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Class 10 Mathematics Chapter 0 of 2

Chapter 14 — Probability

Open the lesson Play with this chapter — pictures, sound and practice.

Overview

Probability is the branch of mathematics that measures how likely an event is to happen. In daily life we say a match is 'likely' to be won or rain is 'unlikely' today, but these words are vague. This chapter replaces vague words with an exact number between 0 and 1. The chapter begins with the difference between experimental (empirical) probability, found by actually repeating a trial, and theoretical (classical) probability, found by reasoning about equally likely outcomes. It then defines the basic vocabulary: random experiment, outcome, sample space, event, elementary event, sure event, impossible event and complementary event. The heart of the chapter is the classical formula P(E) = (number of favourable outcomes) / (total number of equally likely outcomes), applied to coins, dice, playing cards, bags of balls, spinning wheels, calendars and a few geometric situations where probability is a ratio of areas. The student learns to list outcomes carefully, especially when two coins or two dice are used, and to use the complement rule P(not E) = 1 − P(E) to shorten work. Probability matters because it is the language of statistics, insurance, weather forecasting, genetics and every game of chance, and it appears in the Class 10 public examination every year as short and long answer questions.

Learning Objectives

  • Distinguish between experimental probability and theoretical probability and explain when each is used.
  • Define random experiment, outcome, sample space, event and elementary event with examples.
  • State and apply the classical formula for the probability of an event with equally likely outcomes.
  • Identify sure events, impossible events and complementary events and use P(not E) = 1 − P(E).
  • List the sample space for one coin, two coins, three coins, one die and two dice without missing an outcome.
  • Solve probability problems on a well-shuffled deck of 52 playing cards.
  • Solve problems on bags of balls, spinners, calendars and simple geometric probability.
  • Verify that the probabilities of all elementary events of an experiment add up to 1.

Topics in this chapter

14 topics · tap a topic title to jump straight to it.

🔢1

Chance in everyday life and the need for a number

Every day we make statements about uncertainty. A farmer says 'it will probably rain this week', a cricket commentator says 'India has a good chance of winning', a doctor says 'this medicine usually works'. Each statement carries an idea of likelihood, but the words probably, good chance and usually are not precise. Two people can hear the same words and understand very different amounts of confidence. Mathematics removes this vagueness by assigning a number to the likelihood of an event. That number is called the probability of the event.

The probability of any event is always a number from 0 to 1. A probability of 0 means the event cannot happen at all; a probability of 1 means the event is certain to happen. Values in between show degrees of chance: a probability of 0.5 means the event is as likely to happen as not, and a probability of 0.9 means it is very likely. Probability can be written as a fraction, a decimal or a percentage; 1/4, 0.25 and 25% mean exactly the same thing.

The subject grew out of questions about gambling. In the seventeenth century the French mathematicians Blaise Pascal and Pierre de Fermat exchanged letters about how to divide the stakes of an unfinished dice game fairly. Their reasoning became the foundation of the theory of probability. Later the Italian mathematician Girolamo Cardano, the Swiss family of the Bernoullis and the French mathematician Pierre-Simon Laplace developed the subject into a complete branch of mathematics.

Today probability is far more than a tool for games. Insurance companies fix premiums using the probability of accidents. Weather departments forecast '70% chance of rain'. Doctors compare the probability of recovery under different treatments. Quality-control engineers test a small sample of bulbs to estimate the chance that a bulb from the factory is defective. Genetics predicts the chance that a child inherits a particular trait. In all these cases the same simple rules that you will learn with coins and dice are used.

In this chapter you will first see how probability is measured by experiment, then how it is calculated by pure reasoning when the outcomes are equally likely, and finally how the two views agree when an experiment is repeated a very large number of times.

📌 Examples
  • Weather report: 'There is a 30% chance of rain tomorrow' means the probability of rain is 0.3 or 3/10.
  • A fair coin has probability 1/2 of showing a head, so out of 1000 tosses we expect roughly 500 heads, though not exactly.
  • The probability that the sun rises tomorrow is taken as 1 (a sure event); the probability that a die shows 7 is 0 (an impossible event).
🧮 Formulas
  1. 0 ≤ P(E) ≤ 1 for every event E
  2. P(sure event) = 1, P(impossible event) = 0
📊 Visual ideas
A number line from 0 to 1 with 'impossible' at 0, 'even chance' at 1/2 and 'certain' at 1, with everyday events placed on it.
🎲2

Experimental (empirical) probability

One way to measure chance is simply to try the experiment many times and count. If a coin is tossed 100 times and a head appears 46 times, we say the experimental probability of a head in this set of trials is 46/100 = 0.46. This is also called the empirical probability, because it is based on observation (empirical means 'based on experience').

The rule is: experimental probability of an event E = (number of trials in which E happened) ÷ (total number of trials). The number of trials must be counted honestly and every trial must be performed under the same conditions.

Consider a class activity. Each of 40 students tosses a coin 10 times, giving 400 tosses in all. Suppose heads appear 208 times. The experimental probability of a head is 208/400 = 0.52. If the same class tosses again, they may get 195 heads, giving 0.4875. The experimental probability changes from one set of trials to another; it is not a fixed number. But notice that both values are close to 1/2, and as the number of tosses grows the value comes closer and closer to 1/2. The English statistician Karl Pearson tossed a coin 24,000 times and got 12,012 heads, a proportion of 0.5005.

The same idea applies to a die. If a die is thrown 600 times and the number 4 appears 97 times, the experimental probability of getting a 4 is 97/600 ≈ 0.162, which is close to 1/6 ≈ 0.167.

Experimental probability is the only method available when we cannot reason about equally likely outcomes. A factory does not know beforehand how many bulbs will be defective; it tests 1000 bulbs, finds 12 defective, and estimates the probability of a defective bulb as 12/1000 = 0.012. A cricket board estimates a batsman's chance of scoring fifty from his past innings. A weather office estimates the probability of rain on a given date from decades of records.

The limitation of the experimental method is that it needs many trials and still gives only an estimate. This is why, whenever the outcomes can be assumed equally likely, we prefer the theoretical method described next.

📌 Examples
  • A coin is tossed 500 times; tails appear 262 times. Experimental probability of a tail = 262/500 = 0.524.
  • A die is rolled 300 times and an even number appears 148 times. P(even) ≈ 148/300 = 0.493, close to the theoretical 0.5.
  • Out of 2000 seeds sown, 1840 germinate. Experimental probability of germination = 1840/2000 = 0.92.
🧮 Formulas
  1. Experimental probability P(E) = (number of trials in which E occurred) / (total number of trials)
📊 Visual ideas
A line graph of the proportion of heads against the number of tosses, wobbling at first and settling close to the horizontal line at 0.5 as tosses increase.
🚀3

Random experiment, outcomes and sample space

To calculate probability by reasoning, we need precise words. An experiment is any action whose result is observed. It is called a random experiment if it has more than one possible result and we cannot predict with certainty which result will occur, even though we know all the possible results in advance. Tossing a coin, throwing a die, drawing a card from a shuffled pack and picking a ball from a bag without looking are all random experiments. Heating water to 100°C at sea level is not a random experiment, because the result (boiling) is certain.

Each possible result of a random experiment is called an outcome. The set of all possible outcomes is called the sample space, usually denoted S. Writing the sample space correctly is the first step in every probability problem.

