Overview
This unit introduces light, shadows and reflections at a level suited to Class 6 students. It explains what light is, how it travels, and how objects produce shadows and reflections. Students learn about sources of light, transparent, translucent and opaque materials, and the behaviour of light when it meets different surfaces. Practical ideas such as forming shadows, making simple periscopes, and using mirrors are included so learners can observe classroom demonstrations. Understanding light helps students explain everyday events like seeing objects, why shadows change size, and how mirrors form images. The unit also introduces basic terms — ray, beam, reflection, incidence and reflection angles — and simple rules for plane mirrors. These foundational ideas prepare students for later topics in optics and technology such as lenses, cameras and human vision. The unit matters because it develops observational skills, encourages scientific thinking through experiments, and links science to daily life: lights, cars, windows, and mirrors all use these principles. Activities are inexpensive, safe and suitable for home or school, making the unit practical and engaging.
Learning Objectives
- Identify and list common sources of light and explain the difference between natural and artificial sources.
- Describe how light travels in straight lines and use rays to represent its path.
- Classify materials as transparent, translucent or opaque based on how they transmit light.
- Explain how shadows are formed and predict changes in shadow size and position.
- Define reflection and describe how plane mirrors form images.
- Carry out simple experiments to observe light behavior and record results using drawings and short explanations.
- Apply the law of reflection for plane mirrors in simple situations.
- Differentiate between regular and diffused reflection and give everyday examples.
Topics in this chapter
14 topics · tap a topic title to jump straight to it.
What is Light?
What is Light?
Light is a form of energy that makes things visible. When light falls on an object, some of it may be absorbed, some may pass through, and some may be reflected so that our eyes can see the object. We do not need to define light in terms of complex physics here; instead we focus on how it helps us see and how it behaves in simple ways. Light is given out by sources. We call the Sun a natural source of light. Lamps, bulbs, torches and candles are artificial sources. Light travels away from a source in straight paths called rays. When many rays together are shown, we call them a beam.
Understanding light begins with observation. We see because light enters our eyes from objects. If there is no light, we cannot see colours or shapes. The speed of light is very fast, so light seems to reach us instantly from nearby sources like a bulb. Some materials let light pass through them easily; others do not. These ideas lead to tests and simple experiments: blocking light with your hand to make a shadow, or comparing how much light passes through different materials.
In everyday life, these ideas explain why we place lamps to light a room, why windows are made of glass to let light in, and why we use mirrors for reflection. This topic sets up the rest of the unit where we study shadows and mirrors in more detail.
- Look outside on a sunny day: the Sun is a natural source of light; a street lamp at night is an artificial source.
- Shine a torch on paper and on glass: the paper looks bright while most of the torch light passes through the glass.
- Watch a beam of sunlight through a small gap: you should see a straight line of light entering the room.
- Cover a bulb with a dark cloth (carefully, when switched off and cool): you will stop seeing light from that bulb, showing light comes from the bulb itself.
Sources of Light
Sources of Light
Sources of light are objects that produce their own light. Some sources are natural while others are made by humans. The Sun is the biggest natural source for life on Earth. Stars are also natural sources. People make artificial sources for light at night or in dark places: bulbs, fluorescent tubes, LEDs, candles, kerosene lamps and torches. Some objects glow when heated very hot — like the filament in an old bulb or molten metal. Others produce light because of chemical reactions, such as glow sticks. In living things, some animals and plants give out light by chemical processes; this is called bioluminescence. Fireflies are a familiar example.
We can sort sources into two groups: primary and secondary. Primary sources make their own light. Secondary sources do not make light but reflect light from a primary source. For example, the Moon is not a source of light; it reflects sunlight and so appears bright. Similarly, a painted wall becomes visible because it reflects light from a lamp.
Knowing the kinds of sources helps us choose lighting for tasks: bright, cool light for study; softer warm light for comfort. It also explains safety: avoid covering hot bulbs because they can cause fires. Simple classroom checks can show whether an object is a source: cover it (when cold or safe) — if light stops, it was producing the light; if it remains bright because of another nearby lamp, it is reflecting light.
- The Sun gives light and heat: natural primary source.
- A mirror reflecting sunlight is bright but does not produce its own light: a secondary source.
- An LED torch produces light using electricity: an artificial primary source.
- A glowing piece of coal in a hearth emits light because it is hot: temperature-caused light.
