Overview
This chapter introduces probability as the mathematics of chance. Every day we say things like 'it will probably rain' or 'India will most likely win', but such statements are vague. Probability gives chance a precise number between 0 and 1. The chapter begins with random experiments, their outcomes and events, and then builds the classical definition of probability: the number of favourable outcomes divided by the total number of equally likely outcomes. Students learn to distinguish experimental probability, which comes from actually repeating a trial many times, from theoretical probability, which is computed by reasoning about equally likely outcomes. Sure events, impossible events and complementary events are studied, and the important rule P(E) + P(not E) = 1 is established. The bulk of the chapter is devoted to solving problems on coins, dice, playing cards, bags of balls, boxes of bulbs and other everyday situations, followed by geometric probability, where the chance of hitting a region is the ratio of areas. Probability is the foundation of statistics, insurance, weather forecasting, genetics and quality control, and the Telangana SSC examination regularly asks two to four questions from this chapter, including a four-mark problem.
Learning Objectives
- Define a random experiment, an outcome, a sample space and an event with examples.
- State the classical definition of probability and explain what equally likely outcomes means.
- Distinguish experimental (empirical) probability from theoretical probability.
- Show that the probability of any event lies between 0 and 1 and identify sure and impossible events.
- Compute the probability of an event and of its complement using P(E) + P(not E) = 1.
- Solve problems on tossing coins, throwing dice, drawing playing cards and picking objects from a bag.
- List all outcomes of a two-stage experiment such as two coins or two dice and use the list to find probabilities.
- Apply the idea of geometric probability to problems where outcomes are points of a region.
- Interpret a probability value in words and use it to make simple predictions about large numbers of trials.
Topics in this chapter
13 topics · tap a topic title to jump straight to it.
Chance in everyday life and the idea of probability
Many things in life are uncertain. When a farmer sows seeds he does not know exactly how many will germinate; when a batsman faces a ball he does not know whether it will be a wide, a dot ball or a six. We use words such as probably, most likely, there is a fair chance, it is almost impossible to talk about such things. These words give a rough feeling of chance, but two people can mean different things by 'probably'. Mathematics replaces these words by a single number called the probability of the event.
The word probability comes from 'probable', which means likely. The subject began in the seventeenth century when the French mathematicians Blaise Pascal and Pierre de Fermat exchanged letters about problems arising in games of dice. Later the Italian mathematician Girolamo Cardano and then Jacob Bernoulli and Pierre Simon Laplace developed the theory. Today probability is used in insurance, weather prediction, medical trials, the study of heredity, quality control in factories, election surveys and computer science.
The basic idea is simple. Suppose an action can produce several results and we cannot say in advance which one will occur, but every result has the same chance. Then the chance of a particular collection of results is the fraction of all results that belong to that collection. If a coin is tossed, there are two results, head or tail, and each is as likely as the other; so the chance of a head is one out of two, written 1/2 or 0.5 or 50 per cent.
Notice three things in this example. First, the result of a single toss cannot be predicted; the coin might show a tail even though we said the chance of a head is 1/2. Second, the number 1/2 tells us what to expect in the long run: if the coin is tossed a very large number of times, roughly half the tosses will be heads. Third, the number does not depend on who is tossing or on the past tosses; a coin has no memory. If five heads have appeared in a row, the chance of a head on the sixth toss is still 1/2.
In this chapter we shall give exact meanings to the words experiment, outcome and event, learn to count favourable and total outcomes, and then compute probabilities for coins, dice, cards, bags of balls and regions on a plane. Throughout, the answer is a fraction, decimal or percentage between 0 and 1, and the student should always check that the answer lies in this range.
- A weather report says there is a 70 per cent chance of rain tomorrow. This means that on days with conditions like tomorrow's, it has rained on about 70 out of every 100 such days; the probability is 0.7.
- A cricket captain calls 'heads' at the toss. Since the coin is fair, the chance that he wins the toss is 1/2, whatever happened in the previous matches.
- A die is thrown. The chance of getting the number 4 is one out of six possibilities, that is 1/6, which is about 0.167 or 16.7 per cent.
- Probability is a number between 0 and 1 that measures the chance of an event.
- A probability of 1/2 means the event is expected to happen in about half of a large number of trials.
Random experiments, outcomes and sample space
An experiment in probability means any action or process whose result we observe. Tossing a coin, throwing a die, drawing a card from a pack, picking a ball from a bag, noting the sex of a new-born child, checking whether a bulb is defective, are all experiments. An experiment is called a random experiment if it satisfies two conditions: it has more than one possible result, and it is not possible to predict in advance which result will occur, though all the possible results are known.
Each possible result of a random experiment is called an outcome. When a coin is tossed the outcomes are head (H) and tail (T). When a die is thrown the outcomes are the numbers 1, 2, 3, 4, 5, 6 on the upper face. When a card is drawn from a well-shuffled pack the outcomes are the 52 cards.
The collection of all possible outcomes of a random experiment is called its sample space, usually denoted by S. Thus for a coin S = {H, T}; for a die S = {1, 2, 3, 4, 5, 6}; for a new-born child S = {boy, girl}. The number of outcomes in the sample space is written n(S).
When an experiment has two stages, we list every combination. Two coins tossed together give S = {HH, HT, TH, TT}, so n(S) = 4. Note that HT (head on the first coin, tail on the second) and TH are different outcomes, because the coins are distinct even if they look alike. Three coins give 2 × 2 × 2 = 8 outcomes: HHH, HHT, HTH, THH, HTT, THT, TTH, TTT. Two dice thrown together give 6 × 6 = 36 outcomes, written as ordered pairs (1, 1), (1, 2), …, (6, 6). A careful list, or a 6 × 6 table, is the safest way to count them.
A single trial is one performance of the experiment; a throw of a die is one trial. Repeating a trial many times and recording the outcomes forms the basis of experimental probability, discussed later. A student should get into the habit of writing the sample space first in every problem: many mistakes in this chapter come from miscounting the total outcomes, such as thinking two dice give 12 outcomes instead of 36, or that two coins give 3 outcomes (two heads, one head, no head) instead of 4.
- A bag contains 3 red and 2 blue balls and one ball is drawn. If we name the balls R1, R2, R3, B1, B2, the sample space is {R1, R2, R3, B1, B2} and n(S) = 5.
- A coin is tossed and then a die is thrown. The sample space is {H1, H2, H3, H4, H5, H6, T1, T2, T3, T4, T5, T6}, so n(S) = 2 × 6 = 12.
- Two dice are thrown. The outcomes in which the sum is 7 are (1,6), (2,5), (3,4), (4,3), (5,2), (6,1): six outcomes out of 36.
- Sample space S = set of all possible outcomes; n(S) = number of outcomes.
- For k independent stages with m₁, m₂, …, m_k outcomes, n(S) = m₁ × m₂ × … × m_k.
- One coin: n(S) = 2; two coins: 4; three coins: 8; one die: 6; two dice: 36; a pack of cards: 52.
Events and equally likely outcomes
An event is any collection of outcomes of a random experiment; in the language of sets, an event is a subset of the sample space. When a die is thrown, 'getting an even number' is the event E = {2, 4, 6}; 'getting a number greater than 4' is the event F = {5, 6}; 'getting a 3' is the event {3}, which contains a single outcome and is called an elementary event or simple event. An event made of more than one outcome is a compound event.