  • One coin: S = {H, T}, 2 outcomes.
  • One die: S = {1, 2, 3, 4, 5, 6}, 6 outcomes.
  • Two coins: S = {HH, HT, TH, TT}, 4 outcomes. Note that HT and TH are different outcomes.
  • Three coins: S = {HHH, HHT, HTH, THH, HTT, THT, TTH, TTT}, 8 outcomes.
  • Two dice: 36 outcomes, written as ordered pairs (1,1), (1,2), …, (6,6).

A common mistake is to say that two coins have only three outcomes: 'two heads, two tails, one of each'. These three are not equally likely, because 'one of each' can happen in two ways (HT and TH). When we use the classical formula the outcomes must be equally likely, so the correct sample space has four members.

A useful pattern: if an experiment is made of k stages and each stage has n equally likely results, the sample space has nk outcomes. Two coins give 22 = 4, three coins give 23 = 8, two dice give 62 = 36, and a coin with a die gives 2 × 6 = 12.

Outcomes are called equally likely when there is no reason to expect any one of them more than the others. A fair coin, an unbiased die, a well-shuffled pack and balls that are identical except in colour all give equally likely outcomes. A biased die or a coin with a heavier side does not, and then the classical formula cannot be used.

📌 Examples
  • Sample space for tossing a coin and rolling a die together: {H1, H2, H3, H4, H5, H6, T1, T2, T3, T4, T5, T6}, 12 outcomes.
  • Drawing one ball from a bag with 3 red and 2 blue balls: name them R1, R2, R3, B1, B2 so that the 5 outcomes are equally likely.
  • For two dice, the outcomes with sum 7 are (1,6), (2,5), (3,4), (4,3), (5,2), (6,1): six outcomes out of 36.
🧮 Formulas
  1. Number of outcomes for k independent stages with n results each = n^k
  2. Two dice: 6 × 6 = 36 equally likely ordered pairs
📊 Visual ideas
A 6 × 6 grid for two dice with the first die along the rows and the second along the columns, each cell showing the sum, with the diagonal of sum 7 shaded.
🧫4

Events and elementary events

An event is any collection of outcomes of a random experiment, that is, any subset of the sample space. When a die is thrown, 'getting an even number' is the event E = {2, 4, 6}; 'getting a number greater than 4' is the event F = {5, 6}; 'getting a prime number' is G = {2, 3, 5}. We say the event has occurred if the outcome of the experiment belongs to the event.

An event that contains exactly one outcome is called an elementary event (or simple event). For a die, the elementary events are {1}, {2}, {3}, {4}, {5} and {6}. For two coins, they are {HH}, {HT}, {TH} and {TT}. Every other event is a union of elementary events; for instance, the event 'at least one head' with two coins is {HH, HT, TH}, made of three elementary events.

An important property: the sum of the probabilities of all elementary events of an experiment is 1. For a fair die, each elementary event has probability 1/6, and 6 × (1/6) = 1. For two coins, 4 × (1/4) = 1. This property is a check on your work: if your elementary probabilities do not add up to 1, something has been listed wrongly.

Two events with no common outcome are called mutually exclusive. 'Getting an even number' and 'getting an odd number' on a die cannot happen together. 'Getting an even number' and 'getting a prime number' are not mutually exclusive, because 2 is both. Events that together cover the whole sample space are called exhaustive. Even and odd are both mutually exclusive and exhaustive for a die.

Consider the event 'getting a number less than 7' on a die. Every outcome satisfies it, so the event equals the whole sample space. This is a sure event (or certain event) and its probability is 1. The event 'getting an 8' has no outcome at all; it is the empty set, an impossible event, with probability 0.

When solving a problem, first write the sample space, then write the event as a set of outcomes, then count. Writing the event as a set prevents the common errors of double counting or missing an outcome. For example, 'a number divisible by 2 or 3' on a die is {2, 3, 4, 6}, four outcomes, not five, because 6 must be counted only once.

📌 Examples
  • Die: event 'multiple of 3' = {3, 6}; event 'perfect square' = {1, 4}; event 'number between 2 and 5' = {3, 4}.
  • Two coins: event 'exactly one head' = {HT, TH}; 'at most one head' = {HT, TH, TT}.
  • Elementary events of a die each have probability 1/6; their sum 6 × 1/6 = 1 confirms the listing.
🧮 Formulas
  1. Sum of probabilities of all elementary events = 1
  2. P(sure event) = 1; P(impossible event) = 0
📊 Visual ideas
A Venn-style rectangle for the sample space of a die with circles for 'even' {2,4,6} and 'prime' {2,3,5} overlapping at 2.
🎲5

Theoretical (classical) probability and its formula

When all outcomes of a random experiment are equally likely, the probability of an event can be calculated without doing the experiment at all. This is the theoretical or classical probability, given by

P(E) = (number of outcomes favourable to E) ÷ (total number of equally likely outcomes)

The outcomes that belong to the event are called favourable outcomes. The word favourable does not mean good; it only means 'belonging to the event we are asking about'. If the event is 'getting a defective bulb', the defective bulbs are the favourable outcomes.

Take a fair die. The total number of outcomes is 6. For the event 'getting a 5', the favourable outcomes are just one, so P(5) = 1/6. For 'getting an even number', the favourable outcomes are 2, 4, 6, so P(even) = 3/6 = 1/2. For 'getting a number less than 3', the outcomes are 1 and 2, so the probability is 2/6 = 1/3. Always reduce the fraction to lowest terms unless the question asks for a decimal or percentage.

The formula rests on two conditions. First, the outcomes must be equally likely; second, the outcomes must be mutually exclusive and exhaustive, that is, exactly one of them happens on every trial. If a spinner has three sectors of unequal sizes, the three outcomes are not equally likely and the formula with 'total = 3' is wrong; we would instead compare angles or areas, as shown later in the chapter.

Because the number of favourable outcomes is between 0 and the total number of outcomes, the probability always lies between 0 and 1. If the favourable outcomes are all the outcomes, the probability is 1 (sure event). If there is no favourable outcome, the probability is 0 (impossible event).

The theoretical and experimental probabilities are connected by a principle known as the law of large numbers: if a random experiment is repeated a very large number of times, the experimental probability of an event comes closer and closer to its theoretical probability. This is why a coin tossed 24,000 times gave almost exactly half heads. The theoretical value is what the experiment 'tends towards'.

A useful habit for examinations is to write three lines every time: 'Total outcomes = …', 'Favourable outcomes = …', 'P(E) = … / … = …'. This shows the examiner the reasoning and earns method marks even if a slip is made in counting.

📌 Examples
  • A die is thrown once. P(prime number) = 3/6 = 1/2, since 2, 3, 5 are prime.
  • A bag has 5 red, 8 white and 4 green marbles. P(white) = 8/17; P(not green) = 13/17.
  • A box has 90 discs numbered 1 to 90. P(two-digit number) = 81/90 = 9/10; P(perfect square) = 9/90 = 1/10 (1,4,9,16,25,36,49,64,81); P(divisible by 5) = 18/90 = 1/5.
🧮 Formulas
  1. P(E) = n(E) / n(S), where n(E) = number of favourable outcomes and n(S) = total number of equally likely outcomes
  2. 0 ≤ P(E) ≤ 1
📊 Visual ideas
A bar diagram showing the theoretical probability 1/6 for each face of a die as six equal bars, beside the experimental proportions from 600 throws.
🔢6

Complementary events and the rule P(not E) = 1 − P(E)

For every event E there is the event 'E does not happen', written as not E, E' or Ē. It is called the complementary event (or complement) of E. If E is 'getting an even number' on a die, then Ē is 'getting an odd number'. If E is 'drawing a king' from a pack, Ē is 'drawing a card that is not a king'.