How Light Travels: Rays and Beams
How Light Travels: Rays and Beams
Light travels in straight lines. To show this we use the idea of a ray and a beam. A ray is a single straight line of light; a beam is a group of rays. This simple idea helps explain shadows and reflections. When you make a small hole in a cardboard and let sunlight through, the light that comes through travels in straight lines and forms a patch of light on the opposite wall. If light did not travel straight, the pattern would be blurred.
Light beams can be narrow (like from a laser pointer) or wide (like sunlight entering a room). We can draw rays in diagrams to show how light reaches objects and eyes. When the source is small, the rays appear to come from a point source; when it is large, many rays from different parts of the source reach a point and can make a fuzzy shadow.
Using simple experiments you can test straight-line travel: place three pins and look through a cardboard hole so all three line up with the light; if aligned, they are on the same straight ray. This observation is powerful for predicting where light will go and what regions remain lighted or dark. The straight-line model is enough for Class 6; later you learn that light also shows wave and particle properties, but for now straight rays explain many everyday effects.
- Make a small hole in a paper and let sunlight pass — the bright spot on the wall shows straight-line travel.
- Use a torch in a dark room and place three pins: align them so light passes in a straight line to see how rays behave.
- Shine a narrow beam (torch through a tube) to show a straight narrow beam hitting a surface.
- Draw straight arrows from a light bulb to an object to represent rays in a notebook.
Transparent, Translucent and Opaque Materials
Transparent, Translucent and Opaque Materials
Materials are classified by how they allow light to pass through. This classification helps us predict whether we can see objects through them and how they will affect lighting in a room. Transparent materials let almost all the light pass through so objects seen through them appear clear and sharp. Examples include clean glass, clear plastic sheets and clean water. When light passes through these materials, rays continue in nearly the same direction, allowing detailed images to form behind the material.
Translucent materials allow some light to pass but they scatter the rays in different directions. Because of this scattering, objects seen through translucent materials appear blurred and without clear details. Examples are tracing paper, frosted glass and some thin fabrics. Translucent materials are useful when we want to let light into a space while keeping privacy or softening harsh light, such as in lamp covers that give a pleasant glow rather than a glaring spot.
Opaque materials do not let light pass through at all. When light falls on an opaque object, it is either reflected or absorbed, and no light reaches the other side. Examples include metal, wood, stone and thick cardboard. Opaque objects produce shadows because they block the path of light. The amount of light reflected or absorbed varies with colour and texture: dark-coloured opaque objects absorb more light and appear less bright than light-coloured ones.
Some materials change category with thickness and surface finish. A very thin piece of plastic may behave as translucent while a thicker sheet of the same plastic becomes opaque. Likewise, a glass pane may be transparent when clean but become translucent if frosted or covered with oil. To test materials in class, hold each between a torch and a wall and observe the light on the wall: clear image means transparent, diffused glow means translucent, and a dark area means opaque. Understanding these differences is useful for choosing windows, lampshades, packaging and many everyday items.
- Look through a clear glass bottle to see that it is transparent.
- Hold tracing paper over a drawing: you can see but not clearly — translucent.
- Place a book between a torch and wall: no light passes — opaque.
- Compare a thin plastic sheet and a thick plastic sheet to see differences in light transmission.
Formation of Shadows
Formation of Shadows
When light from a source is blocked by an opaque object, the region behind the object receives less or no light; this dark region is called a shadow. Shadows are formed because light travels in straight lines from the source. If rays are blocked by the object, they cannot reach the area behind it. A shadow has two parts: the darker central region called the umbra and the lighter outer region called the penumbra if the source is large. For a small point source, the shadow is sharp and only has an umbra.
Shadow size and shape change with the position and distance of the source and the object. If the object moves closer to the source, its shadow grows larger on a distant screen. If the object moves closer to the screen, the shadow becomes smaller. If the source is moved, the shadow’s position also changes. These predictable changes allow us to explain behaviour of sundials and how the Sun’s position makes long shadows in the morning and evening and short shadows at noon.
Simple experiments help students observe these facts: use a torch as a source, an object, and a screen to study how shadows vary. Note also that translucent objects make faint shadows while transparent objects do not make shadows. Shadows are part of many natural effects and are useful in devices such as solar eclipses and in art for drawing forms and depth.
- Place a toy between a torch and a white paper screen and move the toy closer to the torch: observe the shadow growing larger.
- Use a small bulb (point source) and a coin to make a sharp shadow; then use a larger lamp and note the fuzzy edges (penumbra).
