Upload release assets

Upload release assets in GitHub — with the four heights of help laid out: do it now, make it easier for the next person to accept, work out the right move when you are stuck, and learn the pattern so it stops coming back.

4prompt heights
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The four heights

The same task, four distances: today's deadline, the next reviewer, the stuck moment, the pattern.

Execute — do the immediate task

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I need to upload the Linux and Windows build artifacts for v2.1.0. Attach the two binaries and the…
I need to upload the Linux and Windows build artifacts for v2.1.0. Attach the two binaries and the checksum file to the release page for analytics, mark each asset with its checksum in the release description, and tell Ops and QA once the upload completes so they can validate downloads before the Friday deploy window.

Improve — make it easier to accept

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Before I upload release assets, verify file sizes and checksums, surface any executables that…
Before I upload release assets, verify file sizes and checksums, surface any executables that contain debug symbols or excessive size, and confirm we have valid licenses for bundled libraries. Create an upload checklist that includes naming conventions and SHA256 entries so support can reproduce artifact verification easily.

Decide — diagnose the stuck moment

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I attempted to attach the built Windows binary to the release and the web UI rejected it with a…

Upload fails with 'file too large' on the release page

I attempted to attach the built Windows binary to the release and the web UI rejected it with a file size limit error. I don't know whether to use the repository's release assets or an external host. Explain the likely size limit, outline the options (split, compress, external storage) with exact commands, and give a clear message I can send to Ops explaining the chosen approach and any extra validation steps.

Become — change the pattern

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Uploading assets keeps sucking time because files exceed size limits or downloads fail after…

Every release I wrestle with large assets and broken downloads

Uploading assets keeps sucking time because files exceed size limits or downloads fail after publishing. Where am I losing reliability? Recommend a single repeatable strategy for hosting and naming release assets, the verification steps to run after upload, and a short team convention to avoid last-minute hosting changes before release day.

Next to this one

Other code hosting work people do in GitHub.

Every task here came from the work, not from a feature list — which is why the prompts name what you want done and never the button that does it. The tool changes; the work does not.
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The rest of the map

Same library, five ways in.