Prototype user flows

Prototype user flows in Figma — with the four heights of help laid out: do it now, make it easier for the next person to accept, work out the right move when you are stuck, and learn the pattern so it stops coming back.

4prompt heights
Open it in the interactive atlas →

The four heights

The same task, four distances: today's deadline, the next reviewer, the stuck moment, the pattern.

Execute — do the immediate task

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I need the user flows for onboarding prototyped so engineers and PMs can test handoffs. Start with…
I need the user flows for onboarding prototyped so engineers and PMs can test handoffs. Start with the signup path for returning users who skipped verification, include the email-resent screen, the verification success state, and the first-time dashboard tour. Link screens so the 'resend email' and 'skip tour' actions navigate correctly. Finish by flagging any missing microcopy or assets. Deadline Friday EOD.

Improve — make it easier to accept

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Before I hand this onboarding prototype to product for usability testing, make the key decisions…
Before I hand this onboarding prototype to product for usability testing, make the key decisions visible: surface the conversion funnel (signup → verify → first task) on the first frame, highlight the points where users can drop off, make the primary CTAs consistent across screens, and call out any broken or placeholder flows that would confuse testers.

Decide — diagnose the stuck moment

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We just ran a quick usability run and three users hit the resend email flow and then abandoned. I…

Tester found users dropping off after 'resend email'.

We just ran a quick usability run and three users hit the resend email flow and then abandoned. I need a diagnosis and the next move. Tell me the likely reason they quit (copy, timing, perceived spam risk, or flow loop) and the single best change to prototype and retest tomorrow morning.

Become — change the pattern

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Over the last three launches we keep redoing onboarding screens after engineering sprints start.…

Repeated rework after handoff to engineers delays product sprints.

Over the last three launches we keep redoing onboarding screens after engineering sprints start. Where is the time lost and what single habit should I change so prototypes ship with fewer surprises? Be concrete: what checklist, naming convention, or stage gate to add before handoff.

Next to this one

Other interface design work people do in Figma.

Every task here came from the work, not from a feature list — which is why the prompts name what you want done and never the button that does it. The tool changes; the work does not.
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The rest of the map

Same library, five ways in.