Overview
This unit teaches table tennis from the very first touch of the racquet to playing a short scored game. Table tennis is one of the fastest racquet sports in the world: the ball is light, the table is small, and a rally can be won or lost in less than a second. That is why it trains quick reactions, eye-hand coordination, balance and concentration better than almost any other school game. The unit moves in the order a coach would teach it. You first learn to hold the racquet (shakehand and penhold grips) and to stand and move with the right footwork. Then you learn the two safe, controlling strokes, the forehand push and the backhand push. Next come the serves: a legal basic serve, then the topspin serve and the backspin serve, which introduce the idea of spin. After that you learn the attacking strokes, the forehand and backhand drive, the forehand and backhand topspin, and finally the smash. Every skill is taught in four phases (stance, backswing, strike and follow-through), with a lead-up game to practise it, a warm-up before and a cool-down after. The unit ends with a five-point game and a rubric you can use to judge your own progress, including how well you stay calm when you are losing.
हिंदी में पढ़ें
टेबल टेनिस दुनिया के सबसे तेज़ रैकेट खेलों में से एक है, जो 40 मिमी की गेंद से केवल 15.25 सेमी ऊँचे नेट के आर-पार खेला जाता है। इस इकाई में आप इसे उसी क्रम में सीखेंगे जैसे एक कोच सिखाता है: पहले ग्रिप और फुटवर्क, फिर सुरक्षित पुश स्ट्रोक, फिर टॉपस्पिन और बैकस्पिन के साथ वैध सर्विस, और अंत में आक्रामक ड्राइव, टॉपस्पिन और स्मैश। हर कौशल चार अवस्थाओं (स्टांस, बैकस्विंग, स्ट्राइक और फॉलो-थ्रू) में बनाया जाता है और एक छोटे खेल के माध्यम से अभ्यास किया जाता है। आप यह भी सीखेंगे कि स्पिन गेंद की उड़ान कैसे बदलता है, निष्पक्ष खेल कैसे खेलें, अंक हारते समय शांत कैसे रहें और पाँच स्तरों वाले पैमाने पर अपनी प्रगति कैसे आँकें।
Learning Objectives
- Describe the table, net, ball and racquet used in table tennis and state the basic scoring and service rules.
- Hold the racquet correctly in the shakehand grip and explain how the penhold grip differs.
- Take a balanced ready stance and use side-to-side, in-and-out and pivot footwork to reach the ball.
- Perform the forehand push and backhand push with backspin and explain when a push is the right choice.
- Serve legally with a basic serve, and add topspin or backspin by changing where the racquet brushes the ball.
- Play the forehand and backhand drive, the forehand and backhand topspin and the smash using the four phases of a stroke.
- Explain how topspin, backspin and sidespin change the flight and bounce of the ball.
- Warm up, cool down and practise safely, and judge your own skill level using a five-point rubric.
- Show fair play and self-control during a scored game, whether winning or losing.
Topics in this chapter
11 topics · tap a topic title to jump straight to it.
The game of table tennis: table, ball, racquet and the shape of a session
1Think first
2The idea, in plain words
Table tennis began in England in the late 1800s as an after-dinner game and was sold under names like Ping-Pong and Gossima. Today it is an Olympic and Paralympic sport governed by the International Table Tennis Federation (ITTF). In India it is run by the Table Tennis Federation of India, and players such as Achanta Sharath Kamal and Manika Batra have won Commonwealth Games gold medals for the country.
The equipment
- Table: 2.74 m long, 1.525 m wide and 76 cm high, with a dark matte top and a white line around the edges. The short lines at each end are the end lines.
- Net: 15.25 cm high, stretched across the middle.
- Ball: 40 mm across and only about 2.7 g, made of plastic, white or orange.
- Racquet (bat or paddle): a wooden blade covered with rubber. In competition one side is black and the other a bright colour such as red, so the opponent can see which side you used.
Scoring in brief. A game goes to 11 points, and you must win by 2 clear points (so 12-10 or 13-11 if it reaches 10-10). Each player serves two points in a row, then the service passes over. At 10-10 the serve changes after every point. A match is usually the best of five or seven games. In class you will play shorter five-point games.
How every practice session is built. Each skill in this unit follows the same plan:
- Warm-up that prepares the joints the skill will use, for example wrist circles before grip work or jogging and ladder steps before footwork.
- Skill taught in four phases: stance, backswing, strike and follow-through.
- Lead-up activity, a small game that makes you repeat the skill many times.
- Cool-down with slow stretching and deep breathing.
- Circle time, a short discussion about what you felt and learnt.
Table tennis is a recreational game for families, a remedial activity that keeps older people active, and a fast competitive sport. It has 11 Paralympic classes: classes 1-5 for wheelchair players, 6-10 for standing players with a disability and 11 for players with an intellectual impairment. It is truly a game for everyone.
- Table: 2.74 m x 1.525 m, height 76 cm; net height 15.25 cm; ball 40 mm, about 2.7 g.
- A game is won by the first player to 11 points with a lead of at least 2 points.
- Service changes every 2 points; from 10-10 it changes after every point.
- Each skill is learnt in four phases: stance, backswing, strike, follow-through.
3Worked example
- A school table that is 2.74 m by 1.525 m and 76 cm high meets the official size, even if the top is old.
- The score is 10-10: the next server serves only one point, then the serve changes; the game ends at 12-10 or later.