Since E and Ē together contain every outcome and have no outcome in common, the number of favourable outcomes of Ē is (total outcomes) − (favourable outcomes of E). Dividing by the total gives

P(Ē) = 1 − P(E), or equivalently P(E) + P(Ē) = 1.

This rule saves an enormous amount of counting. Suppose two dice are thrown and we want the probability that the two numbers are different. Counting pairs with different numbers directly means listing 30 pairs. Instead, count the pairs with the same number: (1,1), (2,2), (3,3), (4,4), (5,5), (6,6), six pairs. P(same) = 6/36 = 1/6, so P(different) = 1 − 1/6 = 5/6.

Again, if a bag has 3 red balls and 5 black balls, P(red) = 3/8, so P(not red) = 1 − 3/8 = 5/8, which agrees with the direct count 5/8 for black. The rule is especially useful when the event is described with 'at least' or 'not'. 'At least one head' in three tosses is the complement of 'no head', i.e. TTT. P(no head) = 1/8, so P(at least one head) = 7/8.

The rule also gives a check: probabilities of E and its complement must add to exactly 1. If you compute P(E) = 0.3 and P(Ē) = 0.6, one of them is wrong.

Do not confuse 'complementary' with 'mutually exclusive'. Complementary events are always mutually exclusive, but mutually exclusive events need not be complementary. 'Getting a 1' and 'getting a 2' on a die are mutually exclusive, but they are not complements of each other because their probabilities add to 2/6, not 1.

A typical examination question gives P(E) and asks for P(not E), or gives P(not E) = 0.35 and asks for P(E) = 0.65. Another common form: 'The probability that it will rain tomorrow is 0.85; what is the probability that it will not rain?' The answer is 1 − 0.85 = 0.15.

📌 Examples
  • P(E) = 0.05 ⇒ P(not E) = 0.95.
  • Two dice: P(at least one six) = 1 − P(no six) = 1 − 25/36 = 11/36.
  • One card from 52: P(not a face card) = 1 − 12/52 = 40/52 = 10/13.
🧮 Formulas
  1. P(E) + P(Ē) = 1
  2. P(Ē) = 1 − P(E)
📊 Visual ideas
A rectangle representing the sample space split into two regions labelled E and not-E, whose areas add to the whole rectangle.
🔢7

Problems on coins: one, two and three tosses

Coin problems train the habit of listing the sample space fully. A fair coin has two equally likely faces, head (H) and tail (T).

One coin. S = {H, T}. P(H) = 1/2, P(T) = 1/2.

Two coins tossed together (or one coin tossed twice). S = {HH, HT, TH, TT}, four equally likely outcomes.

  • P(two heads) = 1/4.
  • P(exactly one head) = 2/4 = 1/2, from HT and TH.
  • P(at least one head) = 3/4, from HH, HT, TH; or 1 − P(TT) = 1 − 1/4 = 3/4.
  • P(at most one head) = 3/4, from HT, TH, TT.
  • P(no head) = 1/4.

Notice that 'at least one' means one or more, while 'at most one' means one or fewer. Students often mix these up. Read the phrase, translate it into a set of outcomes, then count.

Three coins. S = {HHH, HHT, HTH, THH, HTT, THT, TTH, TTT}, eight outcomes. A systematic way to list them is by the number of heads: three heads (1 way), two heads (3 ways), one head (3 ways), no head (1 way), giving 1 + 3 + 3 + 1 = 8.

  • P(three heads) = 1/8.
  • P(exactly two heads) = 3/8.
  • P(at least two heads) = 4/8 = 1/2 (three heads or two heads: 1 + 3 = 4 outcomes).
  • P(at least one tail) = 1 − P(HHH) = 7/8.
  • P(same result on all three) = 2/8 = 1/4 (HHH or TTT).

A question that appears in many forms: 'Hanif wins if all three tosses give the same result, otherwise he loses. What is the probability that Hanif loses?' P(all same) = 2/8 = 1/4, so P(loses) = 1 − 1/4 = 3/4.

Another form uses a coin and a die together. The 12 outcomes are H1 to H6 and T1 to T6. P(head and an even number) = 3/12 = 1/4. P(tail or a number greater than 4) counts T1–T6 (6 outcomes) plus H5, H6 (2 more) = 8/12 = 2/3.

The key skill is complete and non-repeating listing. When the number of coins is n, the sample space has 2n outcomes; check that your list has that many before counting favourable ones.

📌 Examples
  • Two coins: P(at least one tail) = 3/4.
  • Three coins: P(exactly one head) = 3/8, from HTT, THT, TTH.
  • Three coins: P(two heads or two tails, i.e. not all the same) = 6/8 = 3/4.
🧮 Formulas
  1. n coins ⇒ 2^n equally likely outcomes
  2. Three coins: outcomes by number of heads are 1, 3, 3, 1
📊 Visual ideas
A tree diagram for three coin tosses branching H/T at each stage into eight leaves, with the leaves showing exactly two heads circled.
🔢8

Problems on dice: one die and two dice

A die is a cube with faces numbered 1 to 6. An unbiased die gives six equally likely outcomes.

One die. Typical events and their probabilities: P(even) = 3/6 = 1/2; P(prime) = 3/6 = 1/2 (2, 3, 5); P(multiple of 3) = 2/6 = 1/3; P(number less than 5) = 4/6 = 2/3; P(6) = 1/6; P(number greater than 6) = 0; P(number less than 7) = 1.

Two dice thrown together, or one die thrown twice, give 36 equally likely ordered pairs (a, b), where a is the number on the first die and b on the second. Draw a 6 × 6 table and write the sum a + b in each cell; this table answers most questions.

The number of pairs giving each sum is: sum 2 → 1, sum 3 → 2, sum 4 → 3, sum 5 → 4, sum 6 → 5, sum 7 → 6, sum 8 → 5, sum 9 → 4, sum 10 → 3, sum 11 → 2, sum 12 → 1. Check: 1+2+3+4+5+6+5+4+3+2+1 = 36. Seven is the most likely sum, with probability 6/36 = 1/6.

  • P(sum 8) = 5/36, from (2,6), (3,5), (4,4), (5,3), (6,2).
  • P(sum ≤ 4) = (1 + 2 + 3)/36 = 6/36 = 1/6.
  • P(sum 13) = 0; P(sum ≤ 12) = 1.
  • P(doublet, i.e. same number on both) = 6/36 = 1/6.
  • P(5 on at least one die) = 11/36, counting (5,1)…(5,6) and (1,5)…(6,5) with (5,5) once: 6 + 6 − 1 = 11.
  • P(product 12) = 4/36 = 1/9, from (2,6), (3,4), (4,3), (6,2).
  • P(sum is a prime) = pairs with sum 2, 3, 5, 7, 11 = 1 + 2 + 4 + 6 + 2 = 15, so 15/36 = 5/12.

