The four heights
The same task, four distances: today's deadline, the next reviewer, the stuck moment, the pattern.
Execute — do the immediate task
+Run the prototype test for the checkout flow with the PM and two engineers on Friday. Walk through…
Execute — do the immediate task
+Run the prototype test for the checkout flow with the PM and two engineers on Friday. Walk through the key success path and three critical edge cases, record the session, and capture where interactions break or feel off. Deliver a short bug list and a confidence score for each tested interaction by end of day Friday.
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Improve — make it easier to accept
+Before testing, make it easy to judge success: surface the expected micro-interaction timings, list…
Improve — make it easier to accept
+Before testing, make it easy to judge success: surface the expected micro-interaction timings, list the three gestures that matter, and flag any transitions that are intentionally approximate versus those that must match production exactly so testers know what to scrutinize.
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Decide — diagnose the stuck moment
+During a playthrough the prototype stuttered when moving between steps in the checkout flow and the…
Decide — diagnose the stuck moment
+Prototype playthrough stutters on certain micro-interactions.
During a playthrough the prototype stuttered when moving between steps in the checkout flow and the engineers are worried the timing won't match production. The PM will push for a quick go/no-go and I don't know if the issue is the prototype's frame rate, an overly complex animation, or a route-change in the real app. Should I record the interaction to show developers, simplify the animation timing in the prototype, or run the same steps on a device to isolate whether it's the prototype or the design? What's the fastest way to give Rahul a confident recommendation?
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Become — change the pattern
+Across releases our prototype tests consistently turn into long debugging sessions on…
Become — change the pattern
+Tests keep turning into long sessions chasing minor animation glitches.
Across releases our prototype tests consistently turn into long debugging sessions on micro-interactions, draining engineering time and delaying sign-off. I want a routine that preserves fidelity where it matters but stops wasting cycles on polish that will change in build. Which criteria should I use to decide which interactions need pixel-accurate testing, and what lightweight testing ritual will keep tests under 45 minutes while surfacing real blockers?
Pasted it? When the reply comes back, push once: ask it to sharpen the weakest part. — Did this prompt help?
Next to this one
Other interface design work people do in Figma.
Every task here came from the work, not from a feature list — which is why the prompts name what you want done and never the button that does it. The tool changes; the work does not.
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The rest of the map
Same library, five ways in.