- Before footwork practice, the class jogs and does ladder runs; before grip practice, it does wrist circles and fist-opening exercises.
4Your turn
How high is the net in table tennis?
5Remember this
Grip: the shakehand and penhold grips
1Think first
2The idea, in plain words
The grip is the way you hold the racquet, and it is the first skill in any racquet sport. A good grip lets the wrist move freely, keeps the racquet face steady at contact and lets you switch quickly between forehand and backhand. A bad grip makes every later stroke harder.
1. Shakehand grip (the most common grip in the world today)
- Hold the racquet as if you are shaking hands with it, with the blade standing on its edge.
- Rest the thumb on the forehand rubber and the index finger along the bottom edge of the backhand rubber, both roughly parallel to the straight edge of the rubber.
- Wrap the other three fingers gently around the handle.
- Keep the grip loose, as if holding a small bird. A tight grip locks the wrist and kills both feel and spin. You tighten slightly only at the moment of contact.
2. Penhold grip
- Hold the racquet near the blade the way you hold a pen, with the thumb and index finger around the neck of the handle.
- The other fingers curl behind the blade on the back side.
- There are two styles: the Chinese penhold, where the back fingers are curled, and the Japanese penhold, where they are stretched straighter across the back.
Penhold gives a very strong forehand and quick wrist play close to the table, but the backhand is harder to learn, so most beginners and most modern players use the shakehand grip.
How to practise: ball tapping. Stand and bounce the ball up and down on the racquet.
- Forehand tapping: the thumb side of the racquet faces up.
- Backhand tapping: turn the hand so the index-finger side faces up.
- Alternate tapping: flip the racquet each time, forehand, backhand, forehand.
Do each for two minutes and count your taps. Then try it while walking, jogging in a straight line or moving in a zig-zag. Listen to the sound: a clean tap from the centre of the racquet sounds the same every time. This builds eye-hand and sound-hand coordination, which this game depends on.
Judge yourself. Can you hold the grip without your knuckles turning white? Can you switch from forehand to backhand tapping without the ball falling? If yes, you are ready for strokes.
- Shakehand grip: thumb on the forehand rubber, index finger on the backhand rubber, three fingers round the handle, grip loose.
- Penhold grip: thumb and index finger round the neck like holding a pen, other fingers behind the blade.
- Forehand side = thumb side; backhand side = index-finger side.
3Worked example
- A beginner squeezes the handle hard and the ball keeps flying off at odd angles; loosening the grip brings it back under control.
- Alternate tapping for two minutes: Riya counts 62 taps in week one and 110 in week three, which shows real progress.
- A Japanese penhold player keeps the back fingers straight; a Chinese penhold player curls them.
4Your turn
Which statement about the shakehand grip is correct?
5Remember this
Ready stance and footwork
1Think first
2The idea, in plain words
Many beginners think table tennis is played with the arm. In fact good players win because their feet put them in the right place early. The table is 1.525 m wide, and the ball can come anywhere along that end line and even wide of it. Footwork lets you meet the ball in a comfortable spot: in front of the middle of your body for a backhand, and a little to your side for a forehand.
The ready stance
- Feet slightly wider than shoulder-width.
- Knees bent, body leaning a little forward from the hips.
- Weight on the balls of the feet, heels light, so you can push off in any direction.
- Racquet held in front of the body at about table height, in a neutral position between forehand and backhand.
- Stand about an arm's length from the table.
Types of footwork
- Side-to-side (shuffle) step: push off one foot and slide sideways without crossing the feet. Used most often.
- In-and-out footwork: step in towards the table for a short ball, then step back out to your ready distance.
- Pivot step: turn your body, usually to play a forehand from the backhand corner.
- Crossover step: cross one foot over the other to reach a very wide ball.
- One-step footwork: a single step for a ball that is only slightly out of reach.
Moving well
- Forward: step in with the leading foot and shift your weight onto it, staying low.
- Backward: push off the front foot and keep the body centred.
- After every stroke, recover to the ready stance. This return is the follow-through of your feet.
Lead-up game: Left, Right, Forward, Back. A teacher or feeder calls a direction and players move as fast as they can while staying balanced. A slow or wrong move gives a point against you, and five points puts you out. Later the feeder adds a ball, so you must move and hit at the same time. Cones or a ladder can mark positions to touch.
Check your footwork. After a move, are you still balanced, or do you stumble? Are you hitting with your feet already set, or still running? Footwork is good when you arrive before the ball does.
- Ready stance: feet slightly wider than shoulders, knees bent, weight on the balls of the feet, racquet in front at table height.
- Shuffle sideways without crossing the feet; cross over only for very wide balls.
- Recover to the ready stance after every stroke.
3Worked example
- A ball goes wide to the forehand corner; a quick two-step shuffle lets you hit it in front of your body instead of stretching your arm.
- A short serve lands near the net; step in with the right foot, push it back, then step out again.
- A ball arrives at your backhand corner but you want to attack; a pivot step turns you so you can play a forehand.
4Your turn
Where should your weight be in the ready stance?
5Remember this
Forehand push
1Think first
2The idea, in plain words
The forehand push is a defensive, controlling stroke used to return a short, low ball, especially one that carries backspin. It is gentle, but it is not weak. A good push keeps the ball low so the opponent cannot attack it, and it gives you time to set up your own attack. The descriptions below are for a right-handed player; a left-hander does the mirror image.