We say an event has occurred if the outcome of the trial belongs to that event. If the die shows 6, the events E and F above have both occurred, but the event {3} has not. The outcomes that belong to an event are called the outcomes favourable to that event, and their number is written n(E).
The outcomes of an experiment are said to be equally likely if there is no reason to expect any one of them in preference to the others. A fair coin gives head and tail equally likely; a fair die gives each of the six numbers equally likely; a well-shuffled pack gives each card the same chance of being drawn. On the other hand, if a die is loaded by making one face heavier, or if a bag contains 5 red and 1 blue ball and we ask 'red or blue', the outcomes red and blue are not equally likely.
The word 'fair', 'unbiased' or 'well-shuffled' in a problem is the signal that the outcomes are equally likely and the classical definition may be applied. When outcomes are not equally likely we must first break them into equally likely pieces. In the bag with 5 red and 1 blue ball the six individual balls are equally likely, and then the event 'red' has 5 favourable outcomes out of 6.
It is important to describe events precisely. 'A number less than 3' on a die is {1, 2}; 'a number at most 3' is {1, 2, 3}; 'a prime number' is {2, 3, 5}; 'a multiple of 3' is {3, 6}. Reading the phrase carefully and writing the set of favourable outcomes explicitly is the second habit of a careful student, after writing the sample space. The probability is then simply n(E) divided by n(S).
- A die is thrown. Event A = 'a prime number' = {2, 3, 5}, so n(A) = 3. Event B = 'a perfect square' = {1, 4}, so n(B) = 2.
- Two coins are tossed. Event 'exactly one head' = {HT, TH}, n = 2; event 'at least one head' = {HH, HT, TH}, n = 3; event 'at most one head' = {HT, TH, TT}, n = 3.
- A card is drawn from a pack. Event 'a face card' consists of the jacks, queens and kings of four suits, so n = 12.
- Event = a subset of the sample space; n(E) = number of outcomes favourable to E.
- Elementary event: exactly one outcome. Compound event: more than one outcome.
- Outcomes are equally likely when none is expected in preference to another (fair coin, unbiased die, well-shuffled pack).
Classical (theoretical) definition of probability
Let a random experiment have n(S) equally likely outcomes and let E be an event with n(E) favourable outcomes. The theoretical probability or classical probability of E is defined as
P(E) = n(E) / n(S) = (number of outcomes favourable to E) / (total number of equally likely outcomes).
This definition was given by Laplace and is the one used throughout this chapter. Because n(E) is a count of some of the outcomes and n(S) is the count of all of them, n(E) is never negative and never more than n(S). Dividing, we get the fundamental fact 0 ≤ P(E) ≤ 1. The probability is often left as a fraction in lowest terms, but it may also be written as a decimal or a percentage.
Consider a die. The probability of getting a 4 is 1/6. The probability of an even number is 3/6 = 1/2. The probability of a number greater than 2 is 4/6 = 2/3. The probability of a number less than 7 is 6/6 = 1, and the probability of the number 7 is 0/6 = 0.
The definition applies only when the outcomes are equally likely. A common error is to say 'a student either passes or fails, so the probability of passing is 1/2'. Pass and fail are not equally likely outcomes; the chance depends on preparation. Similarly, 'either it rains or it does not' does not make the probability of rain 1/2.
Working procedure for every problem: (1) describe the experiment and write the sample space, counting n(S); (2) read the event carefully and list the favourable outcomes, counting n(E); (3) divide and simplify; (4) check that the answer is between 0 and 1 and that it makes sense. For instance, if a bag holds 3 red and 5 black balls, the probability of a red ball is 3/8, and it should be less than 1/2 because there are fewer red balls than black.
Probability tells us what to expect over many trials, not what will happen in one. If P(E) = 1/6 for a die showing 4, then in 600 throws we expect about 100 fours, though the actual number may be 94 or 107. The expected number of occurrences in N trials is N × P(E); this simple multiplication is frequently used in problems.
- A bag has 4 red, 5 white and 6 green balls. One ball is drawn. n(S) = 15. P(red) = 4/15, P(white) = 5/15 = 1/3, P(green) = 6/15 = 2/5, P(not green) = 9/15 = 3/5.
- A die is thrown once. P(prime number) = n{2,3,5}/6 = 3/6 = 1/2. P(number lying between 2 and 6) = n{3,4,5}/6 = 1/2. P(odd number) = 3/6 = 1/2.
- Twelve defective pens are mixed with 132 good ones and one pen is taken out at random. P(good pen) = 132/144 = 11/12.
- A box has 90 discs numbered 1 to 90. P(two-digit number) = 81/90 = 9/10. P(perfect square) = n{1,4,9,16,25,36,49,64,81}/90 = 9/90 = 1/10. P(number divisible by 5) = 18/90 = 1/5.
- P(E) = n(E) / n(S), valid only for equally likely outcomes.
- 0 ≤ P(E) ≤ 1 for every event E.
- Expected number of occurrences of E in N trials = N × P(E).
Experimental (empirical) probability and the long-run view
Before the classical definition, people estimated chance by doing the experiment many times. If a trial is repeated n times and an event E happens m times, the experimental probability or empirical probability of E is m/n, the number of times E occurred divided by the number of trials. If a drawing pin is dropped 200 times and lands point-up 84 times, its experimental probability of landing point-up is 84/200 = 0.42. Here the two outcomes, point-up and point-down, are not equally likely, so the classical definition cannot be applied and experiment is the only way.
Experimental probability changes from one set of trials to another. If you toss a coin 10 times you may get 7 heads, giving 0.7; another 10 tosses may give 4 heads, giving 0.4. But as the number of trials grows, the experimental probability settles down close to a fixed value. Experiments recorded by the French naturalist Buffon (4040 tosses, 2048 heads, ratio 0.507), the statistician Karl Pearson (24000 tosses, 12012 heads, ratio 0.5005) and the mathematician J. E. Kerrich, who tossed a coin 10000 times while interned during the Second World War and got 5067 heads (0.5067), all show the ratio approaching 0.5. This tendency is the reason the theoretical value 1/2 is meaningful: it is the value the experimental probability approaches as the number of trials increases indefinitely.
The relation between the two ideas may be summed up thus. Theoretical probability is computed by reasoning, assuming equally likely outcomes; it does not require any experiment. Experimental probability is measured by actually doing the experiment; it requires no assumption about equal likelihood, but it needs a large number of trials to be reliable. Where both can be found, the experimental value approaches the theoretical one for large n.
Experimental probability is the tool of the insurance company, which sets premiums from records of past claims; of the meteorologist, who compares today's conditions with thousands of past days; of the factory, which tests a sample of bulbs to estimate the fraction defective; and of the doctor, who quotes the success rate of a treatment from earlier patients. In examination questions, a table of observed frequencies is given and the student divides the frequency of the required event by the total number of trials.
- A coin is tossed 1000 times and head appears 455 times. Experimental probability of head = 455/1000 = 0.455; of tail = 545/1000 = 0.545. The theoretical values are 0.5 each; the gap would shrink with more tosses.
- A die is thrown 300 times with frequencies 1: 45, 2: 52, 3: 48, 4: 55, 5: 50, 6: 50. Experimental probability of a 4 = 55/300 = 11/60 ≈ 0.183, close to the theoretical 1/6 ≈ 0.167.
