21 tasks, each one witnessed by the sources that watched the job — and behind every one, a prompt you can use tonight.
You usually split time between meetings and hands-on design. Mornings often have standups in JIRA or planning sessions in Confluence (Atlassian) to sync with producers and engineers.
Afternoons are for writing or updating design docs (often XML or Markdown), building prototypes in C# or JavaScript, and playtesting levels. You’ll also review art with Photoshop/Illustrator files and log bugs or tasks in Git and JIRA.
Expect to use JIRA for task tracking, Git for version control, and a game engine scripting language like C# or JavaScript for prototypes. Design docs may be stored as XML or Markdown in the repo.
You’ll use Adobe Photoshop and Illustrator inside Adobe Creative Cloud for mockups of UI, icons, and menus, and collaborate through Confluence or similar Atlassian tools.
Start by making simple prototypes in Unity (C#) or a web prototype with JavaScript. Build a small playable level, then write a one-page design document and store it in a Git repo.
Learn to use JIRA basics, sketch UI in Photoshop or Illustrator, and practice playtesting with friends. Share your prototypes and docs on GitHub and include them in a portfolio.
Yes, use AI for drafting design docs, generating dialogue drafts, or creating rapid UI mock text. Always treat AI output as a first draft—check facts, tone, and game balance.
Do not rely on AI for final specs, code, or art assets without review. Keep versions in Git, label AI-generated content, and get stakeholder sign-off before implementing in the build.
The U.S. Bureau of Labor Statistics reports median pay for game designers (SOC 15-1255.01) around $104,000 per year. About 113,330 workers were employed, with the lowest tenth earning about $53,750 and the top tenth about $201,550 (BLS).
Actual pay depends on studio size, location, and seniority. Indie studios often pay less than large AAA companies.
You must show clear design documentation skills (writing specs and XML or markdown), the ability to prototype (C# or JavaScript), and practical playtesting/iteration experience.
Also demonstrate collaboration: using Git, JIRA, and Adobe Creative Cloud to work with artists and engineers, and show examples of balancing gameplay and shaping narrative or UI.