1. Stance
- Feet shoulder-width apart, knees bent, leaning slightly forward.
- Left foot slightly ahead (some players stand square to the end line).
- Racquet at table height in front of the body.
2. Backswing
- Step the right foot in under the table if the ball is short.
- Draw the arm back a little and slightly upwards, bending at the elbow.
- Open the racquet face (tilt the top edge backwards) so it can slide under the ball.
3. Strike
- Meet the ball in front of the body, soon after it bounces.
- Brush underneath and behind the ball with the open face. This creates backspin.
- A small wrist movement at contact adds extra spin.
4. Follow-through
- Let the racquet travel forward and slightly down towards the target. Keep it short and smooth.
- Return to the ready position.
Why backspin matters. A backspin ball tends to dip into the net if the opponent hits it with a flat racquet. To return your push, they must either push back or lift the ball with topspin. Either way, you have forced the next move.
Lead-up game: Push-only rally. In pairs, rally using only the forehand push. Hitting the net, missing the table, letting the ball rise too high or blocking it in the air gives your partner a point. First to five wins, and the loser changes partner. For a challenge, mark target zones on the table with chalk or tape and give bonus points for hitting them.
Judge your push. Does the ball stay low over the net? Does it land in the half of the table you aimed for? Experiment with your weight on the back leg, in the middle and on the front leg, and notice which gives you the most control.
- Push = open racquet face + contact under and behind the ball + short forward-downward follow-through.
- A push puts backspin on the ball.
- Choose the push for short, low balls, especially backspin balls.
3Worked example
- The opponent serves a short backspin ball to your forehand; you step in and push it back low and short.
- A long push aimed deep to the opponent's backhand corner forces them back from the table.
- Pushing with a flat face makes the ball float high; opening the face slightly keeps it low.
4Your turn
What kind of spin does a correct push put on the ball?
5Remember this
Backhand push
1Think first
2The idea, in plain words
The backhand push does the same job as the forehand push but on the backhand side. Because most short serves and short balls arrive near the middle or the backhand of the table, many players use the backhand push even more often than the forehand one. It is the safest way to return a short backspin serve and to keep a rally under control.
1. Stance
- Feet shoulder-width apart, knees bent, leaning slightly forward.
- Feet either square to the end line or with the left foot slightly ahead.
- Racquet held in front of the body, close to the middle line of your body.
2. Backswing
- Bring the racquet back only a short distance towards your stomach.
- Bend the wrist slightly back and open the face.
3. Strike
- Contact the ball directly in front of your body, under or at the back of the ball.
- Brush underneath for backspin. A flatter contact behind the ball gives a push with little spin.
4. Follow-through
- Move the racquet forward and slightly down towards your target.
- Return to the ready position at once.
Two useful variations
- Short heavy push: a soft touch with a lot of backspin, so the ball would bounce twice on the opponent's side. It is very hard to attack.
- Long push: a faster push that lands deep near the end line and drives the opponent back.
Lead-up games
- Backhand push rally: in pairs, rally with backhand pushes only. Errors (net, off the table, ball popping up high) give a point to the partner. First to five wins.
- Thread challenge: tie a thread across the table about 10 cm (four inches) above the net, through the net clamps. Push the ball through the gap between the net and the thread. This trains you to keep the ball low.
- Target zones: extra points for landing in marked areas.
Feel the muscles. After practice, compare the backhand push with the forehand push. Which muscles of the forearm and shoulder did you feel? The backhand uses more of the back of the forearm and less body turn. Count your longest run of consistent returns and try to raise it each lesson. Consistency matters more than power at this stage.
- Backhand push: short backswing towards the stomach, open face, contact in front of the body, forward-downward finish.
- Short heavy push = soft contact with heavy backspin; long push = deeper, faster contact.
3Worked example
- A short backspin serve comes to the middle of the table; a backhand push in front of the body returns it safely.
- Two friends try the thread challenge and manage 8 pushes in a row under the thread.
- A long backhand push to the opponent's forehand corner pulls them out of position.
4Your turn
Where should you contact the ball in a backhand push?
5Remember this
The service rules and the basic serve
1Think first
2The idea, in plain words
Every rally starts with a serve, and most points in table tennis are decided in the first few shots. A beginner's first job is to serve legally and consistently. Tricks come later.
The main service rules (ITTF laws)
- The ball rests on the open, flat palm of your free hand, which is still.
- The ball and your hand must be behind the end line and above the level of the table.
- Toss the ball almost straight up, at least 16 cm (about 6 inches), without spinning it with your fingers.
- Strike the ball while it is falling.
- The ball must bounce first on your own side, then cross the net and bounce on the opponent's side.
- The ball must not be hidden from the receiver by your body, arm or clothing.
- If a good serve touches the net and then lands correctly, it is a let and is played again.
- In doubles, the serve goes diagonally from the server's right half to the receiver's right half.
The four phases of the basic serve
- Stance: feet shoulder-width apart, knees slightly bent, ball resting on the flat palm, racquet behind the end line.
- Backswing: toss the ball up at least 16 cm and, at the same time, take the racquet back. Keep the grip relaxed.
- Strike: swing forward and contact the ball as it drops, so it bounces on your side first and then on the other side.
- Follow-through: let the racquet continue forward, then get ready immediately for the return.