- Out of 1500 families surveyed, 814 have 2 girls, 475 have 1 girl and 211 have no girl. The probability that a randomly chosen family has exactly 1 girl is 475/1500 = 19/60.
- A tyre company found that 2 out of 500 tyres fail before 10000 km. Estimated probability that a new tyre fails early = 2/500 = 0.004.
- Experimental probability of E = (number of trials in which E occurred) / (total number of trials) = m/n.
- As the number of trials n becomes very large, the experimental probability approaches the theoretical probability.
Sure events, impossible events and the range of probability
Two special events mark the ends of the probability scale. An event that is certain to occur is called a sure event or certain event. Its favourable outcomes are all the outcomes, so n(E) = n(S) and P(E) = 1. Getting a number less than 7 when a die is thrown is a sure event: every one of 1, 2, 3, 4, 5, 6 is less than 7. Drawing a ball from a bag that contains only red balls and getting a red ball is a sure event.
An event that cannot possibly occur is called an impossible event. It has no favourable outcome, n(E) = 0, and P(E) = 0. Getting the number 8 on a die, drawing a blue ball from a bag containing only red and white balls, or getting two heads when a single coin is tossed once, are impossible events.
Every other event lies strictly between these two: 0 < P(E) < 1. The nearer the probability is to 1, the more likely the event; the nearer to 0, the less likely. A probability of 1/2 means the event is as likely to happen as not. Thus statements such as 'the probability of rain is 1.2' or 'the probability of winning is −0.3' are meaningless. Examination questions often ask 'which of the following cannot be the probability of an event?' with choices such as 2/3, −1.5, 15 per cent, 0.7; the answer is −1.5 because probability is never negative, and any number greater than 1, such as 1.01 or 105 per cent, is equally impossible.
The sum of the probabilities of all the elementary events of an experiment is 1. For a die, P(1) + P(2) + P(3) + P(4) + P(5) + P(6) = 6 × 1/6 = 1. For two coins, P(HH) + P(HT) + P(TH) + P(TT) = 4 × 1/4 = 1. More generally, if the sample space is split into events that do not overlap and together cover every outcome, their probabilities add up to 1. This gives a way to find one unknown probability when the others are known.
A worked check: a bag has some red balls and some blue balls; if P(red) = 0.35, then P(blue) must be 0.65 because red and blue exhaust all cases. If a third colour were present, P(red) + P(blue) would be less than 1, and the remainder would be P(third colour).
Students sometimes confuse an impossible event with an event of very small probability. Winning a lottery with ten lakh tickets has probability 1/1000000, which is tiny but not zero; somebody does win. Drawing a 7 from a die is truly impossible. Likewise a sure event is different from a very likely one: the sun rising tomorrow is treated as certain in everyday speech, but in this chapter P(E) = 1 means that every single outcome of the sample space is favourable. Another common question asks for the probability of an event 'which is certain to happen' or of 'an event that can never happen' when a ball is drawn from a bag with only green balls: P(green) = 1 and P(red) = 0. Whenever the answer to a problem comes out as 0 or 1, the student should be able to say in words why the event is impossible or certain; and if the answer is negative or larger than 1, an arithmetic error has certainly been made and the working must be checked.
- Which of these cannot be the probability of an event: (a) 2/3, (b) −1.5, (c) 15 per cent, (d) 0.7? Answer: (b), since a probability can never be negative.
- A die is thrown. P(number less than 7) = 6/6 = 1, a sure event. P(number 0) = 0/6 = 0, an impossible event.
- In a bag with red, green and yellow balls, P(red) = 0.3 and P(green) = 0.45. Then P(yellow) = 1 − 0.3 − 0.45 = 0.25.
- A card is drawn from a pack of 52 playing cards. P(the card is either red or black) = 52/52 = 1.
- P(sure event) = 1; P(impossible event) = 0.
- 0 ≤ P(E) ≤ 1 for every event E; a negative number or a number above 1 can never be a probability.
- Sum of probabilities of all elementary events of an experiment = 1.
Complementary events
For any event E, the event 'E does not occur' is called the complement of E, written as Ē or E′ or 'not E'. If E is 'getting an even number' on a die, then Ē is 'getting an odd number'. If E is 'drawing a red ball', Ē is 'drawing a ball which is not red'. The outcomes favourable to Ē are exactly the outcomes of S that are not in E, so n(Ē) = n(S) − n(E).
Dividing by n(S) gives P(Ē) = 1 − n(E)/n(S) = 1 − P(E). Hence
P(E) + P(Ē) = 1, or P(not E) = 1 − P(E).
Two events E and Ē are called complementary events. Exactly one of them occurs in every trial. The pair is a special case of the rule that probabilities of events that together cover the whole sample space without overlapping add to 1.
This rule saves a great deal of counting. Suppose two dice are thrown and we want the probability that the two numbers are different. Counting pairs with different numbers directly means listing 30 pairs; but the complement, 'both numbers the same', has only 6 outcomes (1,1), (2,2), …, (6,6), so P(same) = 6/36 = 1/6 and P(different) = 1 − 1/6 = 5/6. Whenever the phrase 'at least one' appears, the complement 'none' is usually easier: for three coins, P(at least one head) = 1 − P(no head) = 1 − P(TTT) = 1 − 1/8 = 7/8.
Typical examination questions. (i) The probability that it will rain tomorrow is 0.85; the probability that it will not rain is 1 − 0.85 = 0.15. (ii) If P(E) = 0.05, then P(not E) = 0.95. (iii) A bag has lemon-flavoured candies only; the probability of drawing an orange candy is 0 and of a lemon candy is 1. (iv) Two students Sangeeta and Reshma play a game; the probability of Sangeeta winning is 0.62; since one of them must win and there is no draw, the probability of Reshma winning is 0.38.
Care is needed to describe the complement exactly. The complement of 'at least two heads' in three coins is 'at most one head', not 'no head'. The complement of 'a number greater than 4' on a die is 'a number less than or equal to 4', which includes 4. Writing both sets out in full avoids errors.
- P(E) = 0.62 for Sangeeta winning a game of badminton; there is no tie. P(Reshma wins) = 1 − 0.62 = 0.38.
- Two dice are thrown. P(both show the same number) = 6/36 = 1/6, so P(the numbers are different) = 1 − 1/6 = 5/6.
- Three coins are tossed. P(at least one tail) = 1 − P(HHH) = 1 − 1/8 = 7/8.
- A card is drawn from a pack. P(not an ace) = 1 − P(ace) = 1 − 4/52 = 48/52 = 12/13.
- P(E) + P(Ē) = 1, so P(Ē) = 1 − P(E).
- n(Ē) = n(S) − n(E).
- P(at least one) = 1 − P(none).
Problems on tossing coins
Coin problems are the simplest and are used to fix the method. A fair coin has two equally likely outcomes, H and T. For one coin, P(H) = P(T) = 1/2.
Two coins tossed together (or one coin tossed twice) give the sample space {HH, HT, TH, TT} with n(S) = 4. Then P(two heads) = P(HH) = 1/4; P(exactly one head) = P({HT, TH}) = 2/4 = 1/2; P(at least one head) = P({HH, HT, TH}) = 3/4; P(no head) = P(TT) = 1/4; P(at most one head) = P({HT, TH, TT}) = 3/4. The typical mistake is to treat 'one head and one tail' as a single outcome and answer 1/3; the two coins are distinct and HT and TH are different outcomes.