- Observe your shadow outdoors at different times of day: note its length at morning, noon and evening.
- Hold a translucent sheet between torch and screen: observe a faint shadow rather than a dark one.
Changing Size and Position of Shadows
Changing Size and Position of Shadows
The size and position of a shadow depend on three things: the distance between the source and the object, the distance between the object and the screen, and the size of the source. If the object is nearer to the light source, its shadow on a distant screen becomes larger. If the object is closer to the screen, the shadow becomes smaller. When the light source moves, the shadow moves in the opposite direction. These relationships are easy to test with a torch, a small object and a wall.
Another useful observation is about the Sun and a tall building: in the morning when the Sun is low, shadows are long; near noon when the Sun is high, shadows are short because the rays strike more directly. This has practical uses: people check shadows to estimate time in a simple sundial. The size of the source also matters. A very small source like a pinhole gives a definite sharp shadow, while a larger source makes a shadow with fuzzy edges and sometimes a penumbra.
These ideas help in everyday design and planning: placing street lights so that shadows do not hide walkways, positioning lamps for reading without creating distracting shadows, and arranging objects in art to get desired shadow effects. Students can record observations by measuring shadow lengths for fixed object height and creating a simple table to show how shadow length changes with Sun height or source distance.
- Measure the shadow of a metre-stick at different times of the day and note how the length changes.
- With a torch fixed, move a small toy nearer to the torch and record shadow length on a paper screen.
- Place a lamp in different positions above a desk and see how the shadow of your hand changes while writing.
- Compare shadows made by a small bulb and by a wide lampshade to see penumbra formation.
Reflection of Light — Basic Idea
Reflection of Light — Basic Idea
Reflection is the bouncing back of light from a surface. When light strikes an object, three things can happen: it may be absorbed, transmitted (pass through), or reflected. We study reflection because it explains how we see objects that do not produce their own light. When light from a source falls on an object, some of that light is reflected and travels to our eyes; this is what allows sight. The quality of the reflected light depends on the smoothness and material of the surface.
Two broad kinds of reflection are important. Regular (specular) reflection occurs on smooth, shiny surfaces such as a flat mirror or calm water. In regular reflection, parallel incoming rays remain parallel after reflection and form clear images. Diffused reflection happens on rough surfaces like paper, brick walls or cloth. In this case, the incident rays reflect in many different directions, so no clear image is formed but the surface appears bright from many viewing positions. Both types of reflection are useful: mirrors for clear images, and rough surfaces for spreading light in a room.
We can perform simple classroom tests. Direct a narrow beam of light (from a torch) at a polished metal plate or a mirror and observe a single reflected beam where the angle can be measured. Then direct the same beam to a sheet of white paper and notice the light scatters, making a wider patch. These observations show how the smoothness and texture of a surface change the reflected light. Reflection also allows devices like periscopes, mirrors in vehicles and optical instruments to work. Practising ray diagrams for reflection prepares students for the law of reflection, which will give a precise relation between incident and reflected rays for plane mirrors.
- Look at your image in a flat mirror to see regular reflection.
- Notice how light reflections from a shiny metal pot are bright but not clear images: diffused plus curved reflection.
- See the reflection of trees on still water as a clear picture, showing regular reflection.
- Wipe a glass window and observe clearer reflections compared to a dirty glass where reflection is weaker.
Law of Reflection (Plane Mirrors)
Law of Reflection (Plane Mirrors)
The law of reflection states a simple rule for plane mirrors: the angle of incidence equals the angle of reflection. To use this rule we draw a normal line — an imaginary line at right angles to the mirror at the point where the ray meets it. The incident ray comes from the source and strikes the mirror; the reflected ray leaves the mirror. The angle between the incident ray and the normal is the angle of incidence; the angle between the reflected ray and the normal is the angle of reflection. For plane mirrors these two angles are equal.
Using the law of reflection you can predict where the reflected ray will go and where the image of an object will appear. For class demonstrations, draw the normal with a pencil on a paper and use a protractor to measure angles when a ray from a small lamp hits a mirror. You will observe that the two angles are equal each time within experimental error. Remember this law applies well for flat mirrors and makes designing simple instruments possible: periscopes and plane-mirror arrangements in daily life depend on this rule.
It is helpful to practise drawing incident and reflected rays correctly and labelling angles. The law does not tell about image size or orientation yet; for that, combine this law with geometry of the object and distances, which we begin to consider in the next topic.