Lead-up game: Serve into the tub. Place a small tub or box in the middle of the opponent's half. Each player serves five times and scores a point for each legal serve that lands in the tub. The teacher watches the toss height and checks that the ball is never hidden.
Variations. A soft serve that would bounce twice on the opponent's side. A faster serve that lands deep near the end line. A serve aimed at the corners to make the receiver move.
Fair play. Serving illegally, such as tossing too low or hiding the ball, gives you an unfair advantage. In a friendly game there may be no umpire, so honesty is your umpire. Call your own faults and say 'let' honestly.
- Legal serve: open still palm, ball behind the end line and above table level, near-vertical toss of at least 16 cm, strike while falling.
- The served ball bounces once on the server's side, then once on the receiver's side.
- A legal serve that touches the net and lands correctly is a let and is replayed.
3Worked example
- Aman throws the ball 5 cm up and hits it on the way up; this is a fault because the toss is below 16 cm and the ball is not falling.
- A serve clips the net and lands on the opponent's side; it is a let and is served again.
- A server tosses from behind the end line, strikes the falling ball and lands it deep in the backhand corner: a legal, useful serve.
4Your turn
What is the minimum height of the service toss?
5Remember this
Spin serves: topspin and backspin
1Think first
2The idea, in plain words
Once your basic serve is legal, you can add spin. Spin is the secret language of table tennis. The ball is so light that spin changes its flight, its bounce and the way it leaves the opponent's racquet.
What the three spins do
- Topspin: the top of the ball rotates forward. The ball dips down quickly, then shoots forward and low after the bounce. If the opponent meets it with a flat racquet, it tends to fly high or long.
- Backspin: the bottom of the ball rotates forward, so the ball spins backwards. It slows down after the bounce and may even stop or come back. If the opponent meets it with a flat racquet, it drops into the net.
- Sidespin: the ball rotates sideways and curves left or right, then kicks sideways off the racquet.
Topspin serve (an attacking serve)
- Stance: ball on the open palm, racquet and free hand behind the end line.
- Backswing: toss at least 16 cm, take the racquet back behind the ball and close the face slightly (tilt the top edge forward).
- Strike: swing forward and a little upward, brushing up the back and top of the ball.
- Follow-through: forward and upward, then recover quickly.
Backspin serve (a defensive serve)
- Stance: the same legal start.
- Backswing: toss at least 16 cm and open the face (tilt the top edge back).
- Strike: swing forward and brush under the bottom of the ball.
- Follow-through: forward and down, then recover.
The key idea is brush, don't hit. Spin comes from the racquet sliding across the ball with a fast wrist, not from hitting it hard. A thin, fast brush gives a lot of spin and little speed.
Lead-up games. In pairs, take turns serving with topspin, then with backspin. A serve that forces a weak return or that bounces twice earns a point; a serve into the net or off the table gives a point away. First to five wins. In the spin challenge, try to make a backspin serve that stops or rolls back towards the net after bouncing. Target zones earn extra points.
Reflect. Watch where the opponent's return goes. If your backspin serve keeps coming back into the net, it is working.
- Topspin serve: closed face, brush up the back and top of the ball, follow through forward and upward.
- Backspin serve: open face, brush under the ball, follow through forward and downward.
- Topspin makes the ball dip and kick forward; backspin makes it slow down and drop.
3Worked example
- A heavy backspin serve bounces on the opponent's side and rolls back towards the net.
- A topspin serve to the backhand is returned high by an opponent who used a flat bat, giving the server an easy attack.
- An opponent who pushes a topspin serve sends it flying long off the table.
4Your turn
A ball returned with a flat racquet keeps dropping into the net. What spin did it most likely carry?
5Remember this
Forehand drive and backhand drive
1Think first
2The idea, in plain words
Once you can control the ball, you can start to attack. The drive is the basic attacking stroke. It is hit with a forward and slightly upward swing that gives the ball light topspin, so it travels fast and low but still dips onto the table. Use it against balls that bounce up to a comfortable height with little or no backspin. Descriptions are for right-handers.
Forehand drive
- Stance: feet shoulder-width, knees bent, left foot slightly ahead, racquet at table height.
- Backswing: move the right foot back to stand side-on. Turn the waist and hips to the right. Bend the elbow to about 90 degrees and lower the arm a little.
- Strike: shift your weight from the back foot to the front foot. Swing forward and upward, turning the hips and waist towards the table. Meet the ball in front of the body, at the top of its bounce, with a slightly closed face.
- Follow-through: the racquet finishes forward and up, roughly in front of your forehead. Return to ready.
Backhand drive
- Stance: feet shoulder-width, roughly square to the end line, knees bent, racquet in front of the body.
- Backswing: take the racquet back a little towards the waist, wrist angled back and slightly in. Turn the waist slightly.
- Strike: swing straight forward, with the elbow moving slightly forward as the forearm opens out. Meet the ball in front of the body, slightly to the left, and close the wrist over it at contact.
- Follow-through: the racquet follows the ball forward and slightly up. Return to ready.
Lead-up games
- Hoop drive: hang a hula hoop, or have a third player hold it, about upper-body height beyond the table. Drive the ball through it for points.
- Backhand rally: rally with backhand drives only. The rally winner scores and the loser changes partner. First to five.
- Longest rally: count your longest unbroken drive rally and try to beat it.
Practise these variations: keep the ball low over the net, and aim at the left, centre and right of the table. A wall is a good partner when no table is free.