Three coins tossed together give 8 outcomes: HHH, HHT, HTH, THH, HTT, THT, TTH, TTT. Then P(three heads) = 1/8; P(exactly two heads) = P({HHT, HTH, THH}) = 3/8; P(exactly one head) = 3/8; P(no head) = 1/8; P(at least two heads) = 4/8 = 1/2; P(at least one head) = 7/8; P(all the same face) = P({HHH, TTT}) = 2/8 = 1/4.
A well-known problem: Hanif wins a game if all the tosses of a coin give the same result, that is three heads or three tails, and loses otherwise. The probability that he loses is 1 − 2/8 = 6/8 = 3/4.
Why the toss is fair. When a cricket match starts, the captains toss a coin because head and tail are equally likely, so neither team has an advantage. If instead a die were thrown and one captain given the numbers 1 and 2 and the other 3, 4, 5, 6, the second captain would win with probability 4/6, which is unfair. Also note that a coin's past tosses do not influence its next toss; ten heads in a row do not make a tail 'due'.
A coin tossed n times has 2ⁿ outcomes. Writing them in a systematic order, for instance by treating H as 0 and T as 1 and counting in binary, ensures that none is missed. For problems asking for 'the same result on all tosses' there are always exactly two favourable outcomes, so the probability is 2/2ⁿ = 1/2ⁿ⁻¹.
- Two coins are tossed simultaneously. P(at least one tail) = P({HT, TH, TT}) = 3/4.
- Three coins are tossed. P(exactly two tails) = P({HTT, THT, TTH}) = 3/8; P(at least two tails) = P({HTT, THT, TTH, TTT}) = 4/8 = 1/2.
- A coin is tossed three times. Hanif wins if all three tosses show the same face. P(he wins) = 2/8 = 1/4; P(he loses) = 3/4.
- A coin is tossed four times. n(S) = 16. P(all heads) = 1/16; P(at least one tail) = 15/16.
- One coin: S = {H, T}; two coins: {HH, HT, TH, TT}; three coins: 8 outcomes.
- n coins (or n tosses): n(S) = 2ⁿ.
- P(same face on all n tosses) = 2/2ⁿ.
Problems on throwing dice
A die is a cube with faces numbered 1 to 6. A fair or unbiased die has all six outcomes equally likely, so each has probability 1/6.
One die. Events are described by properties of the number: P(even) = 3/6 = 1/2; P(prime) = P({2, 3, 5}) = 1/2; P(multiple of 3) = P({3, 6}) = 1/3; P(number greater than 4) = P({5, 6}) = 1/3; P(number between 2 and 6) = P({3, 4, 5}) = 1/2; P(perfect square) = P({1, 4}) = 1/3; P(a number less than 1) = 0.
Two dice thrown together, or one die thrown twice, give 36 equally likely ordered pairs (a, b), where a is the number on the first die and b on the second. The best way to handle these problems is to draw a 6 × 6 table. The most common question concerns the sum of the two numbers. The possible sums are 2 to 12, and their favourable counts are: sum 2: 1, sum 3: 2, sum 4: 3, sum 5: 4, sum 6: 5, sum 7: 6, sum 8: 5, sum 9: 4, sum 10: 3, sum 11: 2, sum 12: 1. These add to 36. So P(sum 7) = 6/36 = 1/6 is the largest, and P(sum 2) = P(sum 12) = 1/36 the smallest. A student who says 'there are 11 possible sums, so each has probability 1/11' has made the classic error: the sums are not equally likely.
Other two-dice events: P(doublet, both numbers equal) = 6/36 = 1/6; P(sum is at least 10) = P({(4,6), (5,5), (6,4), (5,6), (6,5), (6,6)}) = 6/36 = 1/6; P(sum ≤ 4) = (1 + 2 + 3)/36 = 6/36 = 1/6; P(5 does not appear on either die) = 5 × 5/36 = 25/36, so P(5 appears at least once) = 11/36; P(5 appears on exactly one die) = 10/36 = 5/18; P(product is 12) = P({(2,6), (3,4), (4,3), (6,2)}) = 4/36 = 1/9; P(the first number is greater than the second) = 15/36 = 5/12.
A die may also carry letters or symbols instead of numbers. If the faces show A, B, C, D, E and A, then P(A) = 2/6 = 1/3 and P(D) = 1/6. Whatever is written, the six faces remain the six equally likely outcomes.
Finally, an odd-shaped object such as a matchbox or a drawing pin thrown on the floor does not have equally likely outcomes; its probabilities must be found experimentally.
- A die is thrown once. P(prime) = 3/6 = 1/2; P(number between 2 and 6) = 3/6 = 1/2; P(odd) = 1/2.
- Two dice are thrown. P(sum 8) = P({(2,6), (3,5), (4,4), (5,3), (6,2)}) = 5/36; P(sum 13) = 0; P(sum ≤ 12) = 1.
- Two dice are thrown. P(5 will not come up on either die) = 25/36; P(5 comes up at least once) = 11/36.
- Two dice are thrown. P(same number on both) = 6/36 = 1/6; P(different numbers) = 5/6; P(total is a multiple of 5) = P(sum 5 or 10) = (4 + 3)/36 = 7/36.
- One die: n(S) = 6. Two dice: n(S) = 36.
- Number of ways of getting a sum s with two dice: 1, 2, 3, 4, 5, 6, 5, 4, 3, 2, 1 for s = 2, 3, …, 12.
- P(a particular number appears on neither of two dice) = 25/36; on at least one = 11/36.
Problems on playing cards
A standard pack, or deck, of playing cards has 52 cards. They are divided into four suits of 13 cards each: spades (♠) and clubs (♣), which are black, and hearts (♥) and diamonds (♦), which are red. So there are 26 black cards and 26 red cards. Each suit has the cards ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen and king. The jack, queen and king are called face cards (or court cards or picture cards); there are 3 per suit, hence 12 in all. Sometimes the ace is grouped with them as an 'honour card', but in this chapter face cards means only jack, queen and king. There are 4 aces, 4 kings, 4 queens and so on, one of each suit. A pack normally has no jokers unless the problem says so.
When a card is drawn at random from a well-shuffled pack, n(S) = 52 and the outcomes are equally likely. Then P(a king) = 4/52 = 1/13; P(a red card) = 26/52 = 1/2; P(a spade) = 13/52 = 1/4; P(a face card) = 12/52 = 3/13; P(a red face card) = 6/52 = 3/26; P(the king of hearts) = 1/52; P(a black king) = 2/52 = 1/26; P(a jack of clubs or a queen of diamonds) = 2/52 = 1/26; P(neither a king nor a queen) = 1 − 8/52 = 44/52 = 11/13; P(a card that is a 10 or a spade) = (13 + 3)/52 = 16/52 = 4/13, because the 10 of spades is already counted among the spades and must not be counted twice.
Problems sometimes remove cards before drawing. If the king, queen and jack of clubs are removed and then a card is drawn, n(S) = 49; P(a heart) = 13/49; P(a king) = 3/49; P(a club) = 10/49. If the five cards ten, jack, queen, king and ace of diamonds are set aside and one card is drawn from the remaining 47, P(a queen) = 3/47. If the queen is then set aside too and a second card drawn from 46, P(an ace) = 3/46 and P(a queen) = 2/46 = 1/23. Always recompute the total after every removal.