- Shine a torch beam on a flat mirror on paper; draw the normal and check that measured incidence and reflection angles match.
- Place a small object near a mirror and draw rays from the object to two points on the mirror and extend reflected rays to meet behind the mirror to locate the image.
- Use a protractor on a classroom demonstration to show equal angles for different positions of the torch.
- Arrange two mirrors at right angles and use the law of reflection to predict the direction of a reflected ray.
- Angle of incidence = Angle of reflection
Images in Plane Mirrors
Images in Plane Mirrors
A plane mirror produces an image that appears behind the mirror. This image has three key properties at this level: it is virtual, upright and of the same size as the object. Virtual means the image cannot be caught on a screen — it appears to be behind the mirror because the reflected rays appear to come from that point when extended backward. Upright means the image has the same top and bottom orientation as the object; it is not inverted. Same size means the image distance from the mirror equals the object distance from the mirror, so a person standing 1 metre in front of a mirror sees an image that seems 1 metre behind the mirror.
To find the position of the image, draw at least two incident rays from the top of the object to different points on the mirror and reflect them according to the law of reflection. Extend the reflected rays backward behind the mirror; their intersection shows the top of the image. Repeat with the bottom. Mirrors are used in daily life because they give true-looking images for grooming, safety and decoration.
Plane mirrors produce lateral inversion — left and right appear swapped in the image. This is an everyday observation: raising your right hand appears as the image raising its left hand. The concept of virtual images is important: the image cannot be projected onto a screen placed behind the mirror because there are no real rays there, only extensions.
- Stand in front of a mirror and measure how far away your image seems by comparing object and mirror distances.
- Draw two rays from the top of an arrow to a mirror, reflect them and extend back to find the image of the arrow.
- Use a flat mirror to see that your face is upright and same size in the mirror as compared to reality.
- Observe lateral inversion by waving your right hand and noting the image appears to wave with the opposite side.
Periscopes and Uses of Mirrors
Periscopes and Uses of Mirrors
Mirrors are useful beyond personal grooming. A periscope is a simple instrument that uses two plane mirrors set parallel at 45 degrees to the direction of view. Light from an object enters the top opening, reflects from the top mirror down to the bottom mirror, and then to the viewer’s eye. Using the law of reflection we can see that the periscope lets a person view objects that are not in direct line of sight, for example to see over a wall. Making a basic periscope is a good classroom activity using cardboard and small mirrors.
Mirrors also serve in many safety and household devices: rear-view and side mirrors in vehicles help drivers see behind and to the sides; large mirrors are used in dressing rooms; and angled mirrors in security systems allow observation of blind spots. Curved mirrors are used in torches and car headlights (these are not studied in depth here but are important uses). Mirrors reflect light in predictable directions, so they are essential in optical systems and simple experiments that help us understand reflection better.
When building periscopes or placing mirrors, care should be taken about cleanliness and angle accuracy. Simple classroom demonstrations with periscopes make the law of reflection practical and memorable for students and show real-life applications of mirror rules.
- Make a periscope from a long cardboard box and two small plane mirrors at 45 degrees and test by viewing over a barrier.
- Observe a car’s rear-view mirror while reversing to see how the mirror helps the driver.
- Use two mirrors to produce multiple reflections and note how images repeat.
- Place a small mirror in water to see the reflection of a distant object and understand line-of-sight change.
Regular and Diffused Reflection
Regular and Diffused Reflection
Reflection of light from surfaces happens in two main ways: regular (specular) reflection and diffused (scattered) reflection. Regular reflection is seen on smooth, shiny surfaces where incoming parallel rays reflect as parallel rays. Because the rays remain ordered, a clear image is formed. Examples include a clean plane mirror, polished metal surfaces, or still water. When you look at such a surface, you can see a clear picture of objects that send light to it. Regular reflection is used in mirrors, optical instruments and some decorative surfaces where a clear reflected image is required.
Diffused reflection occurs when the surface is rough at the scale of light rays. The tiny irregularities on the surface reflect incoming rays in many different directions. As a result, parallel rays spread out after reflection, and no clear image is formed. Instead, the surface appears bright from many viewing angles because some reflected rays reach your eyes from each direction. Most everyday objects such as walls, paper, cloth and unpolished wood give diffused reflection. This is helpful: diffused reflection lights a room uniformly and allows us to see objects from many positions.