Judge yourself. Is the ball landing deep and low? Are you using your legs and waist, or only your arm? Coordination, control and consistency come first; speed follows.
- Drive = forward and slightly upward swing with a slightly closed face, giving light topspin.
- Forehand drive power comes from weight transfer back foot to front foot plus hip and waist rotation.
- Contact the ball in front of the body at the top of the bounce.
3Worked example
- A half-long ball with no spin bounces to your forehand; you turn, shift your weight and drive it deep to the backhand corner.
- A backhand-to-backhand rally of 30 drives in a row shows good consistency.
- A drive hit only with the arm goes into the net; adding the waist turn and weight shift lifts it over.
4Your turn
In a forehand drive, the weight moves
5Remember this
Forehand topspin and backhand topspin
1Think first
2The idea, in plain words
The topspin stroke (often called the loop) is the main attacking weapon of modern players. It is like a drive but with a lower start, a more upward swing and a thin brushing contact, so the ball carries heavy topspin. It arcs over the net, dips sharply onto the table and then jumps forward fast. It is especially useful against a backspin ball, which a flat drive would put into the net.
Forehand topspin (right-hander)
- Stance: feet shoulder-width, knees bent, left foot slightly ahead.
- Backswing: step the right foot back to stand side-on. Turn the shoulders, waist and hips to the right and down. Bend the right knee well and let the weight settle on the back foot. Lower the racquet towards the floor near your right knee, wrist slightly back.
- Strike: drive up from the legs and turn the hips, waist and shoulders upward and forward. Close the elbow angle quickly, move the weight onto the front foot and snap the wrist at contact. Brush up the back and top of the ball.
- Follow-through: forward and up, then recover to ready.
Backhand topspin
- Stance: feet shoulder-width, square to the table, knees bent, racquet in front.
- Backswing: bend the knees and turn the hips, shoulders and waist slightly left and down. Bring the racquet back near the left thigh.
- Strike: rise with the legs, turn forward, swing the racquet forward and up and snap the wrist at contact, accelerating through the ball.
- Follow-through: forward and up, then recover.
Two kinds of topspin
- Slow, high-arc loop: a big upward swing with heavy spin, best for lifting a backspin ball.
- Fast, low loop: a more forward swing with a flatter arc, used for aggressive attack.
The racquet angle decides the difference. A more open face with an upward swing gives the high, safe loop. A more closed face with a forward swing gives the fast, low one.
Lead-up games. Rally using only forehand topspin, then only backhand topspin. Missing, hitting the net or failing to put spin on the ball gives a point away. First to five. Then try to increase speed while keeping control, and score bonus points for hitting marked zones.
Safety. Topspin uses the legs, back and shoulder hard. Warm up with squats, jumping jacks and arm swings, and start with slow, controlled loops before adding power. Stop if your shoulder or lower back hurts.
- Topspin stroke = low start + upward and forward swing + thin brush up the back and top of the ball.
- Against backspin: open the face more and swing more upward.
- Against topspin or no spin: close the face more and swing more forward.
3Worked example
- The opponent pushes a long backspin ball; a slow, high-arc forehand loop lifts it safely over the net.
- Against a high ball with no backspin, a fast, low forehand loop with a closed face wins the point.
- A beginner tries to drive a heavy backspin push and hits the net; switching to a topspin loop fixes it.
4Your turn
Why is a topspin stroke better than a flat drive against a heavy backspin ball?
5Remember this
The smash
1Think first
2The idea, in plain words
The smash is the most powerful stroke in table tennis. It is used to finish a point when the opponent returns a high, slow ball. Because the ball is above net height, you can hit it flat and hard downward, with very little spin and maximum speed.
The four phases (right-hander, forehand smash)
- Stance: stand side-on to the table, slightly further back than usual so the ball has room to come down to a good height.
- Backswing: take the arm straight back, lined up behind the ball. Turn the body backwards and shift your weight onto the back foot. Keep your eyes on the ball.
- Strike: move your body weight forward onto the front leg, turn the hips and shoulders, and hit the ball in front of the body with a flat or slightly closed face, at or just after the top of its bounce.
- Follow-through: let the arm continue forward and across your body as the weight finishes on the front foot. Return quickly to the ready position, because a good opponent may still return the ball.
Types of smash
- Full-body forehand smash: the most common and most powerful, using a full hip and shoulder turn.
- Wrist smash: played on either the forehand or backhand when there is no time for a big swing. A strong wrist snap gives the power.
- Dummy or drop smash: you look as if you will smash hard but instead place the ball softly and short. It catches an opponent who has stepped back.
Placement beats power. A smash aimed at the wide corners or straight at the opponent's racquet-side elbow (the crossover point between forehand and backhand) is harder to return than a fast smash to the middle of their forehand.
Lead-up game: Lob and smash. One player tosses or lobs the ball high to the other, who smashes at marked target zones. If the smash lands and is not returned, the smasher scores. If it misses or is returned, the feeder scores. Then swap roles.
When to smash, and when not to. Smash only when the ball is high. On a low ball, a topspin stroke is safer. Thinking about this choice is part of strategy.
Safety. Keep a safe distance from the next table and from your partner, and warm up the shoulder well. Never smash when someone is crossing behind the table to collect a ball.
- Smash only a high, slow ball; flat or slightly closed face; contact in front of the body.
- Power: weight from back foot to front foot plus hip and shoulder turn.
