{"ok":true,"q":"Light and Color","n":82,"results":[{"id":"class_10\/science\/chapter_09_the_human_eye_and_the_colourful_world","title":"Chapter 9 — The Human Eye And The Colourful World","class_num":10,"subject":"science","subject_label":"Science","summary":"Introduction: This chapter covers two linked topics — the human eye (its structure, functioning, common defects and care) and the colourful world (how light splits into colours, ho","topic":"","anchor":""},{"id":"class_03\/computer_studies\/chapter_05_more_on_tux_paint_drawing","title":"Chapter 5 — More On Tux Paint Drawing","class_num":3,"subject":"computer_studies","subject_label":"Computer Studies","summary":"Introduction: Tux Paint is a child-friendly drawing program used in Class 3 to help children create pictures on the computer. In the chapter \"More on Tux Paint \/ Drawing,\" students","topic":"Magic Tools \/ Special Effects","anchor":"topic-10"},{"id":"class_05\/computer_studies\/chapter_05_presentations","title":"Chapter 5 — Presentations","class_num":5,"subject":"computer_studies","subject_label":"Computer Studies","summary":"Introduction: This chapter introduces students to presentations — a way to share information, ideas and stories using a sequence of slides. It explains what presentation software i","topic":"Transitions and Animations","anchor":"topic-8"},{"id":"class_11\/computer_science\/chapter_06_flow_of_control","title":"Chapter 6 — Flow Of Control","class_num":11,"subject":"computer_science","subject_label":"Computer Science","summary":"Introduction: The \"Flow of Control\" chapter explains how a Python program makes decisions and repeats actions — i.e., how the control of execution moves through statements. It intr","topic":"Conditional Statements","anchor":"topic-3"},{"id":"class_12\/physics\/chapter_01_ray_optics_and_optical_instruments","title":"Chapter 9 — Ray Optics And Optical Instruments","class_num":12,"subject":"physics","subject_label":"Physics","summary":"This chapter (Ray Optics and Optical Instruments) develops the geometric (ray) picture of light and applies it to common optical devices. Starting from laws of reflection and refra","topic":"Prism and Dispersion","anchor":"topic-5"},{"id":"class_11\/psychology\/chapter_05_sensory_attentional_and_perceptual_processes","title":"Chapter 5 — Sensory Attentional And Perceptual Processes","class_num":11,"subject":"psychology","subject_label":"Psychology","summary":"This chapter introduces Sensory, Attentional and Perceptual Processes — the basic ways in which we receive, select and interpret information from the environment. It begins with se","topic":"Perceptual Constancies and Context Effects","anchor":"topic-12"},{"id":"class_10\/information_technology\/chapter_02_electronic_spreadsheet_advanced","title":"Chapter 2 — Electronic Spreadsheet Advanced","class_num":10,"subject":"information_technology","subject_label":"Information Technology","summary":"Introduction: The \"Electronic Spreadsheet (Advanced)\" chapter for CBSE Class 10 Information Technology (Code 402) builds on basic spreadsheet skills to teach powerful tools for dat","topic":"Templates, Macros and Automation (Introduction)","anchor":"topic-16"},{"id":"class_12\/computer_science\/chapter_11_computer_networks","title":"Chapter 11 — Computer Networks","class_num":12,"subject":"computer_science","subject_label":"Computer Science","summary":"This chapter introduces Computer Networks — systems that connect two or more computers to share resources and exchange information. It explains why networks are essential in modern","topic":"Multiplexing and Modulation","anchor":"topic-17"},{"id":"class_04\/environmental_studies\/chapter_19_abdul_in_the_garden","title":"Chapter 19 — Abdul In The Garden","class_num":4,"subject":"environmental_studies","subject_label":"Environmental Studies (EVS)","summary":"Introduction: \"Abdul in the Garden\" is a child-friendly story about Abdul’s experiences in a home garden. Through his curiosity and care, the chapter shows how seeds grow into plan","topic":"","anchor":""},{"id":"class_03\/computer_studies\/chapter_10_project_my_first_e_card","title":"Chapter 10 — Project My First E Card","class_num":3,"subject":"computer_studies","subject_label":"Computer Studies","summary":"Introduction: This project, \"My First e-Card\", is a hands-on activity for Class 3 students to create a simple electronic greeting card using a basic drawing or word-processing prog","topic":"Colors and Fill","anchor":"topic-8"}]}