirements and implement online features.

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Interview product manager Lena, lead engineer Priam and community lead Zoe to capture requirements for online…
Interview product manager Lena, lead engineer Priam and community lead Zoe to capture requirements for online features, write acceptance criteria for matchmaking and friend invites, and add tasks to the backlog before the sprint planning meeting.
The tools that do the workAtlassian JIRAO*NET

Says who?

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The logs, files & records this job keeps

Shared with other careers — the same record means something different in each.

Related careers

Same family of work — each with its own tasks and prompts.

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Built on public evidence: O*NET®, ESCO, Wikipedia, U.S. Bureau of Labor Statistics, ILOSTAT. All sources & licenses