- Placement (corners, elbow) matters more than raw speed.
3Worked example
- The opponent lobs a high defensive ball; you step back, wait for it to drop slightly and smash it to the wide forehand corner.
- Seeing the opponent far from the table, a player fakes a smash and drops the ball just over the net.
- A smash aimed at the opponent's elbow forces an awkward return.
4Your turn
Which ball is the best one to smash?
5Remember this
Playing a game, fair play and judging your progress
1Think first
2The idea, in plain words
The last stage of the unit puts all the skills together in a real game. Before you play, warm up the whole body: jogging on the spot, high knees, ladder steps and full-body stretches. After the game, cool down with gentle stretching.
The class game (five points)
- A rally won earns one point.
- The first player to five points wins.
- In this class version, the player who wins a rally serves the next one. So if A serves and wins, A serves again at 1-0. If B wins the next rally, B serves at 1-1.
- A third student can keep score and call it aloud before each serve.
In a real match the game goes to 11, the serve changes every two points and you must win by two. The class game is shorter so that everyone gets many games.
Basic rally rules to remember
- The ball must bounce once on your side before you hit it. Hitting it in the air above your half before it bounces loses the point.
- Your return must go over or around the net and land on the opponent's side.
- Do not touch the table top with your free hand during a rally, and do not move the table.
Fair play and self-control. Call your own faults, admit when the ball touched you, and shake hands at the end. Table tennis is fast, so it is easy to get upset after a few lost points. Good players have a routine: take a breath, wipe the racquet, think of one simple plan such as 'push long to the backhand', and play the next point. Ask yourself afterwards how you gathered your focus when you were losing, and which rally you enjoyed most, whoever won it.
How your teacher will assess you (and how you can assess yourself). For each skill there is a five-level scale:
| Level | What it means |
| 1 | Needs more practice to use the skill comfortably. |
| 2 | Can demonstrate the skill on both forehand and backhand. |
| 3 | Performs the skill correctly in practice. |
| 4 | Chooses the right skill for the situation in a rally. |
| 5 | Performs it confidently under pressure and can recognise and appreciate the opponent's good shots. |
The same scale is used for grip, push, service, drive, topspin and smash. A separate scale for overcoming self-distress runs from reacting angrily without thinking (level 1) to calmly learning from upsetting moments (level 5).
- Class game: first to 5 points; the rally winner serves next.
- Real game: first to 11 with a 2-point lead; serve changes every 2 points.
- The ball must bounce once on your side before you return it; the free hand must not touch the table top.
3Worked example
- At 2-4 down, Kabir breathes deeply, decides to serve short backspin and push long, and wins three points in a row.
- A player admits that the ball brushed her finger before going out, and gives the point to her opponent.
- A student rates her backhand drive at level 3 and her smash at level 2, so she plans extra smash practice.
4Your turn
During a rally, the ball comes high over the net and you hit it before it bounces on your side. What happens?
5Remember this
Key Concepts
- ITTF
- The International Table Tennis Federation, the world body that makes the laws of table tennis.
- End line
- The white line along each short edge of the table, behind which the server must stand and toss the ball.
- Shakehand grip
- A grip in which the racquet is held as if shaking hands, with the thumb and index finger resting on the two rubbers.
- Penhold grip
- A grip in which the racquet handle is held between the thumb and index finger like a pen, with the other fingers behind the blade.
- Ready stance
- A balanced position with feet apart, knees bent, weight on the balls of the feet and racquet in front at table height.
- Footwork
- The steps a player uses to move into the best position to hit each ball.
- Push
- A controlled defensive stroke that returns a short, low ball with backspin using an open racquet face.
- Legal serve
- A serve tossed at least 16 cm from an open, still palm behind the end line and struck while falling so that it bounces on both halves.
- Let
- A rally that is replayed without a point, for example when a good serve touches the net and lands correctly.
- Topspin
- Forward rotation of the ball that makes it dip in flight and jump forward after the bounce.
- Backspin
- Backward rotation of the ball that makes it slow down after the bounce and drop off a flat racquet.
- Sidespin
- Sideways rotation of the ball that makes it curve and kick to one side.
- Drive
- An attacking stroke hit forward and slightly upward with light topspin against a ball with little backspin.
- Loop (topspin stroke)
- An attacking stroke with a low-to-high brushing swing that gives the ball heavy topspin.
- Smash
- A fast, powerful, flat stroke used to finish the point on a high ball.
- Four phases of a stroke
- Stance, backswing, strike and follow-through, the order in which every stroke is built.
- Follow-through
- The continued movement of the racquet and body after contact, ending with a return to the ready position.
- Deuce (10-10)
- The score of 10 all, after which the serve changes every point and a 2-point lead is needed to win.
End-of-Chapter Trial Paper & Test Questions
Topic-wise questions to test your understanding of every concept in this chapter.
