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create realistic torn wall hole for storyboarded stunt; I want to keep it believable
1 ready prompt
Written for the moment this actually comes up.
Decide — diagnose the stuck moment
+I need to create a torn-edge hole in a plaster wall with believable internal debris and lighting to…
Decide — diagnose the stuck moment
+I need to create a torn-edge hole in a plaster wall with believable internal debris and lighting to sell a stunt in storyboards. I can generate debris quickly but worry about inconsistent lighting and scale when the stunt is shot. Tell me what to lock down first—edge silhouette, internal cast shadow, or debris scale—and what one limit I must set so the generated hole won't fight the DP's practical build later.
Pasted it? When the reply comes back, push once: ask it to sharpen the weakest part. — Did this prompt help?
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Special Effects ArtistAdobe Photoshop
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