Understanding the two kinds of reflection explains everyday effects. For example, sunlight reflecting on calm water gives a clear picture, but wind-churned waves scatter the light and the picture is broken. A polished spoon gives a distorted regular reflection because its curved surface redirects rays; a painted wall shows diffused reflection and no image. Simple classroom demonstrations can make the difference clear: shine a narrow beam of light at a mirror and observe a bright dot; shine the same beam at a sheet of paper and observe a spread-out patch. Knowing how surfaces affect reflected light helps in designing lighting, choosing materials for art and safety, and understanding why some surfaces produce glare and others reduce it.
- Shine a laser pointer on a mirror to see a clear reflected dot; shine it on paper to see a spread-out patch.
- Compare reflection from still water (clear image) and from waves (blurred) to see effect of surface smoothness.
- Observe a polished steel spoon producing a clear but curved reflection compared to a painted wall.
- Use a torch and angle it to a glossy tile and then to a piece of cloth to notice difference in reflected light.
Uses of Light, Shadows and Reflection
Uses of Light, Shadows and Reflection
The concepts of light, shadows and reflection are applied widely. In daily life we use light for seeing, reading, and working. Shadows are used in sundials to tell approximate time and in art to give depth and form. Reflection is useful in mirrors for grooming and in vehicles for safety. Optical devices such as periscopes and simple projectors use reflection to transfer images. Architects and interior designers plan windows and lamp positions using knowledge of light transmission and shadows so houses are comfortable and energy efficient.
In technology, reflection guides light in fibre optics and instruments; glass and plastic materials are chosen for transparency to make lenses and windows. Public safety uses reflective clothing and road signs to improve visibility at night. Understanding where light goes also helps reduce glare and design safer lighting for streets and classrooms. Learning these applications makes the science meaningful: students can see why the rules matter and can suggest improvements for their own environment, such as placing study lamps to avoid shadows on written work or using mirrors to bring light into a dim corner.
Class projects that use mirrors, make simple sundials, or study shadow patterns give hands-on experience. These small investigations strengthen observation, recording and reasoning skills and prepare students for more advanced studies in optics later.
- Design a small sundial and record shadow position every hour to tell time approximately.
- Use a mirror to reflect sunlight into a dark corner and note the change in brightness.
- Make reflective strips for a school bag to improve visibility at dusk.
- Arrange a study lamp so that your writing hand does not cast a shadow over your notebook.
Human Eye — Seeing with Light
Human Eye — Seeing with Light
The human eye allows us to see because light enters the eye and forms an image on the retina. At Class 6 we focus on basic parts and function. The eye has a transparent front called the cornea and a lens that helps focus light. The pupil is the dark opening whose size changes to let in more or less light. The retina is a light-sensitive layer that senses the light pattern and sends signals to the brain through the optic nerve. If there is no light, the retina receives no signal and we cannot see.
Eyes can be harmed by very bright light, so we avoid looking directly at the Sun or bright welding arcs. Sunglasses help by reducing the amount of light entering the eye. Eyes also need enough light to read; in dim light it is harder to distinguish letters and this strains the eyes. The eye can focus on nearby and distant objects by changing the shape of the lens — a process helped by tiny muscles. Good lighting, rest and healthy habits help maintain eye health.
Class experiments can show that light is necessary to see: in a dark box with a small hole, blocking light prevents the eye from seeing an object inside without its own source. Understanding the eye links the physics of light to biology and helps students appreciate why optical care and lighting choices matter for school work and safety.
- Observe how pupil size changes in bright and dim light by looking in a mirror.
- Demonstrate that a small candle in a dark room helps you see objects that were previously hidden in the dark.
- Use a pinhole camera model to show how an inverted image forms on a screen — helping to imagine how the eye’s lens focuses light.
- Wear sunglasses and note reduced brightness and glare when outdoors on a sunny day.
Safe Experiments with Light
Safe Experiments with Light
Experiments help students learn, but safety is important. Never look directly at the Sun or at strong bright sources like welding arcs — this can damage the eyes permanently. Even brief direct viewing of very bright light can harm the retina. Instead, use indirect observation methods for the Sun, such as projecting its image through a pinhole or using a safe solar viewer under adult guidance. Avoid pointing any light source at another person’s face and always warn classmates before any flash or bright beam.
