🎨 Design · every article series

Design, taught as full courses

Each series is a complete course — long, careful pieces with worked examples, interactive labs, a glossary and a quiz. Read a whole series top to bottom, or drop straight into the part you need.

Series
Articles
LabsInteractive
QuizPer series
GlossaryEvery term
palette
compass
grid
balance
layers
ruler

The twelve series

pick one — or scroll the whole catalog
Visual Hierarchy4 parts

Size, contrast and weight — how a page tells the eye what to read first, and what happens when everything shouts at once.

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Information Architecture4 parts

Where things live, what they are called, and whether anybody can find them — with four research methods that each cost an afternoon.

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Mobile1 part

Every screen is a document you read or a tool you operate. Knowing which one it is decides how it behaves in the hand.

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Typography7 parts

From the shape of a single letter to a type system that performs on the page and the screen.

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Colour7 parts

Read colour as three dials, then wield it — value, contrast, palettes, and a whole system by role.

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Usability6 modules

When a design confuses or trips you, it’s the design’s fault, not yours — six felt modules that prove it.

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Gestalt6 modules

Six ways the eye groups raw light into objects, groups and meaning — before you ever decide to look.

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Layout & Grids6 parts

From one base unit to a full scaffold — spacing, alignment, grids, their families, the responsive bend, and the composition capstone.

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App Layout6 modules

An app is a stage you operate, not a page you read — the stage, stability, reach, glance, density, and the contract that grades all five.

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Image Management4 parts

The pixels behind the design — formats and compression, the ten core tasks, real production workflows, and how to fix anything that breaks.

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Theory vs Practice6 parts

The distance between the design that was approved and the page that actually shipped — where that gap opens, and what keeps widening it.

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Motion1 part

Every moving thing on a screen is either telling somebody something or getting in their way — the job test, and the two gates it has to pass.

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Design — every article series

read a whole course, or drop into any part

Start here

2 articles

The two ideas the whole craft rests on. Both live inside a series further down — read these first, then take that series in order.

That’s articles across series, live now. More series — iconography, data visualisation and beyond — are in progress and will appear here as they ship.