Play and test prototypes

Play and test prototypes in Figma — with the four heights of help laid out: do it now, make it easier for the next person to accept, work out the right move when you are stuck, and learn the pattern so it stops coming back.

4prompt heights
Open it in the interactive atlas →

The four heights

The same task, four distances: today's deadline, the next reviewer, the stuck moment, the pattern.

Execute — do the immediate task

+
I need someone to run the prototype with Michael from growth and call out every place a click or…
I need someone to run the prototype with Michael from growth and call out every place a click or swipe doesn't feel like the product we sell. Start with the sign-up flow I linked, go through desktop and mobile breakpoints, and stop if an interaction takes more than three taps to complete. After testing, email Michael and me a short list: three critical breaks that block conversion, two visual bugs that erode trust, and one quick mitigation we can ship by Friday.

Improve — make it easier to accept

+
Before I hand this prototype to the user research session, make the core task obvious: label the…
Before I hand this prototype to the user research session, make the core task obvious: label the primary CTA consistently, remove any dead links, and ensure microcopy shows success and error states. Surface timing of transitions so I can script tasks for participants, and flag any flows that require data we don't have in test accounts.

Decide — diagnose the stuck moment

+
We demoed the prototype to Priya in growth and the animation during onboarding made her think the…

I just walked a stakeholder through the prototype and they stopped me at the onboarding animation.

We demoed the prototype to Priya in growth and the animation during onboarding made her think the screen was frozen. She asked whether users can skip it and whether it performs on older phones. I don't know if the animation causes input-blocking or if our test devices mask lag. What is the most likely cause and the best next move to prove it quickly before our next demo?

Become — change the pattern

+
Over the last three launches we get stuck in the same cycle: we hand over prototypes with flaky…

We keep shipping prototypes that feel unfinished to stakeholders.

Over the last three launches we get stuck in the same cycle: we hand over prototypes with flaky interactions, stakeholders call them clumsy, and engineering delays integration. Where are we losing credibility — in fidelity of touch, lack of performance checks, or missing edge-state content — and what one habit should we change so each prototype is reliably demoable?

Next to this one

Other interface design work people do in Figma.

Every task here came from the work, not from a feature list — which is why the prompts name what you want done and never the button that does it. The tool changes; the work does not.
Copyright © LLOS.ai · 2026 — original pedagogy, voice, and design — all rights reserved.

The rest of the map

Same library, five ways in.