Create and edit vector shapes

Create and edit vector shapes in Figma — with the four heights of help laid out: do it now, make it easier for the next person to accept, work out the right move when you are stuck, and learn the pattern so it stops coming back.

4prompt heights
Open it in the interactive atlas →

The four heights

The same task, four distances: today's deadline, the next reviewer, the stuck moment, the pattern.

Execute — do the immediate task

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Create and refine the primary app icon as a vector shape set that scales cleanly. Start from the…
Create and refine the primary app icon as a vector shape set that scales cleanly. Start from the rough sketch on page three, convert it to boolean shapes with clean corner radii, ensure strokes are outlined so scaling doesn’t change weight, create 24px, 48px, and 96px export frames, and save as AppIcon-Vectors for the iOS build by Friday evening.

Improve — make it easier to accept

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Before I finalize these vectors for engineering and marketing, make them production-ready: simplify…
Before I finalize these vectors for engineering and marketing, make them production-ready: simplify overlapping paths, remove unnecessary nodes, check corner radius consistency, and flatten compound shapes that might render differently in the build. Point out any shapes that will rasterize poorly at small sizes and recommend an alternate simplified form for 24px.

Decide — diagnose the stuck moment

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I outlined strokes to keep weight consistent but at 24px the icon looks blurry in the simulator.…

I converted strokes to outlines and now the small-size icon blurs

I outlined strokes to keep weight consistent but at 24px the icon looks blurry in the simulator. I’m not sure whether I should simplify details, snap to pixel grid, or keep a stroke at small sizes. What’s the usual cause of this blur, what quick experiments should I run to confirm the fix, and which result should I hand to the iOS engineer to avoid extra rework?

Become — change the pattern

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Across multiple launches our icons look great at 96px but fail at 16–24px, causing extra…

I repeatedly over-detail icons and they fail at small sizes

Across multiple launches our icons look great at 96px but fail at 16–24px, causing extra design-engineering iterations. What habit should I adopt when creating icons so they work across scales, and what concrete process (like a mandatory small-size pass or a two-variant rule) will stop us from shipping illegible icons?

Next to this one

Other interface design work people do in Figma.

Every task here came from the work, not from a feature list — which is why the prompts name what you want done and never the button that does it. The tool changes; the work does not.
Copyright © LLOS.ai · 2026 — original pedagogy, voice, and design — all rights reserved.

The rest of the map

Same library, five ways in.