Generate Internal Debris

Generate Internal Debris in Adobe Photoshop — with two ready prompts: the immediate one, and the one that makes it stick. 1 real situation leads here.

2prompt heights
1situation
1role does it
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The moments that lead here

If one of these is your afternoon, you are in the right place.

Create a realistic torn-edge hole in a wall and generate the internal debris and lighting so the stunt can be storyboarded.

2 ready prompts

Written for the moment this actually comes up.

Execute — do the immediate task

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Create a realistic torn-edge hole in the wall and generate internal debris and lighting so the…
Create a realistic torn-edge hole in the wall and generate internal debris and lighting so the stunt can be storyboarded: cut the hole with torn-edge detail, generatively fill interior debris and shadowing, match local lighting, and deliver a layered PSD by [deadline=end of day].

Improve — make it easier to accept

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Make the hole read on set and in storyboards: craft a jagged torn edge with displaced plaster and…
Make the hole read on set and in storyboards: craft a jagged torn edge with displaced plaster and paint layers, generate debris with correct scale and scattered shadows, match interior bounce lighting and dust fall, and provide the PSD with separate debris, shadow, and light layers plus a notes layer explaining element scales for the stunt team.

Who does this, and with what

The same task is different work inside a different job.

Special Effects ArtistAdobe PhotoshopAdobe After Effectsalso: Create Torn-Edge Holealso: Light Hole Realistically

Next to this one

Other generate work people do in Adobe Photoshop.

Every task here came from the work, not from a feature list — which is why the prompts name what you want done and never the button that does it. The tool changes; the work does not.
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The rest of the map

Same library, five ways in.