The four heights
The same task, four distances: today's deadline, the next reviewer, the stuck moment, the pattern.
Execute — do the immediate task
+Instantiate our template EntityPool for the gameplay module. Create a header GameEntities.h that…
Execute — do the immediate task
+Instantiate our template EntityPool for the gameplay module. Create a header GameEntities.h that declares using BulletPool = EntityPool<Bullet, 1024>; extern BulletPool g_bullets; and ensure GameEntities.cpp defines BulletPool g_bullets; so the pool is shared across translation units. Confirm Bullet type is forward-declared in the header and the full include is only in the cpp. Ladder":"L1"
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Improve — make it easier to accept
+Before I expose g_bullets, make it easy for reviewers to see ownership and lifetime. Surface why we…
Improve — make it easier to accept
+Before I expose g_bullets, make it easy for reviewers to see ownership and lifetime. Surface why we chose a global instance over passing references, document thread-safety expectations, explain why 1024 was chosen, and flag what must change to turn it into a dependency-injected pool for unit tests. Ladder":"L2"
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Decide — diagnose the stuck moment
+Tests that create and destroy worlds report use-after-free during shutdown. I suspect global…
Decide — diagnose the stuck moment
+I instantiated EntityPool<Bullet,1024> in GameEntities.cpp and tests now randomly crash during teardown
Tests that create and destroy worlds report use-after-free during shutdown. I suspect global g_bullets outlives some systems or the Bullet type has non-trivial destructors that run in the wrong order. I can’t tell which subsystem’s static destructors run earlier. Should I convert the global instance to a function-local static, or change teardown ordering? Which is the safer first change to stabilize tests? Ladder":"L5"
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Become — change the pattern
+Many modules create global instantiated template pools and we get intermittent test flakes and…
Become — change the pattern
+We rely on template singletons and suffer flaky tests and teardown ordering issues
Many modules create global instantiated template pools and we get intermittent test flakes and shutdown order problems. What consistent pattern should we adopt to manage lifetime and testability of instantiated template globals, and what small migration steps will make the code safer with minimal churn? Ladder":"L6"
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Next to this one
Other programming language work people do in C++.
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The rest of the map
Same library, five ways in.