🟢 Simulation physics · Level 1 · The Table

A perfectly bouncy wall

Kinetica's wall is perfectly bouncy: the disc leaves exactly as fast as it arrived, losing not a scrap of speed. A collision that keeps all its kinetic energy like that is called elastic — and real-world bounces only ever come close.

Kinetic energy · keptRestitution · e = 1Speed out · = speed in7 question formats · layered hints

See it live

Square walls — the speed readout never drops; every bounce is perfectly elastic
Curved wall — still no energy lost, so the motion goes on forever

Watch the speed readout: it never falls. Kinetica's wall is perfectly elastic, so the disc rebounds at exactly the speed it struck, keeping all its kinetic energy. A real ball would lose a little each bounce and finally stop — here it never does.

What's going on

What it is

An elastic collision is one in which the total kinetic energy is conserved — none is lost to heat, sound, or deformation. Bouncing off an immovable wall, the object leaves with exactly the speed it arrived. The "bounciness" is captured by the coefficient of restitution, e = speed out ÷ speed in. Perfectly elastic means e = 1.

How the principle works

In every collision momentum is conserved. In an elastic collision kinetic energy is conserved as well. Real collisions are inelastic: some kinetic energy becomes heat, sound, and permanent dents, so the object rebounds slower, with e < 1. A perfectly elastic collision (e = 1) is an idealisation — hard steel balls and gas molecules come close, but nothing is truly perfect.

How it works in Kinetica

The Table's wall is perfectly elastic, e = 1. The disc rebounds at exactly the speed it struck, so its kinetic energy never drains away and it bounces forever. A real disc would lose a little speed at each bounce and eventually stop; Kinetica's idealised wall lets the motion continue without end.

Edge cases
  • Perfectly elastic (e = 1) → no kinetic energy lost; speed preserved.
  • Perfectly inelastic (e = 0) → objects stick together; the most energy lost.
  • Real bounces (0 < e < 1) → some energy lost as heat and sound each time.
  • Momentum → is conserved in all collisions; only elastic ones also conserve kinetic energy.
Three points & measures
  • Coefficient of restitution — e = speed out ÷ speed in.
  • Elastic (e = 1) — kinetic energy conserved.
  • Inelastic (e < 1) — kinetic energy partly lost.

The bounciness laboratory

Bounciness becomes concrete when you dial the restitution and watch a dropped ball either climb back to the same height or fade away, bounce by bounce.

🏀 Bounciness sandbox

Drop a ball and set the restitution e. At e = 1 it returns to the full drop height forever; below 1 each bounce keeps only a fraction e² of the height, fading to rest.
Restitution e
0
Height kept
0

Each bounce reaches e² of the previous height, because kinetic energy goes as speed squared. At e = 1 (Kinetica's wall) the ball never loses height.

🤔 Guess before you reveal

You drop a real rubber ball from shoulder height onto a hard floor. After it bounces, does it return to the same height it was dropped from?

🧪 Rebound-height calculator — e² × h

A bounce keeps a fraction e² of the drop height. Enter a drop height and a restitution to see how high it rebounds. Try h = 2 m with e = 0.8 (a basketball).

In the real world

A bouncing ball

Every real ball bounces back a little lower, because the collision is slightly inelastic — some energy escapes as heat and a thud of sound. A lively basketball has a restitution around 0.8; a beanbag, near zero, barely bounces at all.

A Newton's cradle

The polished steel balls collide almost elastically, passing motion cleanly from one end to the other with very little loss. It keeps clicking for a long time precisely because the collisions waste so little kinetic energy.

A car's crumple zone

A crumple zone is deliberately inelastic. By folding and absorbing kinetic energy in a crash, it lengthens the stop and softens the forces on the passengers — here, losing energy in the collision is exactly the goal.

Glossary — the 10 words that unlock it

Elastic collision

What it means
A collision in which the total kinetic energy is conserved.
Why it matters
The object rebounds with its full speed, so motion can continue undiminished.
Example
Two hard steel balls clack and rebound almost elastically.
Key question
Is kinetic energy lost in an elastic collision?

Inelastic collision

What it means
A collision in which some kinetic energy is lost, usually to heat and sound.
Why it matters
It describes nearly every real bounce, where the object returns slower.
Example
A dropped lump of clay does not bounce at all.
Key question
Where does the lost energy go in an inelastic collision?

Coefficient of restitution

What it means
The bounciness number e = speed out ÷ speed in, from 0 to 1.
Why it matters
It measures how elastic a collision is in a single figure.
Example
A super-bouncy ball has e near 0.9; a beanbag near 0.
Key question
What value of e means a perfectly elastic bounce?

Kinetic energy

What it means
The energy of motion, equal to ½mv².
Why it matters
It is what an elastic collision conserves and an inelastic one partly loses.
Example
A faster ball carries far more kinetic energy than a slow one.
Key question
What is conserved in an elastic but not an inelastic collision?