Small sets of cards are also used. Five cards, the ten, jack, queen, king and ace of diamonds, are shuffled face down and one is picked; P(a queen) = 1/5. If the queen is put aside and another card picked, P(an ace) = 1/4 and P(a queen) = 0. Or cards numbered 2 to 101 are placed in a box: n(S) = 100, P(an even number) = 50/100 = 1/2, P(a number which is a perfect square) = P({4, 9, 16, 25, 36, 49, 64, 81, 100}) = 9/100, P(a prime number less than 20) = P({2, 3, 5, 7, 11, 13, 17, 19}) = 8/100 = 2/25.
- One card is drawn from a well-shuffled pack. P(a king of red colour) = 2/52 = 1/26; P(a face card) = 12/52 = 3/13; P(the jack of hearts) = 1/52; P(a spade) = 13/52 = 1/4; P(the queen of diamonds) = 1/52.
- One card is drawn. P(neither an ace nor a king) = 1 − 8/52 = 44/52 = 11/13.
- The king, queen and jack of clubs are removed and a card is drawn from the rest. P(a heart) = 13/49; P(a king) = 3/49; P(a club) = 10/49; P(the 10 of hearts) = 1/49.
- Five cards (10, J, Q, K, A of diamonds) are shuffled. P(queen) = 1/5. The queen is removed; from the remaining four, P(ace) = 1/4 and P(queen) = 0.
- A pack: 52 cards = 4 suits × 13 cards; 26 red (hearts, diamonds), 26 black (spades, clubs).
- Face cards = J, Q, K of each suit = 12; aces = 4; cards of any one denomination = 4.
- P(king) = 4/52 = 1/13; P(red card) = 1/2; P(one suit) = 1/4; P(face card) = 3/13.
Problems on bags, boxes and selection of persons
A large family of problems concerns drawing one object from a collection: balls or marbles from a bag, bulbs or pens from a box, tickets or discs numbered in a lottery, or choosing one person from a group. Because each object is equally likely to be picked, n(S) is the total number of objects and n(E) is the number having the required property.
Bags of balls. A bag has 3 red and 5 black balls; a ball is drawn at random. P(red) = 3/8, P(not red) = 5/8. A box has 5 red, 8 white and 4 green marbles; P(red) = 5/17, P(white) = 8/17, P(not green) = 13/17.
Finding an unknown number. A bag contains 5 red balls and some blue balls; the probability of drawing a blue ball is double that of a red ball. Let the number of blue balls be x. Then x/(5 + x) = 2 × 5/(5 + x), so x = 10. Again, a box holds 12 balls of which x are black; if 6 more black balls are added, the probability of a black ball doubles: (x + 6)/18 = 2 × x/12, giving 12x + 72 = 36x, 24x = 72, x = 3. Such problems turn the definition into an equation.
Lots and defective items. A lot of 20 bulbs has 4 defective ones. P(a bulb drawn is defective) = 4/20 = 1/5. If the drawn bulb is not defective and is not replaced, P(the next bulb is not defective) = 15/19: both the total and the favourable count fall by one. A lot has 144 ball pens of which 20 are defective; Nuri buys a pen only if it is good. P(she buys) = 124/144 = 31/36; P(she does not buy) = 20/144 = 5/36.
Choosing a person. A group of 3 students has 2 girls and 1 boy; if the class representative is chosen by lot, P(a girl) = 2/3. In a school of 40 students, 20 are in Class 10, 12 in Class 9 and 8 in Class 8; P(the student chosen is not from Class 10) = 20/40 = 1/2.
Numbered tickets. A piggy bank has 100 fifty-paise coins, 50 one-rupee coins, 20 two-rupee coins and 10 five-rupee coins; when turned upside down, one coin falls out. P(fifty-paise coin) = 100/180 = 5/9; P(not a five-rupee coin) = 170/180 = 17/18. A box has cards numbered 1 to 20; P(a multiple of 4) = 5/20 = 1/4. Ninety discs numbered 1 to 90: P(two-digit number) = 81/90 = 9/10; P(perfect square) = 9/90 = 1/10; P(divisible by 5) = 18/90 = 1/5.
In every case, list or count carefully, watch for the word 'not', and check whether the total has changed because of a removal.
- A bag has 3 red and 5 black balls. P(red) = 3/8; P(not red) = 5/8.
- A bag has 5 red balls and some blue balls. If P(blue) = 2 × P(red), the number of blue balls is 10.
- A box has 12 balls, x of them black. When 6 black balls are added, P(black) doubles: (x + 6)/18 = 2x/12, so x = 3.
- A lot of 20 bulbs has 4 defective ones. P(defective) = 1/5. If a good bulb is drawn and kept aside, P(the next is good) = 15/19.
- A jar has 24 marbles, some green and some blue. If P(green) = 2/3, the number of green marbles is 16 and blue marbles is 8.
- P(object of a type) = (number of objects of that type) / (total number of objects).
- Unknown count x: set (favourable in terms of x)/(total in terms of x) = given probability and solve.
- After removing one object without replacement, both numerator and denominator change.
Geometric probability
So far every sample space was a finite set of outcomes that we could count. Sometimes the outcomes are all the points of a line segment, a region of a plane or a solid, and cannot be counted; then we measure instead. If a point is chosen at random in a region of area A, and E is the event that it falls in a part of area a, the geometric probability is P(E) = a/A, the ratio of the favourable area to the total area. Similarly for lengths: if a point is chosen at random on a segment of length L, the probability that it lies in a piece of length l is l/L. The assumption is that every point of the region is equally likely, so equal areas have equal chances.
Musical chairs. In a game of musical chairs the person in charge stops the music at any moment within 2 minutes after starting. What is the probability that the music stops within the first half-minute? Every instant in the 2 minutes (120 seconds) is equally likely. The favourable interval is the first 30 seconds, so P = 30/120 = 1/4.
The dropped helicopter. A missing helicopter is reported to have crashed somewhere in a rectangular region 4.5 km by 9 km, inside which lies a lake 3 km by 2.5 km. The probability that it crashed in the lake is (area of lake)/(area of region) = (3 × 2.5)/(4.5 × 9) = 7.5/40.5 = 5/27.
Circle in a rectangle. A rectangular lawn 3 m by 2 m has a circular flower bed of diameter 1 m in it. A ball is thrown and lands somewhere on the lawn. P(it lands in the flower bed) = π(0.5)² / (3 × 2) = (22/7 × 0.25)/6 = 0.7857/6 ≈ 0.131. A dart thrown at a square board of side 20 cm with a circular target of radius 5 cm has P(hit) = π × 25/400 = 25 × 22/(7 × 400) ≈ 0.196.
Points on a segment. A point is chosen at random on a scale from 0 to 10; P(it lies between 3 and 5) = 2/10 = 1/5.
Geometric probability shares all the properties of ordinary probability: it is between 0 and 1, the whole region has probability 1, and P(not E) = 1 − P(E). Where units are involved, both areas must be in the same unit so that they cancel. Any shape may appear: a triangle inside a rectangle, a smaller square inside a larger, a circular ring, or a shaded part of a figure; the student only needs the area formulas of Class 9 and 10.
- Music in a game of musical chairs stops at a random moment in the first 2 minutes. P(it stops within the first half-minute) = 30/120 = 1/4.
- A helicopter is lost in a region 4.5 km × 9 km containing a lake 3 km × 2.5 km. P(it fell in the lake) = 7.5/40.5 = 5/27.
