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Create a realistic torn-edge hole in a wall and generate the internal debris and lighting so the stunt can be storyboarded.
2 ready prompts
Written for the moment this actually comes up.
Execute — do the immediate task
+Create a realistic torn-edge hole in the wall and generate internal debris and lighting so the…
Execute — do the immediate task
+Create a realistic torn-edge hole in the wall and generate internal debris and lighting so the stunt can be storyboarded: cut the hole with torn-edge detail, generatively fill interior debris and shadowing, match local lighting, and deliver a layered PSD by [deadline=end of day].
Pasted it? When the reply comes back, push once: ask it to sharpen the weakest part. — Did this prompt help?
Improve — make it easier to accept
+Make the hole read on set and in storyboards: craft a jagged torn edge with displaced plaster and…
Improve — make it easier to accept
+Make the hole read on set and in storyboards: craft a jagged torn edge with displaced plaster and paint layers, generate debris with correct scale and scattered shadows, match interior bounce lighting and dust fall, and provide the PSD with separate debris, shadow, and light layers plus a notes layer explaining element scales for the stunt team.
Pasted it? When the reply comes back, push once: ask it to sharpen the weakest part. — Did this prompt help?
Who does this, and with what
The same task is different work inside a different job.
Special Effects ArtistAdobe PhotoshopAdobe After Effectsalso: Create Torn-Edge Holealso: Light Hole Realistically
Next to this one
Other generate work people do in Adobe Photoshop.
Every task here came from the work, not from a feature list — which is why the prompts name what you want done and never the button that does it. The tool changes; the work does not.
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