Design › Train Your Eye
Design · Interactive labs

Train your eye.

You can't read about design taste. You have to feel it in your hands.

Four small labs, four corners of design. No lectures, no multiple choice — you drag, squint, kern and build, and the principle lands in your gut. Start anywhere.

4labs
0lectures
replays
Perception · feel
Squint to Test

Blur a layout and watch what survives. Real hierarchy keeps its shape; weak hierarchy melts to grey.

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Typography · make
Kern the Word

Drag letters until the space between them feels even. See the rivers you never noticed.

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Colour · build
Build a Palette

Make a system by role, see it in a real UI, and get a live WCAG contrast check. Then roll chaos.

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Information · see
Why the Tube Map is Genius

Morph real geography into Harry Beck's diagram and feel design as deciding what to throw away.

Open the lab →

Part of the LLOS.ai design series. Made to be felt, not memorised — replay them until your eye argues back.