A user interface with many tools can use an icon strip and expanding panes. This design keeps the screen clean. It shows tools only when a user needs them.
By Pawan Nayar · from the LLOS AI Learning record
A user interface with many tools can use an icon strip and expanding panes.
This design keeps the screen clean. It shows tools only when a user needs them.
A good design uses a three-layer system. The first layer is an icon strip. Each icon stands for one tool. Clicking an icon opens the second layer. The second layer is a full tool pane. This pane has controls for that specific tool. Clicking a result in this pane opens the third layer. The third layer is a direction pane. This pane shows the original input and controls to change it.
A developer is building a new AI writing tool. The tool has 36 different functions. The developer decides to use a horizontal icon strip at the top of the screen. When a user clicks an icon, a specific tool pane opens below it. This keeps the main writing area clear until a tool is selected.
Resolved from this lesson's own record — real definitions, not invented for this page.
More from the same record, pulled by shared topic — not written new for this page.
The user interface for Chapter 1 is the master design. All other chapters must use this design.
All web pages must use the same brand colors. Do not create new color schemes.
A developer must use the same viewer shell for every chapter. This means using the same layout for elements on the screen.
A developer should never release an HTML page with basic, dark-themed styling. Even a temporary search tool must look good.
A user interface with many tools can use an icon strip and expanding panes. This design keeps the screen clean. It shows tools only when a user needs them.