- A square dartboard of side 20 cm has a circular bull's-eye of radius 5 cm. P(a random hit is on the bull's-eye) = π × 25/400 ≈ 0.196.
- A point is chosen at random inside a circle of radius 6 cm containing a concentric circle of radius 3 cm. P(it lies in the inner circle) = π × 9/(π × 36) = 1/4.
- Geometric probability (area) = (favourable area) / (total area).
- Geometric probability (length) = (favourable length) / (total length).
- Area of circle = πr²; area of rectangle = l × b; area of square = a²; area of triangle = ½ × base × height.
Mixed examination problems and the method of solution
The Telangana SSC examination asks probability questions of one, two and four marks. One-mark items test definitions and the range 0 to 1, for example 'the probability of a sure event is ___' or 'if P(E) = 0.3 then P(not E) = ___'. Two-mark items ask a single computation, such as the probability of a face card. Four-mark items combine two or three parts, often with two dice, three coins or a bag whose numbers must be found. The following solutions illustrate the complete method.
Problem 1. A bag contains 5 red, 4 green and 3 black balls; one is drawn at random. Find the probability that it is (i) green, (ii) not red, (iii) red or black. Solution: n(S) = 12. (i) P(green) = 4/12 = 1/3. (ii) P(not red) = 7/12. (iii) P(red or black) = 8/12 = 2/3. Check: P(green) + P(red or black) = 1/3 + 2/3 = 1.
Problem 2. Two dice are thrown at the same time. Find the probability that the sum is (i) 8, (ii) 13, (iii) less than or equal to 12. Solution: n(S) = 36. (i) Favourable: (2,6), (3,5), (4,4), (5,3), (6,2), so 5/36. (ii) No outcome, so 0. (iii) Every outcome, so 1.
Problem 3. Gopi buys a fish from a shop for his aquarium. The tank has 5 male and 8 female fish and the shopkeeper takes one out at random. P(male fish) = 5/13.
Problem 4. A game of chance consists of spinning an arrow that comes to rest pointing at one of the numbers 1 to 8, all equally likely. P(8) = 1/8; P(odd number) = 4/8 = 1/2; P(number greater than 2) = 6/8 = 3/4; P(number less than 9) = 1.
Problem 5. A child has a die whose six faces show the letters A, B, C, D, E, A. P(A) = 2/6 = 1/3; P(D) = 1/6.
Problem 6. Suppose you drop a die at random on the rectangular region 3 m by 2 m shown in a figure which has a circle of diameter 1 m inside. P(the die lands inside the circle) = π × 0.25/6 = π/24.
Problem 7. A bag has 5 red balls and some blue balls. If P(blue) is double P(red), find the number of blue balls: x/(5 + x) = 10/(5 + x), so x = 10.
Method. (1) Identify the experiment; state n(S). (2) List favourable outcomes; state n(E). (3) Write P(E) = n(E)/n(S) and simplify. (4) For 'not', 'at least', 'neither…nor', consider the complement. (5) Write the answer as a fraction in lowest terms and check 0 ≤ P ≤ 1. Marks are given for the sample space and the listing of favourable outcomes, so show them, even in a two-mark question.
- A bag has 5 red, 4 green and 3 black balls. P(green) = 1/3; P(not red) = 7/12; P(red or black) = 2/3.
- An arrow on a spinner points to one of the numbers 1 to 8. P(8) = 1/8; P(odd) = 1/2; P(number > 2) = 3/4; P(number < 9) = 1.
- A die has faces A, B, C, D, E, A. P(A) = 1/3; P(D) = 1/6.
- A tank has 5 male and 8 female fish; one is netted at random. P(male) = 5/13.
- P(E) = n(E)/n(S); P(Ē) = 1 − P(E); 0 ≤ P(E) ≤ 1.
- Working steps: sample space → favourable outcomes → divide → simplify → check.
Key Concepts
- Random experiment
- An action with more than one possible result whose outcome cannot be predicted in advance, though all possible outcomes are known.
- Outcome
- A single possible result of a random experiment, such as a head when a coin is tossed.
- Sample space
- The set S of all possible outcomes of a random experiment; for a die it is {1, 2, 3, 4, 5, 6}.
- Event
- Any collection (subset) of outcomes of the sample space, such as 'an even number' = {2, 4, 6}.
- Elementary event
- An event consisting of exactly one outcome of the experiment.
- Compound event
- An event consisting of more than one outcome of the experiment.
- Equally likely outcomes
- Outcomes for which there is no reason to expect any one in preference to the others, as with a fair coin or an unbiased die.
- Favourable outcomes
- The outcomes of the sample space that belong to the event under consideration.
- Theoretical (classical) probability
- P(E) = number of outcomes favourable to E divided by the total number of equally likely outcomes.
- Experimental (empirical) probability
- The ratio of the number of trials in which an event occurred to the total number of trials actually performed.
- Sure event
- An event that is certain to occur, whose probability is 1.
- Impossible event
- An event that cannot occur, whose probability is 0.
- Complementary event
- The event 'E does not occur', written Ē, with P(Ē) = 1 − P(E).
- Range of probability
- For every event E, 0 ≤ P(E) ≤ 1; a probability can never be negative or greater than 1.
- Face card
- A jack, queen or king; a pack of 52 cards has 12 face cards, 3 in each suit.
- Suit
- One of the four groups of 13 cards in a pack: spades, clubs (black), hearts, diamonds (red).
- Doublet
- An outcome of two dice in which both show the same number; there are 6 doublets among 36 outcomes.
- Geometric probability
- The probability that a randomly chosen point falls in a region, equal to the favourable area (or length) divided by the total area (or length).
- Trial
- One performance of a random experiment, such as a single throw of a die.
End-of-Chapter Trial Paper & Test Questions
Topic-wise questions to test your understanding of every concept in this chapter.