The common error is to treat (2,6) and (6,2) as the same outcome, giving 21 outcomes. They are different results of the experiment, and only the 36 ordered pairs are equally likely. If a question says 'two dice, one blue and one grey', it is reminding you that order matters.

Another type of question: 'A die is thrown twice. Find the probability that 5 will not come up either time.' P(no 5 on one throw) = 5/6, and counting pairs with neither entry 5 gives 5 × 5 = 25 pairs, so P = 25/36. Then P(5 comes up at least once) = 1 − 25/36 = 11/36.

📌 Examples
  • Two dice: P(sum 10) = 3/36 = 1/12, from (4,6), (5,5), (6,4).
  • Two dice: P(both numbers even) = 9/36 = 1/4 (3 choices × 3 choices).
  • Two dice: P(difference of the numbers is 2) = 8/36 = 2/9, from (1,3),(2,4),(3,5),(4,6),(3,1),(4,2),(5,3),(6,4).
🧮 Formulas
  1. Two dice: n(S) = 36
  2. Number of pairs with sum s: s − 1 for s = 2 to 7, and 13 − s for s = 8 to 12
📊 Visual ideas
A 6 × 6 sum table for two dice, with the cells of each sum forming diagonal bands; a bar graph of the number of ways for sums 2 to 12 rising to 6 at 7 and falling symmetrically.
🎭9

Problems on a deck of playing cards

A standard deck has 52 cards in four suits: spades (♠) and clubs (♣), which are black, and hearts (♥) and diamonds (♦), which are red. Each suit has 13 cards: ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen and king. So there are 26 red cards and 26 black cards, 4 cards of each denomination (four aces, four kings and so on) and 13 cards of each suit.

The jack, queen and king are called face cards (or picture cards or court cards). There are 3 face cards per suit, so 12 face cards in all. In many board problems the ace is not counted as a face card. The cards 2 to 10 are number cards, 9 per suit, 36 in all.

With a well-shuffled deck, drawing one card gives 52 equally likely outcomes. Some standard results:

  • P(an ace) = 4/52 = 1/13.
  • P(a red card) = 26/52 = 1/2.
  • P(a heart) = 13/52 = 1/4.
  • P(a face card) = 12/52 = 3/13.
  • P(a red face card) = 6/52 = 3/26.
  • P(the king of hearts) = 1/52.
  • P(a king or a queen) = 8/52 = 2/13.
  • P(a spade or an ace) = 13 + 4 − 1 = 16 outcomes, so 16/52 = 4/13. The ace of spades is counted once only.
  • P(neither a jack nor a king) = 1 − 8/52 = 44/52 = 11/13.
  • P(a black card or a queen) = 26 + 4 − 2 = 28, so 28/52 = 7/13, since two queens are black.

Sometimes cards are removed before the draw, which changes the total. If the king, queen and jack of clubs are removed, 49 cards remain. Then P(a heart) = 13/49, P(a queen) = 3/49, P(a club) = 10/49, P(the ten of hearts) = 1/49. If all the face cards are removed, 40 cards remain and P(an ace) = 4/40 = 1/10, P(a black number card) = 18/40 = 9/20.

Read the wording carefully. 'A red king' means one of two cards; 'a red card or a king' means 26 + 2 = 28 cards; 'a card that is red and a king' means 2 cards. The words 'or' and 'and' change the count, and cards that satisfy both conditions must not be counted twice when 'or' is used.

📌 Examples
  • P(a card of clubs or an ace) = (13 + 4 − 1)/52 = 16/52 = 4/13.
  • Five cards (ten, jack, queen, king, ace of diamonds) are shuffled face down; one is picked. P(queen) = 1/5. If the queen is set aside and a second card is picked, P(ace) = 1/4 and P(queen) = 0.
  • From a deck with all red cards removed, P(a face card) = 6/26 = 3/13.
🧮 Formulas
  1. 52 cards = 4 suits × 13; 26 red, 26 black; 12 face cards; 4 of each denomination
  2. For 'A or B' with overlap: n(A or B) = n(A) + n(B) − n(A and B)
📊 Visual ideas
A 4 × 13 grid of the deck with rows for the four suits and columns for ace to king, the face-card columns shaded.
🔢10

Problems on bags of balls, boxes of tickets and lots

Many examination questions describe a bag or box containing objects that differ only in colour or number. Since the objects are identical in size and shape and the draw is made without looking, each object is equally likely to be picked. The total number of outcomes equals the number of objects.

Balls of different colours. A bag contains 3 red, 5 black and 4 white balls, 12 in all. P(red) = 3/12 = 1/4; P(black) = 5/12; P(not white) = 8/12 = 2/3; P(red or white) = 7/12; P(blue) = 0.

Finding an unknown number. A bag has 5 red balls and x black balls. If the probability of drawing a black ball is double that of a red ball, find x. P(red) = 5/(5 + x), P(black) = x/(5 + x). Given x/(5 + x) = 2 × 5/(5 + x), so x = 10. Questions of this kind lead to a simple equation and are frequent in the public examination.

Another version: a jar has 24 marbles, some green and the rest blue. If the probability of a green marble is 2/3, the number of green marbles is 24 × 2/3 = 16, so 8 are blue.

Lots and defective items. A lot of 20 bulbs contains 4 defective ones. One bulb is drawn at random. P(defective) = 4/20 = 1/5. If the drawn bulb is not defective and is not replaced, 19 bulbs remain with 4 defective, so P(next bulb not defective) = 15/19. Notice how the total and the favourable count both change after removal without replacement.

Numbered tickets or discs. A box contains cards numbered 3, 4, 5, …, 50, which is 48 cards. P(number divisible by 7) counts 7, 14, 21, 28, 35, 42, 49, that is 7 cards, so 7/48. P(a perfect square) counts 4, 9, 16, 25, 36, 49, 6 cards, so 6/48 = 1/8. Count the total carefully: from 3 to 50 inclusive there are 50 − 3 + 1 = 48 numbers.

Pens in a lot. 12 defective pens are mixed with 132 good ones, 144 in all. P(good pen) = 132/144 = 11/12.

Reasoning about fairness. If a buyer of shirts accepts one only when it has no defect, and 88 of 100 shirts are good, the probability that a shirt is acceptable to her is 88/100 = 0.88. If another buyer accepts shirts with minor defects too (8 more), his probability is 96/100 = 0.96.

📌 Examples
  • A bag has 6 red and some blue balls. If P(blue) = 2 × P(red), then blue balls = 12.
  • Cards numbered 1 to 100: P(number with 9 as a digit) = 19/100 (9, 19, …, 99 and 90–98).
  • A box of 100 shirts has 88 good, 8 with minor defects, 4 with major defects. P(major defect) = 4/100 = 1/25.
🧮 Formulas
  1. For n objects of which k satisfy a condition: P = k/n
  2. Number of integers from a to b inclusive = b − a + 1
📊 Visual ideas
A bag drawn with 3 red, 5 black and 4 white circles, and beside it a pie chart of the three probabilities 1/4, 5/12, 1/3.
🔢11

Problems on calendars, dates and birthdays

Calendar problems test counting more than formula. Two facts are needed: a non-leap year has 365 days = 52 weeks + 1 day, and a leap year has 366 days = 52 weeks + 2 days.