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What is the minimum height to which the ball must be tossed in a legal serve? (a) 6 cm (b) 16 cm (c) 26 cm (d) 76 cm / वैध सर्विस में गेंद को कम से कम कितनी ऊँचाई तक उछालना आवश्यक है? (a) 6 सेमी (b) 16 सेमी (c) 26 सेमी (d) 76 सेमी
Show answer
(b) 16 cm — the laws require a near-vertical toss of at least 16 cm from an open, still palm, struck while the ball is falling. / (b) 16 सेमी — नियमों के अनुसार खुली और स्थिर हथेली से गेंद को लगभग सीधा कम से कम 16 सेमी उछालना और नीचे आते समय मारना आवश्यक है।
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Which stroke is best for returning a short, low ball that carries backspin? (a) Smash (b) Forehand drive (c) Push (d) Lob / बैकस्पिन वाली छोटी और नीची गेंद लौटाने के लिए कौन-सा स्ट्रोक सबसे अच्छा है? (a) स्मैश (b) फोरहैंड ड्राइव (c) पुश (d) लॉब
Show answer
(c) Push — the open-faced push brushes under the ball, keeps it low and controls the backspin; a smash or drive would likely go into the net. / (c) पुश — खुले फलक वाला पुश गेंद के नीचे से ब्रश करता है, उसे नीचा रखता है और बैकस्पिन को नियंत्रित करता है; स्मैश या ड्राइव से गेंद संभवतः नेट में चली जाएगी।
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A ball that dips quickly in flight and then shoots forward after the bounce is carrying (a) backspin (b) topspin (c) no spin (d) sidespin only / जो गेंद उड़ान में तेज़ी से नीचे झुकती है और टप्पे के बाद आगे की ओर तेज़ निकलती है, उस पर कौन-सा स्पिन है? (a) बैकस्पिन (b) टॉपस्पिन (c) कोई स्पिन नहीं (d) केवल साइडस्पिन
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(b) topspin — forward rotation pulls the ball down in the air and makes it kick forward off the table. / (b) टॉपस्पिन — आगे की ओर घूमना गेंद को हवा में नीचे खींचता है और टेबल से टकराकर उसे आगे की ओर उछालता है।
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In the shakehand grip, where does the index finger rest? (a) Around the handle with the other fingers (b) Along the backhand rubber near its edge (c) On top of the forehand rubber (d) Off the racquet / शेकहैंड ग्रिप में तर्जनी उँगली कहाँ रहती है? (a) बाकी उँगलियों के साथ हैंडल के चारों ओर (b) बैकहैंड रबर पर उसके किनारे के पास (c) फोरहैंड रबर के ऊपर (d) रैकेट से बाहर
Show answer
(b) Along the backhand rubber near its edge — the thumb rests on the forehand side and the index finger on the backhand side, so together they steady the racquet face. / (b) बैकहैंड रबर पर उसके किनारे के पास — अँगूठा फोरहैंड की ओर और तर्जनी बैकहैंड की ओर रहती है, इस प्रकार दोनों मिलकर रैकेट के फलक को स्थिर रखते हैं।
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In a standard game of table tennis, the score is 10-10. What happens next? (a) The next point wins the game (b) The game is drawn (c) The serve changes after every point and a player must lead by 2 to win (d) The game restarts from 0-0 / टेबल टेनिस के एक सामान्य गेम में स्कोर 10-10 है। आगे क्या होगा? (a) अगला अंक जीतने वाला गेम जीत जाएगा (b) गेम बराबरी पर समाप्त होगा (c) हर अंक के बाद सर्विस बदलेगी और जीतने के लिए 2 अंकों की बढ़त चाहिए (d) गेम 0-0 से फिर शुरू होगा
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(c) The serve changes after every point and a player must lead by 2 to win — a game is won at 11 only with a 2-point margin, so from 10-10 it goes on to 12-10, 13-11 and so on. / (c) हर अंक के बाद सर्विस बदलेगी और जीतने के लिए 2 अंकों की बढ़त चाहिए — गेम 11 पर तभी जीता जाता है जब 2 अंकों का अंतर हो, इसलिए 10-10 के बाद खेल 12-10, 13-11 आदि तक चलता है।
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Which ball should a player choose to smash? (a) A high, slow ball (b) A short ball just over the net (c) A low, fast topspin ball (d) A heavy backspin serve / खिलाड़ी को कौन-सी गेंद पर स्मैश करना चाहिए? (a) ऊँची और धीमी गेंद (b) नेट के ठीक पार छोटी गेंद (c) नीची और तेज़ टॉपस्पिन गेंद (d) भारी बैकस्पिन वाली सर्विस
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(a) A high, slow ball — its height lets the player hit flat and downward with full body weight; low or spinning balls are better pushed, blocked or looped. / (a) ऊँची और धीमी गेंद — ऊँचाई के कारण खिलाड़ी पूरे शरीर के भार के साथ सीधा और नीचे की ओर प्रहार कर सकता है; नीची या घूमती गेंदों को पुश, ब्लॉक या लूप करना बेहतर है।
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List the main rules of a legal serve in table tennis. / टेबल टेनिस में वैध सर्विस के मुख्य नियम लिखिए।
Show answer
