20 tasks, each one witnessed by the sources that watched the job — and behind every one, a prompt you can use tonight.
You usually start by checking the art brief and the shots assigned for the day, then open the project in Adobe After Effects or the studio's scene file. Most time is spent adjusting light placement, color temperature, and exposure to match the director's look and the art director's notes.
You test renders across media — quick viewport checks, then higher-quality passes. You save versions in Adobe Creative Cloud, update the archive of images or previous work, and meet with the production team or compositor to ensure visual consistency before final delivery.
Start with Adobe After Effects for compositing and light effects, Adobe Photoshop for texture and color work, and a 3D package your studio uses for scene setup (many studios also use macOS workstations). Learn Adobe Creative Cloud to manage files and versions.
Also get comfortable with Adobe Illustrator and InDesign basics if you're expected to prepare layouts or print-ready assets. Employers often list specific 3D tools, but mastering After Effects + Photoshop covers most lighting-related tasks.
You’ll use After Effects for assembling layers, adding light rigs, and testing animated lighting across a shot. After Effects handles keyframes, motion blur, and final composites for on-air or taped segments.
Photoshop is for refining texture maps, creating matte paintings, or preparing still elements. Export corrected images from Photoshop and import them into After Effects to test how lights interact with those assets.
AI can speed up look development: use generative tools to propose color keys or mood boards, then refine those in After Effects and Photoshop. Treat AI outputs as drafts — check copyright, tweak exposure, and confirm technical fit with your project's render settings.
Don’t rely on AI for final lighting decisions. Keep an archive of original assets, note where AI changed content, and avoid submitting AI-only work unless your studio approves it and you verify it meets production standards.
The U.S. Bureau of Labor Statistics reports about 197,830 employed in related visual design occupations, with a median annual wage of $62,960. The lowest tenth earn around $39,520 and the top tenth about $104,910, per BLS (2025).
Your pay depends on industry (film, TV, games), location, and experience with tools like After Effects and Adobe Creative Cloud. Freelance rates vary; studios may add benefits and overtime.
Lighting artists focus on placing and tuning lights, color, and exposure to achieve a scene's mood, often working inside the 3D scene or in After Effects for motion. They test renders and ensure consistency across shots.
Texture artists create the surface details (maps) used by lighting; compositors assemble rendered passes and finalize the image. A lighting artist must liaise with both — use Photoshop for textures and After Effects for final composite checks.
Practice setting up simple scenes, adjusting light color and intensity, and exporting test renders. Learn After Effects for animated lighting tests and Photoshop to edit textures or color-correct stills. Keep an organized archive of your work with clear filenames and versions in Creative Cloud.
Build a small portfolio of before/after shots showing your light changes, and include a few short animated clips. Show that you can follow briefs, prepare rough drafts, and test graphics across media.