Sundays in a non-leap year. The 52 full weeks contain 52 Sundays for certain. The one extra day can be any of the seven days of the week, equally likely. If it is a Sunday, the year has 53 Sundays. So P(53 Sundays) = 1/7 and P(52 Sundays) = 6/7.

Sundays in a leap year. The two extra days are consecutive: (Sun, Mon), (Mon, Tue), (Tue, Wed), (Wed, Thu), (Thu, Fri), (Fri, Sat) or (Sat, Sun), seven equally likely pairs. Two of them contain a Sunday, so P(53 Sundays) = 2/7. Similarly P(53 Mondays) = 2/7 and P(53 Sundays and 53 Mondays) = 1/7 (only the pair Sun, Mon).

Days of a month. If a date in June (30 days) is chosen at random, P(the date is a multiple of 5) = 6/30 = 1/5, from 5, 10, 15, 20, 25, 30. February in a leap year has 29 days, so P(a Sunday) from a February that starts on a Sunday is 5/29, because Sundays fall on 1, 8, 15, 22 and 29.

Birthdays. Two friends were born in the same non-leap year. What is the probability that their birthdays are (i) the same day, (ii) different days? For the first friend the birthday can be any of 365 days; the second friend has 365 equally likely days, of which only 1 matches. So P(same) = 1/365 and P(different) = 1 − 1/365 = 364/365.

Weekdays. A day of the week is chosen at random: P(it starts with the letter T) = 2/7 (Tuesday, Thursday); P(it is a weekend day) = 2/7; P(it is not Sunday) = 6/7.

Months. If a month of the year is chosen, P(it has 31 days) = 7/12; P(it begins with J) = 3/12 = 1/4.

The technique in all these problems is the same: identify the equally likely outcomes (7 days, 12 months, 30 dates, 365 birthdays), write the favourable outcomes explicitly, and divide. When a problem says 'chosen at random' it is telling you that the outcomes are equally likely.

📌 Examples
  • P(a leap year has 53 Saturdays) = 2/7.
  • P(a non-leap year has 53 Fridays) = 1/7; P(a non-leap year has 53 Fridays and 53 Saturdays) = 0.
  • A date in a 31-day month is chosen: P(it is an odd date) = 16/31.
🧮 Formulas
  1. 365 = 52 × 7 + 1; 366 = 52 × 7 + 2
  2. P(53 Sundays) = 1/7 in an ordinary year, 2/7 in a leap year
📊 Visual ideas
Seven boxes for the seven possible 'extra day pairs' of a leap year, with the two pairs containing Sunday shaded.
🟦12

Geometric probability: ratios of areas and lengths

So far the outcomes have been countable: faces of a die, cards, balls. Some experiments have infinitely many outcomes that cannot be counted, such as the exact point where a dart lands on a board or the exact time a bus arrives. For these, the ratio of counts is replaced by a ratio of measures, that is, of lengths, areas or volumes. This is called geometric probability.

If a point is chosen at random inside a region of area A, the probability that it lies inside a smaller region of area a within it is a/A. 'At random' here means every point is equally likely, so likelihood is proportional to area.

Dartboard. A circular board of radius 12 cm has a bull's-eye of radius 3 cm at its centre. A dart thrown at random hits the board. P(bull's-eye) = (area of small circle)/(area of large circle) = π(3)2/π(12)2 = 9/144 = 1/16. The π cancels; only the squares of the radii matter.

Circle in a square. A circle of diameter 1 m is drawn inside a square of side 3 m. A die is dropped on the square. P(it lands inside the circle) = π(0.5)2/(3 × 3) = (π/4)/9 = π/36 ≈ 0.087.

Rectangle in a rectangle. A rectangular garden 20 m by 16 m has a rectangular pond 8 m by 5 m. A ball thrown at random lands in the garden. P(in the pond) = (8 × 5)/(20 × 16) = 40/320 = 1/8.

Spinner with unequal sectors. A wheel is divided into sectors of 90°, 120° and 150°. It is spun once. P(pointer stops in the 120° sector) = 120/360 = 1/3. Angles are used because the area of a sector is proportional to its angle. When sectors are equal, say 8 equal sectors numbered 1 to 8, the counting method works again: P(number greater than 6) = 2/8 = 1/4.

Length. A point is marked at random on a line segment of length 10 cm. P(it lies within 2 cm of one particular end) = 2/10 = 1/5. A bus arrives at a stop at a random moment between 9:00 and 9:30; P(it arrives in the first 10 minutes) = 10/30 = 1/3.

Geometric probability makes it clear that probability 0 does not always mean 'impossible': the chance that the dart lands exactly on the centre point is 0, since a point has no area, yet it is not impossible. Still, for school purposes, we say P = 0 for an impossible event and P = 1 for a sure event.

📌 Examples
  • Square of side 4 cm with an inscribed circle: P(random point inside the circle) = π(2)²/16 = π/4 ≈ 0.785.
  • A 10 m × 10 m field with a 2 m × 2 m pit: P(a seed lands in the pit) = 4/100 = 1/25.
  • Spinner with sectors 60°, 100°, 200°: P(200° sector) = 200/360 = 5/9.
🧮 Formulas
  1. P(point in region R) = (measure of R)/(measure of whole region), with measure = length, area or volume
  2. Sector: P = (angle of sector)/360°
📊 Visual ideas
A large circle of radius 12 cm with a shaded concentric circle of radius 3 cm labelled bull's-eye; a 3 m square containing a 1 m circle.
🔢13

Deciding whether outcomes are equally likely

The classical formula is valid only for equally likely outcomes, so a student must learn to judge when that condition holds. The board asks this in the form 'Which of the following experiments have equally likely outcomes? Explain.'

A driver attempts to start a car. The car starts or does not start. These two outcomes are not equally likely; a well-maintained car starts almost every time. The formula P(starts) = 1/2 would be absurd.

A player attempts to shoot a basketball. She hits or misses. Not equally likely; the chance depends on her skill and distance.

A trial is made to answer a true-false question; the answer is right or wrong. If the person guesses blindly, the two outcomes are equally likely and P(right) = 1/2. If the person knows the subject, they are not.

A baby is born; it is a boy or a girl. These are taken as equally likely in school problems, so P(boy) = 1/2, though real birth ratios are very slightly different.

Tossing a coin is a fair way to decide who bats first. A fair coin gives H and T each probability 1/2, so neither team is favoured. The same reasoning tells us why dice games use unbiased dice and why a 'loaded' die is cheating.

The spinner argument. A spinner has three regions labelled A, B, C but with unequal angles. A student says P(A) = 1/3 'because there are three outcomes'. This is wrong; the correct probabilities are the angles divided by 360°.

The two-coin argument. Someone says that with two coins there are three outcomes, two heads, two tails, one of each, so each has probability 1/3. The error is that 'one of each' occurs in two ways, HT and TH, and is twice as likely as either of the others. The correct equally likely outcomes are HH, HT, TH, TT with probability 1/4 each, and P(one of each) = 1/2.

Sum of two dice. The sums 2 to 12 are eleven outcomes, but they are not equally likely; sum 7 occurs in six ways and sum 2 in only one. The equally likely outcomes are the 36 ordered pairs.