The ball rests on the open, still palm of the free hand. Both the ball and the hand stay behind the end line and above the level of the table. The ball is tossed almost vertically to a height of at least 16 cm without spin from the fingers, and is struck while it is falling. It must bounce first on the server's own side, then pass over the net and bounce on the receiver's side. The ball must not be hidden from the receiver by the body or arm. If a good serve touches the net and lands correctly, it is a let and is served again. In doubles, the serve goes diagonally from right half to right half. / गेंद मुक्त हाथ की खुली और स्थिर हथेली पर रखी जाती है। गेंद और हाथ दोनों एंड लाइन के पीछे और टेबल की सतह से ऊपर रहते हैं। गेंद को उँगलियों से घुमाए बिना लगभग सीधा कम से कम 16 सेमी उछाला जाता है और नीचे आते समय मारा जाता है। गेंद पहले सर्वर के अपने भाग पर टप्पा खाए, फिर नेट पार करके रिसीवर के भाग पर टप्पा खाए। गेंद को शरीर या बाँह से रिसीवर की नज़र से छिपाया नहीं जाना चाहिए। यदि सही सर्विस नेट को छूकर ठीक जगह गिरे तो वह 'लेट' है और सर्विस दोबारा होती है। डबल्स में सर्विस दाएँ आधे भाग से तिरछी दिशा में दाएँ आधे भाग में जाती है।
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Explain the difference between a topspin serve and a backspin serve in technique and effect. / टॉपस्पिन सर्विस और बैकस्पिन सर्विस में तकनीक और प्रभाव का अंतर समझाइए।
Show answer
Both start with the same legal toss. For a topspin serve the racquet face is slightly closed and the player brushes up the back and top of the ball, following through forward and upward; the ball dips quickly and kicks forward after the bounce, and a flat return tends to fly high or long. For a backspin serve the face is open and the player brushes under the ball, following through forward and downward; the ball slows down after the bounce and a flat return tends to drop into the net. Topspin is mainly an attacking serve and backspin a controlling, defensive one. / दोनों की शुरुआत एक जैसी वैध उछाल से होती है। टॉपस्पिन सर्विस में रैकेट का फलक थोड़ा बंद रहता है और खिलाड़ी गेंद के पीछे और ऊपर की ओर ब्रश करता है तथा फॉलो-थ्रू आगे और ऊपर होता है; गेंद तेज़ी से नीचे झुकती है और टप्पे के बाद आगे निकलती है, और सपाट रैकेट से लौटाने पर ऊँची या लंबी चली जाती है। बैकस्पिन सर्विस में फलक खुला रहता है और खिलाड़ी गेंद के नीचे से ब्रश करता है तथा फॉलो-थ्रू आगे और नीचे होता है; टप्पे के बाद गेंद धीमी हो जाती है और सपाट रैकेट से लौटाने पर नेट में गिरती है। टॉपस्पिन मुख्यतः आक्रामक और बैकस्पिन नियंत्रण वाली, रक्षात्मक सर्विस है।
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Describe the four phases of the forehand drive for a right-handed player. / दाएँ हाथ के खिलाड़ी के लिए फोरहैंड ड्राइव की चार अवस्थाओं का वर्णन कीजिए।
Show answer
Stance: feet shoulder-width apart, knees bent, leaning slightly forward, left foot slightly ahead and racquet at table height. Backswing: the right foot moves back so the player is side-on, the waist and hips turn to the right, and the bent arm drops slightly. Strike: the weight shifts from the back foot to the front foot, the hips and waist turn forward, and the racquet swings forward and upward to meet the ball in front of the body with a slightly closed face. Follow-through: the racquet continues forward and up to about forehead height, and the player returns to the ready position. / स्टांस: पैर कंधों की चौड़ाई पर, घुटने मुड़े, शरीर थोड़ा आगे झुका, बायाँ पैर थोड़ा आगे और रैकेट टेबल की ऊँचाई पर। बैकस्विंग: दायाँ पैर पीछे जाता है ताकि खिलाड़ी बगल से खड़ा हो, कमर और कूल्हे दाईं ओर घूमते हैं और मुड़ी हुई बाँह थोड़ी नीचे आती है। स्ट्राइक: भार पिछले पैर से अगले पैर पर आता है, कूल्हे और कमर आगे घूमते हैं और रैकेट आगे और ऊपर घूमकर थोड़े बंद फलक से शरीर के सामने गेंद को मारता है। फॉलो-थ्रू: रैकेट आगे और ऊपर लगभग माथे की ऊँचाई तक जाता है और खिलाड़ी तैयार स्थिति में लौट आता है।
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Why is footwork so important in table tennis? Name any four types of footwork. / टेबल टेनिस में फुटवर्क इतना महत्वपूर्ण क्यों है? फुटवर्क के कोई चार प्रकार बताइए।
Show answer
The ball moves very fast and can come anywhere along the 1.525 m wide end line or even wider. Good footwork moves the player into a balanced position early, so the ball can be hit in front of the body on the backhand or slightly to the side on the forehand, instead of stretching the arm. This gives quicker reactions, better balance, more power and smoother changes between strokes. Types of footwork include the side-to-side shuffle, in-and-out (forward and back) footwork, the pivot step, the crossover step and one-step footwork. / गेंद बहुत तेज़ चलती है और 1.525 मीटर चौड़ी एंड लाइन पर कहीं भी, या उससे भी बाहर, आ सकती है। अच्छा फुटवर्क खिलाड़ी को समय रहते संतुलित स्थिति में पहुँचा देता है, जिससे बाँह खींचने के बजाय बैकहैंड पर गेंद शरीर के सामने और फोरहैंड पर थोड़ा बगल में मारी जा सके। इससे प्रतिक्रिया तेज़ होती है, संतुलन, शक्ति बढ़ती है और स्ट्रोक बदलना सहज होता है। फुटवर्क के प्रकार हैं: साइड-टू-साइड शफल, इन-एंड-आउट (आगे-पीछे) फुटवर्क, पिवट स्टेप, क्रॉसओवर स्टेप और वन-स्टेप फुटवर्क।