Momentum

What it means
Mass times velocity, the quantity of motion an object carries.
Why it matters
It is conserved in every collision, elastic or not.
Example
A heavy, fast object has large momentum.
Key question
Is momentum conserved in inelastic collisions too?

Conservation

What it means
The principle that a quantity stays constant through a process.
Why it matters
Momentum is always conserved; kinetic energy only in elastic collisions.
Example
Total momentum before a crash equals total momentum after.
Key question
Which quantity is conserved in all collisions?

Perfectly elastic

What it means
An idealised collision with e = 1 and no kinetic energy lost.
Why it matters
It is the limit real bounces approach but never quite reach.
Example
Gas molecules collide almost perfectly elastically.
Key question
Does anything in everyday life bounce perfectly elastically?

Perfectly inelastic

What it means
A collision with e = 0 in which the objects stick together.
Why it matters
It loses the most kinetic energy possible while conserving momentum.
Example
Two railway carriages that couple on impact collide perfectly inelastically.
Key question
What happens to the objects in a perfectly inelastic collision?

Deformation

What it means
A temporary or permanent change of shape during a collision.
Why it matters
Energy that goes into permanent deformation is lost from the motion.
Example
A dropped tin can dents, absorbing energy and barely bouncing.
Key question
Does permanent deformation make a collision more or less elastic?

Restitution

What it means
The springing-back of a collision, captured by the coefficient e.
Why it matters
A higher restitution means a bouncier, more elastic collision.
Example
A trampoline's high restitution sends you back up nearly as high.
Key question
What does a high coefficient of restitution feel like?

The physics, beyond the game

An elastic collision is the idealised bounce that loses no energy — the limit real collisions only approach. This FAQ separates elastic from inelastic, introduces the coefficient of restitution, and follows it into bouncing balls, Newton's cradles, and crumple zones.

What is an elastic collision in simple terms?
ConceptualWhatcomplexity 2

An elastic collision is a bounce in which no kinetic energy is lost. The object leaves with exactly the speed it arrived, so nothing is wasted as heat, sound, or a dent. Off a fixed wall, a perfectly elastic bounce sends an object back just as fast as it came in. Kinetica's wall behaves this way, which is why its disc can bounce forever without slowing down.

What is the difference between elastic and inelastic collisions?
ComparativeWhatcomplexity 3

PropertyElasticInelastic
Kinetic energyConservedPartly lost
Restitution e1Less than 1
Rebound speedSame as impactSlower
MomentumConservedConserved
Both kinds conserve momentum, but only an elastic collision also conserves kinetic energy. Almost every real collision is at least a little inelastic.

What is the coefficient of restitution?
ConceptualWhatcomplexity 3

The coefficient of restitution, written e, is a single number that measures how bouncy a collision is. It is the speed of separation divided by the speed of approach — roughly, speed out divided by speed in. It runs from 0 to 1: e = 1 is a perfectly elastic bounce that keeps all the speed, while e = 0 is perfectly inelastic, with the objects sticking together. A lively ball might have e around 0.8.

Is momentum conserved in an inelastic collision?
ConceptualWhethercomplexity 3

Yes. Momentum — mass times velocity — is conserved in every collision, elastic or inelastic, because the colliding objects push on each other with equal and opposite forces. What changes between the two types is kinetic energy: an elastic collision keeps it all, while an inelastic one converts some into heat, sound, and deformation. So momentum conservation is universal; kinetic-energy conservation is the special elastic case.

Where does the lost energy go in an inelastic collision?
ConceptualWherecomplexity 3

The missing kinetic energy is not destroyed — it is converted into other forms. Most becomes heat as the materials flex and rub internally, some radiates away as the sound of the impact, and some goes into permanently bending or denting the objects. Add all these up and the total energy is still conserved; it has simply left the organised motion of the objects and spread into less useful forms.

Why does a real ball bounce a little lower each time?
ScenarioWhycomplexity 2

Because each bounce is slightly inelastic, so the ball leaves the floor a touch slower than it landed. Since the height a ball reaches depends on its speed, a small loss of speed means a noticeably lower bounce. The fraction of height kept each time is e², so a ball with restitution 0.8 returns to about 64% of its previous height, then 64% of that, fading away over several bounces.

What does a coefficient of restitution of 1 mean?
ConceptualWhatcomplexity 2

A restitution of e = 1 means the collision is perfectly elastic: the object separates exactly as fast as it approached, losing no kinetic energy at all. A ball with e = 1 dropped onto a floor would bounce back to precisely the same height, again and again, forever. It is an idealisation — real materials always have e a little below 1 — but it is exactly how Kinetica's frictionless, perfectly bouncy wall behaves.