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Define theoretical probability of an event. Which of the following cannot be the probability of an event: 2/3, −1.5, 15 per cent, 0.7? Give the reason. / किसी घटना की सैद्धांतिक प्रायिकता को परिभाषित कीजिए। निम्नलिखित में से कौन-सी किसी घटना की प्रायिकता नहीं हो सकती: 2/3, −1.5, 15 प्रतिशत, 0.7? कारण दीजिए।
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The theoretical probability of an event E is P(E) = (number of outcomes favourable to E) / (total number of equally likely outcomes of the experiment). Since the favourable outcomes are some of the total outcomes, this ratio always lies between 0 and 1. Of the given numbers, 2/3, 15 per cent (= 0.15) and 0.7 all lie between 0 and 1, but −1.5 is negative. Therefore −1.5 cannot be the probability of any event. / किसी घटना E की सैद्धांतिक प्रायिकता P(E) = (E के अनुकूल परिणामों की संख्या) / (प्रयोग के समप्रायिक परिणामों की कुल संख्या) होती है। चूँकि अनुकूल परिणाम कुल परिणामों का ही एक भाग होते हैं, यह अनुपात सदा 0 और 1 के बीच रहता है। दिए गए संख्याओं में 2/3, 15 प्रतिशत (= 0.15) और 0.7 सभी 0 और 1 के बीच हैं, परंतु −1.5 ऋणात्मक है। अतः −1.5 किसी भी घटना की प्रायिकता नहीं हो सकती।
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A die is thrown once. Find the probability of getting (i) a prime number, (ii) a number lying between 2 and 6, (iii) an odd number. / एक पासा एक बार फेंका जाता है। प्रायिकता ज्ञात कीजिए कि (i) एक अभाज्य संख्या, (ii) 2 और 6 के बीच की कोई संख्या, (iii) एक विषम संख्या प्राप्त हो।
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The sample space is {1, 2, 3, 4, 5, 6}, so n(S) = 6. (i) Prime numbers on the die are 2, 3, 5; n(E) = 3; P = 3/6 = 1/2. (ii) Numbers strictly between 2 and 6 are 3, 4, 5; P = 3/6 = 1/2. (iii) Odd numbers are 1, 3, 5; P = 3/6 = 1/2. / प्रतिदर्श समष्टि {1, 2, 3, 4, 5, 6} है, अतः n(S) = 6। (i) पासे पर अभाज्य संख्याएँ 2, 3, 5 हैं; n(E) = 3; P = 3/6 = 1/2। (ii) 2 और 6 के बीच की संख्याएँ 3, 4, 5 हैं; P = 3/6 = 1/2। (iii) विषम संख्याएँ 1, 3, 5 हैं; P = 3/6 = 1/2।
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One card is drawn from a well-shuffled pack of 52 cards. Find the probability of getting (i) a king of red colour, (ii) a face card, (iii) the jack of hearts, (iv) a spade. / 52 पत्तों की अच्छी तरह फेंटी गई गड्डी में से एक पत्ता निकाला जाता है। प्रायिकता ज्ञात कीजिए कि वह (i) लाल रंग का बादशाह, (ii) एक तस्वीर वाला पत्ता, (iii) पान का गुलाम, (iv) हुकुम का पत्ता हो।
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n(S) = 52. (i) There are two red kings (hearts and diamonds), so P = 2/52 = 1/26. (ii) Face cards are the jacks, queens and kings of four suits, 12 in all, so P = 12/52 = 3/13. (iii) There is only one jack of hearts, so P = 1/52. (iv) There are 13 spades, so P = 13/52 = 1/4. / n(S) = 52। (i) लाल बादशाह दो हैं (पान और ईंट), अतः P = 2/52 = 1/26। (ii) तस्वीर वाले पत्ते चारों रंगों के गुलाम, बेगम और बादशाह, कुल 12 हैं, अतः P = 12/52 = 3/13। (iii) पान का गुलाम केवल एक है, अतः P = 1/52। (iv) हुकुम के 13 पत्ते हैं, अतः P = 13/52 = 1/4।
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Two dice are thrown at the same time. Find the probability that the sum of the two numbers on the dice is (i) 8, (ii) 13, (iii) less than or equal to 12. / दो पासे एक साथ फेंके जाते हैं। प्रायिकता ज्ञात कीजिए कि दोनों पासों पर आई संख्याओं का योग (i) 8, (ii) 13, (iii) 12 या उससे कम हो।
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Two dice give 6 × 6 = 36 equally likely outcomes. (i) The pairs with sum 8 are (2,6), (3,5), (4,4), (5,3), (6,2), which are 5 outcomes, so P = 5/36. (ii) The largest possible sum is 6 + 6 = 12, so no outcome gives 13; P = 0/36 = 0, an impossible event. (iii) Every outcome has a sum of at most 12, so P = 36/36 = 1, a sure event. / दो पासों से 6 × 6 = 36 समप्रायिक परिणाम मिलते हैं। (i) योग 8 वाले युग्म (2,6), (3,5), (4,4), (5,3), (6,2) हैं, अर्थात 5 परिणाम, अतः P = 5/36। (ii) अधिकतम संभव योग 6 + 6 = 12 है, अतः 13 कोई परिणाम नहीं देता; P = 0/36 = 0, यह एक असंभव घटना है। (iii) प्रत्येक परिणाम का योग अधिकतम 12 है, अतः P = 36/36 = 1, यह एक निश्चित घटना है।
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A bag contains 5 red balls and some blue balls. If the probability of drawing a blue ball is double that of a red ball, find the number of blue balls in the bag. / एक थैले में 5 लाल गेंदें और कुछ नीली गेंदें हैं। यदि नीली गेंद निकालने की प्रायिकता लाल गेंद निकालने की प्रायिकता की दोगुनी है, तो थैले में नीली गेंदों की संख्या ज्ञात कीजिए।
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Let the number of blue balls be x. Then the total number of balls is 5 + x. P(red) = 5/(5 + x) and P(blue) = x/(5 + x). Given P(blue) = 2 × P(red), so x/(5 + x) = 10/(5 + x), which gives x = 10. Hence there are 10 blue balls. Check: P(red) = 5/15 = 1/3 and P(blue) = 10/15 = 2/3, which is double. / मान लीजिए नीली गेंदों की संख्या x है। तब गेंदों की कुल संख्या 5 + x है। P(लाल) = 5/(5 + x) और P(नीली) = x/(5 + x)। दिया है P(नीली) = 2 × P(लाल), अतः x/(5 + x) = 10/(5 + x), जिससे x = 10। अतः 10 नीली गेंदें हैं। जाँच: P(लाल) = 5/15 = 1/3 और P(नीली) = 10/15 = 2/3, जो दोगुनी है।
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A lot of 20 bulbs contains 4 defective ones. One bulb is drawn at random from the lot. What is the probability that this bulb is defective? Suppose the bulb drawn is not defective and is not replaced; now one bulb is drawn at random from the rest. What is the probability that this bulb is not defective? / 20 बल्बों के एक ढेर में 4 बल्ब खराब हैं। ढेर में से एक बल्ब यादृच्छिक रूप से निकाला जाता है। इस बल्ब के खराब होने की प्रायिकता क्या है? मान लीजिए निकाला गया बल्ब खराब नहीं है और उसे वापस नहीं रखा जाता; अब शेष में से एक बल्ब निकाला जाता है। इस बल्ब के खराब न होने की प्रायिकता क्या है?
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In the first draw n(S) = 20 and the defective bulbs are 4, so P(defective) = 4/20 = 1/5. The bulb drawn is good and is kept aside, so the lot now has 19 bulbs of which 4 are defective and 15 are good. Therefore P(second bulb is not defective) = 15/19. / पहली बार n(S) = 20 और खराब बल्ब 4 हैं, अतः P(खराब) = 4/20 = 1/5। निकाला गया बल्ब अच्छा है और उसे अलग रख दिया गया, अतः ढेर में अब 19 बल्ब हैं जिनमें 4 खराब और 15 अच्छे हैं। इसलिए P(दूसरा बल्ब खराब नहीं) = 15/19।
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Three coins are tossed together. Hanif wins if all the tosses give the same result, that is three heads or three tails, and loses otherwise. Find the probability that Hanif will lose the game. / तीन सिक्के एक साथ उछाले जाते हैं। हनीफ जीतता है यदि सभी उछालों का परिणाम एक जैसा हो, अर्थात तीन चित या तीन पट, अन्यथा हारता है। हनीफ के हारने की प्रायिकता ज्ञात कीजिए।
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The sample space for three coins is {HHH, HHT, HTH, THH, HTT, THT, TTH, TTT}, so n(S) = 8. Hanif wins on HHH and TTT only, so P(win) = 2/8 = 1/4. He loses in the remaining 6 outcomes, so P(lose) = 6/8 = 3/4, which also equals 1 − 1/4. / तीन सिक्कों की प्रतिदर्श समष्टि {HHH, HHT, HTH, THH, HTT, THT, TTH, TTT} है, अतः n(S) = 8। हनीफ केवल HHH और TTT पर जीतता है, अतः P(जीत) = 2/8 = 1/4। शेष 6 परिणामों में वह हारता है, अतः P(हार) = 6/8 = 3/4, जो 1 − 1/4 के बराबर भी है।
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In a game of musical chairs, the person in charge is asked to stop the music at any time within 2 minutes after it starts. What is the probability that the music will stop within the first half-minute after starting? / म्यूज़िकल चेयर के खेल में संगीत शुरू होने के 2 मिनट के भीतर किसी भी समय उसे रोकने को कहा जाता है। प्रायिकता क्या है कि संगीत शुरू होने के पहले आधे मिनट के भीतर रुक जाएगा?