The general test: an outcome set is equally likely when it comes from a fair device (unbiased coin, unbiased die, well-shuffled pack, identical balls, random point) and when each listed outcome is a single indivisible result rather than a group of results of different sizes. Whenever an outcome can be split into sub-outcomes, split it, and then check again.

📌 Examples
  • Sums of two dice are not equally likely: P(sum 2) = 1/36 but P(sum 7) = 6/36.
  • Three regions on a spinner with angles 180°, 90°, 90° have probabilities 1/2, 1/4, 1/4, not 1/3 each.
  • Whether a bulb from a lot is defective or not: not equally likely, so the probability must come from counting the defective ones in the lot.
🧮 Formulas
  1. Classical formula applies only when every outcome in the list has the same chance
📊 Visual ideas
Two spinners side by side: one with three equal sectors (probabilities 1/3 each) and one with sectors 180°, 90°, 90° (probabilities 1/2, 1/4, 1/4).
🔢14

Common mistakes and examination strategy

Probability questions are short, but marks are lost through small errors. Here are the errors seen most often and how to avoid them.

1. Wrong total. Counting 21 outcomes for two dice instead of 36, or 3 outcomes for two coins instead of 4. Always use ordered outcomes and check the count with the rule nk.

2. Forgetting removed cards or balls. If cards are removed from a deck, the total is no longer 52 and the favourable count may also change. Recount both.

3. Double counting with 'or'. 'A king or a red card' has 2 + 26 = 28 favourable cards, because the two red kings are already among the 26 red cards; adding 4 kings to 26 red cards gives 30, which is wrong. Use n(A) + n(B) − n(A and B).

4. Misreading 'at least' and 'at most'. At least two heads in three tosses means two or three heads (4 outcomes); at most two heads means zero, one or two heads (7 outcomes).

5. Probability outside [0, 1]. If your answer is 7/6 or −1/4 you have made an arithmetic error; probability cannot exceed 1 or be negative.

6. Not simplifying. Give 3/6 as 1/2 and 12/52 as 3/13. A decimal is acceptable if the question asks for it.

7. Ace counted as a face card. Unless the question says so, face cards are only J, Q, K, twelve in all.

8. Leap year confusion. Ordinary year: 1 extra day; leap year: 2 consecutive extra days.

Examination strategy. The Class 10 public examination sets probability in every section: one-mark objective questions such as 'the probability of an impossible event is ____', two-mark questions such as finding P(not E) or a simple card draw, four-mark questions on two dice or bags with an unknown number of balls, and occasionally an eight-mark question combining several parts on one situation. For every part, write the sample space (or its size), the favourable outcomes (listed when small), and the fraction, then simplify. If a part asks 'is this experiment fair?' answer with the probabilities of each player winning and compare them; a game is fair when the players have equal probabilities of winning.

Quick checks. Do the probabilities of all elementary events add to 1? Does P(E) + P(not E) = 1? Is the answer between 0 and 1? Does the answer make sense (a very likely event should have a probability near 1)? Two minutes spent on these checks saves many marks.

Verifying by experiment. A good habit is to test a theoretical answer with a quick simulation: toss a coin twenty times, roll a die, draw cards. Seeing the experimental proportion hover near the calculated value builds confidence in the formula and in the relation between the two kinds of probability.

📌 Examples
  • 'A queen or a black card': 4 + 26 − 2 = 28 favourable, P = 28/52 = 7/13, not 30/52.
  • Three coins, 'at most two heads': 8 − 1 = 7 outcomes, P = 7/8.
  • Two players roll a die; A wins on 1 or 2, B wins on 3, 4, 5, 6. P(A) = 1/3, P(B) = 2/3: the game is not fair.
🧮 Formulas
  1. n(A or B) = n(A) + n(B) − n(A and B)
  2. Check: sum of elementary probabilities = 1; P(E) + P(Ē) = 1
📊 Visual ideas
A checklist flow: write S → count n(S) → list E → count n(E) → P = n(E)/n(S) → simplify → check 0 ≤ P ≤ 1.

Key Concepts

Probability
A number between 0 and 1 that measures how likely an event is to occur.
Random experiment
An action with more than one known possible result whose actual result cannot be predicted with certainty.
Outcome
A single possible result of a random experiment.
Sample space
The set of all possible outcomes of a random experiment, usually denoted S.
Event
Any subset of the sample space, that is, a collection of outcomes.
Elementary event
An event consisting of exactly one outcome of the experiment.
Equally likely outcomes
Outcomes that have the same chance of occurring, with no reason to prefer one over another.
Experimental probability
The ratio of the number of trials in which an event occurred to the total number of trials actually performed.
Theoretical probability
The ratio of the number of favourable outcomes to the total number of equally likely outcomes, P(E) = n(E)/n(S).
Favourable outcomes
The outcomes of the sample space that belong to the event under consideration.
Sure event
An event that contains every outcome of the sample space and therefore has probability 1.
Impossible event
An event with no favourable outcome, whose probability is 0.
Complementary event
The event 'E does not occur', written Ē, with P(Ē) = 1 − P(E).
Mutually exclusive events
Events that have no outcome in common and so cannot occur together.
Face cards
The jack, queen and king of each suit, twelve cards in a standard deck of 52.
Doublet
An outcome of two dice in which both dice show the same number, such as (3,3).
Geometric probability
Probability found as the ratio of the measure (length, area or volume) of a favourable region to that of the whole region.
Fair game
A game in which every player has the same probability of winning.

End-of-Chapter Trial Paper & Test Questions

Topic-wise questions to test your understanding of every concept in this chapter.

  1. Define the probability of an event. Why is probability always between 0 and 1? / किसी घटना की प्रायिकता को परिभाषित कीजिए। प्रायिकता सदैव 0 और 1 के बीच क्यों होती है?
    Show answer

    The theoretical probability of an event E is P(E) = (number of outcomes favourable to E) / (total number of equally likely outcomes). Since the favourable outcomes are some of the total outcomes, their number lies between 0 and the total; dividing by the total gives a value from 0 to 1. P(E) = 0 when no outcome is favourable (impossible event) and P(E) = 1 when every outcome is favourable (sure event). / किसी घटना E की सैद्धांतिक प्रायिकता P(E) = (E के अनुकूल परिणामों की संख्या) / (समप्रायिक परिणामों की कुल संख्या) होती है। अनुकूल परिणाम कुल परिणामों का ही एक भाग होते हैं, अतः उनकी संख्या 0 और कुल संख्या के बीच होती है; कुल से भाग देने पर मान 0 से 1 के बीच आता है। जब कोई परिणाम अनुकूल न हो (असंभव घटना) तो P(E) = 0 और जब सभी परिणाम अनुकूल हों (निश्चित घटना) तो P(E) = 1 होता है।

  2. Two coins are tossed simultaneously. Find the probability of getting (i) two heads, (ii) at least one head, (iii) no head. / दो सिक्के एक साथ उछाले जाते हैं। (i) दो चित, (ii) कम से कम एक चित, (iii) कोई चित नहीं, आने की प्रायिकता ज्ञात कीजिए।
    Show answer