What is a perfectly inelastic collision?
ConceptualWhatcomplexity 3

A perfectly inelastic collision is one with e = 0, in which the colliding objects stick together and move off as one. It loses the maximum possible kinetic energy while still conserving momentum. A lump of clay hitting the floor and stopping dead, or two railway carriages coupling on impact, are everyday examples. The objects do not bounce apart at all, which is the opposite extreme from a perfectly elastic collision.

Do gas molecules collide elastically?
ScenarioWhethercomplexity 3

Very nearly. The collisions between gas molecules are treated as almost perfectly elastic, because the molecules bounce off one another with virtually no kinetic energy lost. This is a key assumption behind the kinetic theory of gases, which explains pressure and temperature from countless tiny collisions. If those collisions were strongly inelastic, a sealed gas would gradually lose its motion and cool on its own, which it does not.

How is a Newton's cradle nearly elastic?
ScenarioHowcomplexity 3

A Newton's cradle uses hard, polished steel balls, whose collisions lose very little kinetic energy and so are nearly elastic. When one ball swings in, the momentum and energy pass cleanly along the line and pop a ball off the far end at almost the same speed. Because so little energy is wasted as heat and sound, the cradle keeps clicking back and forth for a long time before it finally slows and stops.

Why are car crumple zones made to be inelastic?
ScenarioWhycomplexity 4

A crumple zone is built to crush in a crash, deliberately turning the car's kinetic energy into the work of bending metal rather than letting it snap back. This inelastic collapse lengthens the time and distance over which the car stops, which lowers the forces on the passengers. A perfectly elastic car would rebound violently and pass the full shock straight to the occupants, so here losing energy in the collision is a life-saving feature.

Why is the height kept equal to e squared, not just e?
ConceptualWhycomplexity 4

The coefficient e is a ratio of speeds, so after a bounce the ball moves at e times its landing speed. But the height a ball reaches depends on its kinetic energy, which goes as speed squared. Squaring the speed ratio gives the energy and height ratio, so the rebound height is e² times the drop height. That is why a modest speed loss, say e = 0.9, still drops the height to 81%, and the effect compounds with each bounce.

Can a collision create kinetic energy, giving e above 1?
ConceptualWhethercomplexity 4

Not from the collision itself. With no added energy, a bounce can at best keep all its kinetic energy, so e cannot exceed 1. A value above 1 would mean the object leaves faster than it arrived, which only happens if a stored or chemical energy source pushes during contact — a spring-loaded bumper, an explosion, or a struck superball trick. For ordinary passive collisions, e ranges from 0 to 1.

How do engineers use the idea of restitution?
ReflectiveHowcomplexity 3

Engineers tune restitution for the job. Sports bodies set allowed bounciness for balls and bats so games stay fair and predictable. Designers of packaging, helmets, and crumple zones make collisions inelastic to absorb shocks and protect what is inside. Makers of trampolines, springs, and bouncy toys do the opposite, maximising restitution. Knowing how elastic a collision will be is central to designing how things bounce, or refuse to.

Where do elastic and inelastic collisions show up in daily life?
ReflectiveWhycomplexity 4

Everywhere things hit each other. A dribbled basketball, a struck pool ball, and a Newton's cradle are nearly elastic; a dropped phone, a car crash, and a caught cricket ball are decidedly inelastic. Sports, road safety, packaging, and even the behaviour of gases all hinge on how much kinetic energy a collision keeps or loses. The coefficient of restitution quietly sets how bouncy our world is.

Test yourself — a mixed set

Seven question formats, the way Beyond Dictionary serves them. Every question has layered hints — a quick nudge, the reasoning, then a deeper connection — so a wrong answer opens a door, never a dead end. 32 questions across all seven formats — multiple choice, multiple-correct, fill-in-the-blank, match, sequence, read-think-connect, and write-your-own.

Question 1 of 32
MCQ

Key takeaways

  • An elastic collision conserves kinetic energy — the object rebounds at full speed.
  • Bounciness is the coefficient of restitution, e = speed out ÷ speed in (0 to 1).
  • e = 1 is perfectly elastic (Kinetica's wall); e = 0 is perfectly inelastic (objects stick).
  • Momentum is conserved in all collisions; only elastic ones also keep kinetic energy.
  • Each real bounce keeps a fraction of the height, since energy goes as speed squared.

🪜 Where this lesson leads

Elastic collisions open the door to energy, momentum, and material design. Grasp them and you have started climbing toward:
Kinetic energy
Coefficient of restitution
Elastic vs inelastic
Conservation of momentum
Energy & work
Collisions in 2D
Kinetic theory of gases
Crash & impact design

Keep exploring

Copyright © LLOS.ai · 2026 — Original pedagogy, voice, and design — all rights reserved.
▶ Play in Kinetica