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Here the outcomes are all the instants in the interval of 2 minutes = 120 seconds, and every instant is equally likely, so we use geometric probability with lengths of time. The favourable interval is the first half-minute, that is 30 seconds. P = 30/120 = 1/4. / यहाँ परिणाम 2 मिनट = 120 सेकंड के अंतराल के सभी क्षण हैं, और प्रत्येक क्षण समप्रायिक है, अतः हम समय की लंबाई के साथ ज्यामितीय प्रायिकता का उपयोग करते हैं। अनुकूल अंतराल पहला आधा मिनट अर्थात 30 सेकंड है। P = 30/120 = 1/4।
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A missing helicopter is reported to have crashed somewhere in a rectangular region 4.5 km by 9 km. Inside the region is a lake 3 km by 2.5 km. What is the probability that it crashed inside the lake? / एक लापता हेलीकॉप्टर के 4.5 किमी × 9 किमी के आयताकार क्षेत्र में कहीं गिरने की सूचना है। इस क्षेत्र के अंदर 3 किमी × 2.5 किमी की एक झील है। प्रायिकता क्या है कि वह झील में गिरा?
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Area of the whole region = 4.5 × 9 = 40.5 sq km. Area of the lake = 3 × 2.5 = 7.5 sq km. Since every point of the region is equally likely, P(crashed in the lake) = 7.5/40.5 = 75/405 = 5/27. / पूरे क्षेत्र का क्षेत्रफल = 4.5 × 9 = 40.5 वर्ग किमी। झील का क्षेत्रफल = 3 × 2.5 = 7.5 वर्ग किमी। चूँकि क्षेत्र का प्रत्येक बिंदु समप्रायिक है, P(झील में गिरा) = 7.5/40.5 = 75/405 = 5/27।
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Explain the difference between experimental probability and theoretical probability with an example. / प्रायोगिक प्रायिकता और सैद्धांतिक प्रायिकता के बीच अंतर उदाहरण सहित समझाइए।
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Theoretical probability is found by reasoning without doing the experiment: assuming the outcomes are equally likely, P(E) = favourable outcomes / total outcomes. For a fair coin, P(head) = 1/2. Experimental probability is found by actually repeating the experiment: P(E) = number of trials in which E occurred / total number of trials. If a coin is tossed 100 times and shows head 46 times, its experimental probability of head is 46/100 = 0.46. Experimental probability varies from one set of trials to another, but as the number of trials becomes very large it comes closer and closer to the theoretical value. / सैद्धांतिक प्रायिकता प्रयोग किए बिना तर्क से निकाली जाती है: परिणामों को समप्रायिक मानकर P(E) = अनुकूल परिणाम / कुल परिणाम। एक न्यायसंगत सिक्के के लिए P(चित) = 1/2। प्रायोगिक प्रायिकता वास्तव में प्रयोग को दोहराकर निकाली जाती है: P(E) = जितनी बार E घटित हुई / कुल प्रयासों की संख्या। यदि एक सिक्का 100 बार उछाला जाए और 46 बार चित आए, तो चित की प्रायोगिक प्रायिकता 46/100 = 0.46 है। प्रायोगिक प्रायिकता प्रयासों के अलग-अलग समूहों में बदलती रहती है, परंतु प्रयासों की संख्या बहुत बड़ी होने पर यह सैद्धांतिक मान के निकट आती जाती है।
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The king, queen and jack of clubs are removed from a deck of 52 playing cards and then the deck is well shuffled. One card is selected from the remaining cards. Find the probability of getting (i) a heart, (ii) a king, (iii) a club, (iv) the 10 of hearts. / 52 पत्तों की गड्डी में से चिड़ी के बादशाह, बेगम और गुलाम निकाल दिए जाते हैं और फिर गड्डी को अच्छी तरह फेंटा जाता है। शेष पत्तों में से एक पत्ता चुना जाता है। प्रायिकता ज्ञात कीजिए कि वह (i) पान का पत्ता, (ii) बादशाह, (iii) चिड़ी का पत्ता, (iv) पान का दहला हो।
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After removing 3 cards, n(S) = 52 − 3 = 49. (i) All 13 hearts remain, so P(heart) = 13/49. (ii) The king of clubs is removed, leaving 3 kings, so P(king) = 3/49. (iii) Clubs left are 13 − 3 = 10, so P(club) = 10/49. (iv) There is one 10 of hearts, so P = 1/49. / 3 पत्ते निकालने के बाद n(S) = 52 − 3 = 49। (i) पान के सभी 13 पत्ते शेष हैं, अतः P(पान) = 13/49। (ii) चिड़ी का बादशाह हटा दिया गया, 3 बादशाह बचे, अतः P(बादशाह) = 3/49। (iii) चिड़ी के शेष पत्ते 13 − 3 = 10 हैं, अतः P(चिड़ी) = 10/49। (iv) पान का दहला एक है, अतः P = 1/49।
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A box contains 12 balls out of which x are black. If one ball is drawn at random, what is the probability that it is black? If 6 more black balls are put in the box, the probability of drawing a black ball becomes double of what it was before. Find x. / एक डिब्बे में 12 गेंदें हैं जिनमें x काली हैं। यदि एक गेंद यादृच्छिक रूप से निकाली जाए, तो उसके काली होने की प्रायिकता क्या है? यदि डिब्बे में 6 और काली गेंदें डाल दी जाएँ, तो काली गेंद निकालने की प्रायिकता पहले की दोगुनी हो जाती है। x ज्ञात कीजिए।
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Initially P(black) = x/12. After adding 6 black balls, there are x + 6 black balls among 18, so P(black) = (x + 6)/18. Given (x + 6)/18 = 2 × x/12 = x/6. Cross-multiplying, 6(x + 6) = 18x, so 6x + 36 = 18x, 12x = 36, x = 3. Thus there were 3 black balls and the original probability was 3/12 = 1/4; after adding, it is 9/18 = 1/2, which is indeed double. / प्रारंभ में P(काली) = x/12। 6 काली गेंदें डालने पर 18 में से x + 6 काली गेंदें हैं, अतः P(काली) = (x + 6)/18। दिया है (x + 6)/18 = 2 × x/12 = x/6। वज्र-गुणन से 6(x + 6) = 18x, अतः 6x + 36 = 18x, 12x = 36, x = 3। अतः 3 काली गेंदें थीं और मूल प्रायिकता 3/12 = 1/4 थी; डालने के बाद यह 9/18 = 1/2 है, जो वास्तव में दोगुनी है।
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