21 tasks, each one witnessed by the sources that watched the job — and behind every one, a prompt you can use tonight.
You split time between making and integrating audio and joining team meetings. Morning might be a stand‑up in Jira, where you sync on tasks and bugs assigned to you.
Afternoons are often spent producing or editing sounds in your DAW, exporting files, and writing XML/JSON or C# code hooks so programmers can call sounds. Expect playtests, feedback sessions, and updating audio specs in the game design document or Confluence.
You’ll use a DAW (Digital Audio Workstation) like Pro Tools, Reaper, or Ableton for sound creation, then export WAVs or OGGs. For integration you’ll edit XML or JSON and sometimes write small C# or JavaScript snippets so the engine triggers sounds.
For asset tracking you’ll use Git and Jira; for UI mockups you might get PNGs from Photoshop or Illustrator. Knowing how to read and edit XML/HTML and basic C# helps a lot during integration.
Use AI for idea generation, temp Foley, or dialogue editing, but always check licensing and provenance. Don’t rely on AI samples as final assets without cleaning and confirming commercial-use rights.
Keep a clear version history in Git and mark AI‑assisted files in your docs. If you work on voice acting, use AI only for drafts; record real actors for final dialogue unless contracts explicitly allow synthetic voices.
The U.S. Bureau of Labor Statistics reports 113,330 employed in related occupations with a median annual wage of $104,000; the lowest tenth earn about $53,750 and the top tenth about $201,550. Those are national numbers from BLS; actual pay varies by city, studio size, and experience.
Junior roles at small studios often start closer to the low tenth; lead audio roles at big studios or in senior technical roles approach the top tenth. Always ask about benefits and contract length during hiring.
Start by learning a DAW and recording basics, then make short projects: sound a small scene, export WAVs, and integrate them in a simple Unity or Unreal prototype using C# or blueprints. Put the files under Git so you show version control.
Study audio middleware (Wwise or FMOD), basic XML/JSON for events, and use Jira for task workflow. Build a small portfolio that shows audio implementation — not just mixes — with notes on how sounds were triggered and adjusted.
The most valuable skill is shipping integrated audio: creating sounds and actually hooking them into the game so they play correctly during gameplay. That means knowing a DAW, exporting proper formats, writing the XML/JSON or small C# hooks, and testing in playtests.
Second is collaboration: using Jira/Git, communicating with designers and artists, and updating audio specs. Employers prefer candidates who show implemented audio in a playable prototype, not just audio reels.