22 tasks, each one witnessed by the sources that watched the job — and behind every one, a prompt you can use tonight.
You usually split time between research, design, and testing. Morning might be user research or team stand-up, reviewing interview notes or analytics from Amazon Redshift or Google Analytics to find pain points.
Afternoon is often design work in Adobe XD or Photoshop, creating prototypes and storyboards, then testing them in the browser with real users or automated tests. Evenings can include updating content, writing a test plan, or documenting technical details like server load and browser types.
Common tools are Adobe Creative Cloud apps: Photoshop for images, Illustrator for icons, InDesign for documents, and Acrobat for PDFs. For prototyping and interaction flows you’ll use design tools that export HTML/CSS/JS or work with developers.
On the technical side you’ll read server, bandwidth, and database stats from AWS services (Amazon DynamoDB, Amazon Redshift, CloudFormation) and write or inspect HTML, JavaScript, and sometimes SQL. Keep an eye on AJAX calls for interactive features.
You write HTML and JavaScript for prototypes, small interactive components, or to test a design in the browser. That helps you confirm layout behavior, accessibility, and performance before full development.
SQL or inspection of databases (like DynamoDB or Redshift logs) is used less often, mostly to check real content, user data, or analytics. You won’t be a full backend developer, but knowing these languages helps you troubleshoot and document technical factors.
The U.S. Bureau of Labor Statistics (BLS) reports about 113,330 employed UX designers (SOC 15-1255.00). The median annual wage is $104,000. The lowest tenth is $53,750 and the top tenth is $201,550.
Use BLS as the source for national numbers; local pay varies by city, company size, and your experience with tools like AWS, front-end code, and user research.
Start with user research basics: how to run interviews and make simple surveys. Learn to make wireframes and prototypes using Adobe XD or Photoshop, and practice creating storyboards and moodboards for a project timeline.
Also learn core web skills: HTML, CSS, basic JavaScript, and how AJAX works. Build a small site you can test, document (write testing protocols), and show—include notes on performance, server/browser tests, and any analytics you tracked.
UX design focuses on understanding users, testing flows, creating interaction diagrams, and aligning the product with business strategy. You draft prototypes, run user tests, and document results. The job mixes research and systems thinking.
A web developer builds production code and manages server-side concerns; a UI designer focuses mainly on visual polish. In many teams a UX designer writes some HTML/JS and selects tools, but hands off full production code to developers.
Measuring and interpreting real user data—making decisions from analytics, server logs, and tests. That means reading traffic and performance numbers (page load times, server load, bandwidth), and using those to change designs.
Good designers craft interfaces; great ones use data from Amazon Redshift or analytics, A/B tests, and user sessions to prioritize fixes, optimize graphics for performance, and prove why a change matters.