A planning file with actual moving examples and live formulas. Each lab follows the same learning loop: predict, change a variable, watch the system respond, and connect the feeling to the equation.
Every physics mini-game should preserve this rhythm. The scene may change, but the learning psychology stays fixed.
The learner chooses a value before seeing the result.
A launch, release, switch, or test button makes the choice visible.
The object moves, bends, falls, glows, focuses, or collides.
The result is shown against the target, expectation, or ideal.
The formula updates live and becomes a memory anchor.
These are not final product components. They are planning-grade prototypes showing how formulas can be rendered, felt, and varied.
The same interaction pattern can cover a large part of school physics if we build reusable engines, not one-off pages.
| Engine | Game variations | Concepts covered | Estimated count |
|---|---|---|---|
| Aim | Launch angle, launch speed, elevated target, moving target | Projectile motion, range, vectors, relative motion, optimization | 25-40 |
| Fall | Drop race, parachute, elevator, ramp roller | Gravity, acceleration, free fall, air resistance, apparent weight | 25-45 |
| Push / Pull | Crate push, tug of war, friction slider, rope tension | Force, net force, friction, normal reaction, tension | 35-60 |
| Stretch | Spring launcher, spring balance, elastic collision | Hooke's law, elastic potential energy, oscillation | 20-35 |
| Balance / Rotate | Torque lever, seesaw, door push, spinning chair | Moment, torque, equilibrium, angular momentum | 25-45 |
| Collide | Momentum arena, truck vs car, impulse wall | Momentum, impulse, conservation, collision types | 25-45 |
| Flow / Glow | Bulb brightness, series, parallel, battery life | Ohm's law, current, voltage, resistance, power | 40-70 |
| Wave | Wave tank, rope pulse, sound wave, resonance | Frequency, wavelength, wave speed, reflection, standing waves | 35-60 |
| Focus / Reflect | Lens explorer, mirror explorer, periscope, rainbow | Reflection, refraction, image distance, focal length, dispersion | 35-60 |
| Heat | Coffee cooling, spoon race, gas box, expansion bridge | Heat transfer, thermal conductivity, gas laws, expansion | 25-45 |
Planning estimate: 40-50 reusable engines can cover roughly 350-500 physics concepts when variation, difficulty, and assessment layers are added.