21 tasks, each one witnessed by the sources that watched the job — and behind every one, a prompt you can use tonight.
You usually split the day between meetings and hands-on design. Morning standups in Jira or Slack, then a block for prototyping in Unity/C# or sketching UI flows in Adobe Illustrator or Photoshop.
Afternoons are for playtesting levels, logging bugs in Jira, updating XML/HTML UI layouts, and pairing with artists or programmers to fix a problem. Expect several short feedback cycles and at least one design-document update each day.
Common tools: Jira for task tracking, Git for version control, and Unity/C# or your studio’s engine for prototypes. UI assets are made in Photoshop and Illustrator, and UI/layouts often use XML or HTML for implementation.
You may also use Linux if the build or server tooling runs there, and keep design specs and dialogues in shared docs. Learn basic Git commands, Jira workflows, and how to export art from Photoshop/Illustrator to the engine.
Use AI for rough drafts: generate conversation variants, list UX ideas, or create quick text for item catalogs. Treat AI output as a starting point — always edit for tone, playfulness, and design constraints.
Never paste private code, proprietary story text, or confidential design docs into public AI services. Check your studio’s policy: some studios allow AI for brainstorming but require human review and versioned approval before anything reaches players.
BLS reports 113,330 employed in SOC 15-1255.01 with a median pay of $104,000 per year. The lowest tenth earn about $53,750 and the top tenth about $201,550. These are national numbers from the BLS.
Use them as a range: studio size, location, and your role (lead vs junior) shift your place in that distribution. Ask employers for ranges and benefits during interviews.
Game UX focuses on player experience inside gameplay systems: balancing mechanics, level layouts, item catalogs, virtual currency, and narrative flow. You design interactions that are fun, not just efficient.
App UX usually prioritizes usability and task completion; game UX must also shape emotional pacing, reward loops, and emergent player behavior. You’ll work more with level design, prototyping gameplay, and balancing systems than a typical app UX role.
Learning to prototype in the studio’s engine (often Unity with C#) and shipping playable iterations. That skill shows you can turn ideas into testable gameplay quickly.
Combine that with basic Git fluency and the ability to write concise design specs (UI XML/HTML or plain spec docs). Playtesting results and iterated prototypes are what hiring leads ask to see.