    The sample space is {HH, HT, TH, TT}, 4 equally likely outcomes. (i) Two heads: only HH, so P = 1/4. (ii) At least one head: HH, HT, TH, so P = 3/4. (iii) No head: only TT, so P = 1/4. Check: P(at least one head) = 1 − P(no head) = 1 − 1/4 = 3/4. / प्रतिदर्श समष्टि {HH, HT, TH, TT} है, जिसमें 4 समप्रायिक परिणाम हैं। (i) दो चित: केवल HH, अतः P = 1/4। (ii) कम से कम एक चित: HH, HT, TH, अतः P = 3/4। (iii) कोई चित नहीं: केवल TT, अतः P = 1/4। जाँच: P(कम से कम एक चित) = 1 − P(कोई चित नहीं) = 1 − 1/4 = 3/4।

  3. A die is thrown once. Find the probability of getting (i) a prime number, (ii) a number lying between 2 and 6, (iii) an odd number. / एक पासा एक बार फेंका जाता है। (i) एक अभाज्य संख्या, (ii) 2 और 6 के बीच की संख्या, (iii) एक विषम संख्या आने की प्रायिकता ज्ञात कीजिए।
    Show answer

    Total outcomes = 6. (i) Prime numbers on a die are 2, 3, 5, so P = 3/6 = 1/2. (ii) Numbers strictly between 2 and 6 are 3, 4, 5, so P = 3/6 = 1/2. (iii) Odd numbers are 1, 3, 5, so P = 3/6 = 1/2. / कुल परिणाम = 6। (i) पासे पर अभाज्य संख्याएँ 2, 3, 5 हैं, अतः P = 3/6 = 1/2। (ii) 2 और 6 के बीच की संख्याएँ 3, 4, 5 हैं, अतः P = 3/6 = 1/2। (iii) विषम संख्याएँ 1, 3, 5 हैं, अतः P = 3/6 = 1/2।

  4. One card is drawn from a well-shuffled deck of 52 cards. Find the probability of getting (i) a king of red colour, (ii) a face card, (iii) the jack of hearts, (iv) a spade or an ace. / अच्छी तरह फेंटी गई 52 पत्तों की गड्डी से एक पत्ता निकाला जाता है। (i) लाल रंग का बादशाह, (ii) एक तस्वीर वाला पत्ता, (iii) पान का गुलाम, (iv) हुकुम का पत्ता या इक्का आने की प्रायिकता ज्ञात कीजिए।
    Show answer

    Total outcomes = 52. (i) Red kings: king of hearts and king of diamonds, 2 cards, P = 2/52 = 1/26. (ii) Face cards: J, Q, K of four suits = 12, P = 12/52 = 3/13. (iii) Jack of hearts is one card, P = 1/52. (iv) Spades = 13, aces = 4, ace of spades counted in both, so favourable = 13 + 4 − 1 = 16, P = 16/52 = 4/13. / कुल परिणाम = 52। (i) लाल बादशाह: पान का बादशाह और ईंट का बादशाह, 2 पत्ते, P = 2/52 = 1/26। (ii) तस्वीर वाले पत्ते: चारों रंगों के J, Q, K = 12, P = 12/52 = 3/13। (iii) पान का गुलाम एक पत्ता है, P = 1/52। (iv) हुकुम = 13, इक्के = 4, हुकुम का इक्का दोनों में गिना गया, अतः अनुकूल = 13 + 4 − 1 = 16, P = 16/52 = 4/13।

  5. Two dice are thrown at the same time. Find the probability that the sum of the two numbers is (i) 8, (ii) 13, (iii) less than or equal to 12. / दो पासे एक साथ फेंके जाते हैं। दोनों संख्याओं का योग (i) 8, (ii) 13, (iii) 12 या उससे कम होने की प्रायिकता ज्ञात कीजिए।
    Show answer

    Total outcomes = 6 × 6 = 36. (i) Sum 8: (2,6), (3,5), (4,4), (5,3), (6,2), 5 outcomes, P = 5/36. (ii) Sum 13 is impossible since the maximum sum is 12, so P = 0/36 = 0. (iii) Every sum is at most 12, so all 36 outcomes are favourable and P = 36/36 = 1; this is a sure event. / कुल परिणाम = 6 × 6 = 36। (i) योग 8: (2,6), (3,5), (4,4), (5,3), (6,2), 5 परिणाम, P = 5/36। (ii) योग 13 असंभव है क्योंकि अधिकतम योग 12 है, अतः P = 0/36 = 0। (iii) प्रत्येक योग अधिकतम 12 है, अतः सभी 36 परिणाम अनुकूल हैं और P = 36/36 = 1; यह एक निश्चित घटना है।

  6. A bag contains 5 red balls and some blue balls. If the probability of drawing a blue ball is double that of a red ball, find the number of blue balls. / एक थैले में 5 लाल गेंदें और कुछ नीली गेंदें हैं। यदि नीली गेंद निकलने की प्रायिकता लाल गेंद की प्रायिकता की दोगुनी है, तो नीली गेंदों की संख्या ज्ञात कीजिए।
    Show answer

    Let the number of blue balls be x. Total balls = 5 + x. P(red) = 5/(5 + x) and P(blue) = x/(5 + x). Given P(blue) = 2 × P(red), so x/(5 + x) = 10/(5 + x), which gives x = 10. Hence there are 10 blue balls. Check: P(red) = 5/15 = 1/3, P(blue) = 10/15 = 2/3, and 2/3 is double 1/3. / मान लीजिए नीली गेंदों की संख्या x है। कुल गेंदें = 5 + x। P(लाल) = 5/(5 + x) और P(नीली) = x/(5 + x)। दिया है P(नीली) = 2 × P(लाल), अतः x/(5 + x) = 10/(5 + x), जिससे x = 10। अतः 10 नीली गेंदें हैं। जाँच: P(लाल) = 5/15 = 1/3, P(नीली) = 10/15 = 2/3, और 2/3, 1/3 का दोगुना है।

  7. What is the probability that a leap year selected at random has 53 Sundays? / यादृच्छिक रूप से चुने गए एक अधिवर्ष (लीप वर्ष) में 53 रविवार होने की प्रायिकता क्या है?
    Show answer

    A leap year has 366 days = 52 weeks + 2 days. The 52 weeks give 52 Sundays for certain. The two extra days are consecutive and can be (Sun, Mon), (Mon, Tue), (Tue, Wed), (Wed, Thu), (Thu, Fri), (Fri, Sat) or (Sat, Sun), 7 equally likely possibilities. A 53rd Sunday occurs in (Sun, Mon) and (Sat, Sun), 2 cases. So P(53 Sundays) = 2/7. / एक अधिवर्ष में 366 दिन = 52 सप्ताह + 2 दिन होते हैं। 52 सप्ताहों में 52 रविवार निश्चित हैं। दो अतिरिक्त दिन लगातार होते हैं और (रवि, सोम), (सोम, मंगल), (मंगल, बुध), (बुध, गुरु), (गुरु, शुक्र), (शुक्र, शनि) या (शनि, रवि) हो सकते हैं, 7 समप्रायिक संभावनाएँ। 53वाँ रविवार (रवि, सोम) और (शनि, रवि) में आता है, 2 स्थितियाँ। अतः P(53 रविवार) = 2/7।

  8. A lot of 20 bulbs contains 4 defective ones. One bulb is drawn at random. What is the probability that it is not defective? If the bulb drawn is not defective and is not replaced, what is the probability that the next bulb drawn is also not defective? / 20 बल्बों के एक समूह में 4 खराब बल्ब हैं। एक बल्ब यादृच्छिक रूप से निकाला जाता है। इसके खराब न होने की प्रायिकता क्या है? यदि निकाला गया बल्ब खराब नहीं है और उसे वापस नहीं रखा जाता, तो अगला निकाला गया बल्ब भी खराब न होने की प्रायिकता क्या है?
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    Total bulbs = 20, defective = 4, good = 16. P(not defective) = 16/20 = 4/5. After removing one good bulb, 19 bulbs remain, of which 15 are good and 4 defective. P(next bulb not defective) = 15/19. Note that both the total and the favourable count change when a bulb is removed without replacement. / कुल बल्ब = 20, खराब = 4, अच्छे = 16। P(खराब नहीं) = 16/20 = 4/5। एक अच्छा बल्ब निकालने के बाद 19 बल्ब बचते हैं, जिनमें 15 अच्छे और 4 खराब हैं। P(अगला बल्ब खराब नहीं) = 15/19। ध्यान दीजिए कि बिना वापस रखे बल्ब निकालने पर कुल संख्या और अनुकूल संख्या दोनों बदल जाती हैं।

  9. A circle of diameter 1 m is drawn inside a square of side 3 m. A die is dropped at random on the square. What is the probability that it lands inside the circle? / 3 m भुजा वाले एक वर्ग के अंदर 1 m व्यास का एक वृत्त खींचा गया है। वर्ग पर यादृच्छिक रूप से एक पासा गिराया जाता है। इसके वृत्त के अंदर गिरने की प्रायिकता क्या है?
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    This is geometric probability, the ratio of areas. Area of the square = 3 × 3 = 9 m². Radius of the circle = 0.5 m, so its area = π × (0.5)² = 0.25π m². P(lands inside the circle) = 0.25π/9 = π/36 ≈ 3.14/36 ≈ 0.087. / यह ज्यामितीय प्रायिकता है, क्षेत्रफलों का अनुपात। वर्ग का क्षेत्रफल = 3 × 3 = 9 m²। वृत्त की त्रिज्या = 0.5 m, अतः इसका क्षेत्रफल = π × (0.5)² = 0.25π m²। P(वृत्त के अंदर गिरना) = 0.25π/9 = π/36 ≈ 3.14/36 ≈ 0.087।

  10. Which of the following experiments have equally likely outcomes? Explain. (i) A driver attempts to start a car; it starts or does not start. (ii) A true-false question is answered by guessing; the answer is right or wrong. / निम्न में से किन प्रयोगों के परिणाम समप्रायिक हैं? समझाइए। (i) एक चालक कार चालू करने का प्रयास करता है; कार चालू होती है या नहीं होती। (ii) एक सत्य-असत्य प्रश्न का उत्तर अनुमान से दिया जाता है; उत्तर सही है या गलत।
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    (i) Not equally likely. A car in good condition starts almost every time, so 'starts' is far more likely than 'does not start'; the two outcomes do not have the same chance and the classical formula cannot be used. (ii) Equally likely. When a true-false question is answered by pure guessing, there are two options and no reason to favour either, so right and wrong each have probability 1/2. / (i) समप्रायिक नहीं। अच्छी हालत की कार लगभग हर बार चालू हो जाती है, अतः 'चालू होना' 'चालू न होने' से कहीं अधिक संभावित है; दोनों परिणामों की संभावना समान नहीं है और चिरसम्मत सूत्र लागू नहीं किया जा सकता। (ii) समप्रायिक। जब सत्य-असत्य प्रश्न का उत्तर केवल अनुमान से दिया जाता है, तो दो विकल्प हैं और किसी को प्राथमिकता देने का कारण नहीं है, अतः सही और गलत दोनों की प्रायिकता 1/2 है।

  11. A box contains 90 discs numbered from 1 to 90. One disc is drawn at random. Find the probability that it bears (i) a two-digit number, (ii) a perfect square number, (iii) a number divisible by 5. / एक डिब्बे में 1 से 90 तक अंकित 90 डिस्क हैं। एक डिस्क यादृच्छिक रूप से निकाली जाती है। इस पर (i) दो अंकों की संख्या, (ii) एक पूर्ण वर्ग संख्या, (iii) 5 से विभाज्य संख्या होने की प्रायिकता ज्ञात कीजिए।
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    Total outcomes = 90. (i) Two-digit numbers are 10 to 90, that is 81 numbers, so P = 81/90 = 9/10. (ii) Perfect squares up to 90 are 1, 4, 9, 16, 25, 36, 49, 64, 81, that is 9 numbers, so P = 9/90 = 1/10. (iii) Multiples of 5 from 5 to 90 are 18 numbers (90 ÷ 5 = 18), so P = 18/90 = 1/5. / कुल परिणाम = 90। (i) दो अंकों की संख्याएँ 10 से 90 तक, अर्थात 81 संख्याएँ, अतः P = 81/90 = 9/10। (ii) 90 तक पूर्ण वर्ग 1, 4, 9, 16, 25, 36, 49, 64, 81 हैं, अर्थात 9 संख्याएँ, अतः P = 9/90 = 1/10। (iii) 5 से 90 तक 5 के गुणज 18 हैं (90 ÷ 5 = 18), अतः P = 18/90 = 1/5।

  12. Explain the difference between experimental probability and theoretical probability with an example. How are they related? / प्रायोगिक प्रायिकता और सैद्धांतिक प्रायिकता में अंतर उदाहरण सहित समझाइए। वे एक-दूसरे से कैसे संबंधित हैं?
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    Experimental probability is found by actually performing the experiment many times and taking the ratio (number of times the event occurred)/(total trials); if a coin tossed 200 times shows 96 heads, the experimental probability of a head is 96/200 = 0.48, and it changes from one set of trials to another. Theoretical probability is found by reasoning about equally likely outcomes: for a fair coin, P(head) = 1/2 exactly, without tossing. They are related by the fact that as the number of trials becomes very large, the experimental probability approaches the theoretical probability; for example, in 24,000 tosses the proportion of heads was 0.5005. / प्रायोगिक प्रायिकता प्रयोग को वास्तव में कई बार करके और अनुपात (घटना के घटित होने की संख्या)/(कुल प्रयास) लेकर ज्ञात की जाती है; यदि 200 बार उछाले गए सिक्के पर 96 बार चित आए, तो चित की प्रायोगिक प्रायिकता 96/200 = 0.48 है, और यह प्रयासों के एक समूह से दूसरे में बदलती रहती है। सैद्धांतिक प्रायिकता समप्रायिक परिणामों पर तर्क करके ज्ञात की जाती है: एक निष्पक्ष सिक्के के लिए P(चित) = 1/2 ठीक-ठीक, बिना उछाले। दोनों इस तथ्य से संबंधित हैं कि जब प्रयासों की संख्या बहुत बड़ी हो जाती है, तो प्रायोगिक प्रायिकता सैद्धांतिक प्रायिकता के निकट पहुँच जाती है; उदाहरण के लिए, 24,000 उछालों में चित का अनुपात 0.5005 था।

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