Use low-power torches, LED bulbs and cool light sources for classroom work. High-power lamps and hot incandescent bulbs should be handled with care and kept away from paper and cloth. When using candles, place them on a stable, heat-resistant surface, keep long hair and loose clothing tied back, and have an adult present. Keep a small bowl of water nearby while using candles and never leave open flames unattended. For cutting cardboard or mirrors when making periscopes, use child-safe scissors and ask for adult help with sharp instruments or glass.
When handling mirrors and reflective materials, be careful about broken pieces. Always use mirrors with rounded or taped edges if children handle them. If a laser pointer is used, ensure it is low-power and never aim it at people, animals or reflective surfaces that may redirect the beam into eyes. Maintain a tidy workspace with clear paths to avoid tripping and spilling hot items. Record observations in a notebook rather than trying to look too closely into bright lights. Teaching and following these safety rules builds responsible habits that are needed for later practical work in physical sciences and in everyday life.
- Use a cool LED torch for shadow experiments instead of hot incandescent bulbs.
- Make a pinhole camera from a shoebox with adult help and do not use glass lenses without supervision.
- When using candles, place them in a shallow dish and keep water nearby for safety.
- Avoid shining bright lights into classmates’ eyes during a demonstration and warn before any flash.
Key Concepts
- Light
- Energy that makes things visible and travels in straight lines.
- Source of light
- An object that produces its own light, such as the Sun or a lamp.
- Ray
- A straight line in which light travels from its source.
- Beam
- A group of light rays travelling together.
- Transparent
- A material that allows most light to pass through so objects are seen clearly.
- Translucent
- A material that allows some light to pass but scatters it, making objects appear blurred.
- Opaque
- A material that does not allow light to pass through and forms shadows.
- Shadow
- A dark area formed when light is blocked by an opaque object.
- Umbra
- The darkest part of a shadow where all light is blocked.
- Penumbra
- The lighter, partial shadow region around the umbra when the source is large.
- Reflection
- The bouncing back of light from a surface.
- Regular reflection
- Reflection from a smooth surface where parallel rays remain parallel and form clear images.
- Diffused reflection
- Reflection from a rough surface where rays scatter in many directions.
- Plane mirror
- A flat reflective surface that produces virtual, upright images of the same size as the object.
- Angle of incidence
- The angle between the incident ray and the normal to the surface at the point of contact.
- Angle of reflection
- The angle between the reflected ray and the normal; it equals the angle of incidence.
- Virtual image
- An image formed by extending reflected rays behind a mirror; it cannot be caught on a screen.
- Normal
- An imaginary line perpendicular to the mirror at the point where a ray meets the surface.
End-of-Chapter Trial Paper & Test Questions
Topic-wise questions to test your understanding of every concept in this chapter.
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Name two natural and two artificial sources of light. / दो प्राकृतिक और दो कृत्रिम प्रकाश स्रोतों के नाम लिखिए।
Show answer
Natural: Sun and stars. Artificial: electric bulb and torch. / प्राकृतिक: सूर्य और तारे। कृत्रिम: बिजली का बल्ब और टॉर्च।
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What is a shadow? Give two ways to change the size of a shadow. / छाया क्या है? छाया के आकार को बदलने के दो तरीके बताइए।
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A shadow is the dark area formed when light is blocked by an opaque object. Change size by moving the object closer to or farther from the light source, or by changing distance between object and screen. / छाया वह अँधेरा क्षेत्र है जो किसी अपारदर्शी वस्तु द्वारा प्रकाश को रोके जाने पर बनता है। आकार बदलने के लिए वस्तु को प्रकाश स्रोत के पास या दूर ले जाएँ, या वस्तु और स्क्रीन के बीच की दूरी बदलें।
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Explain the difference between transparent and translucent materials with examples. / पारदर्शी और अर्धपारदर्शी वस्तुओं के बीच अंतर उदाहरण के साथ समझाइए।
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Transparent materials let most light pass so you can see clearly through them (example: clear glass). Translucent materials let some light pass but scatter it so objects behind are not clear (example: tracing paper). / पारदर्शी वस्तुएँ अधिकांश प्रकाश पास होने देती हैं इसलिए उनके पार स्पष्ट रूप से देखा जा सकता है (उदाहरण: साफ़ काँच)। अर्धपारदर्शी वस्तुएँ कुछ प्रकाश पास होने देती हैं पर उसे बिखेर देती हैं जिससे पीछे की वस्तु स्पष्ट नहीं दिखती (उदाहरण: ट्रेसींग पेपर)।
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State the law of reflection for a plane mirror. / समतल दर्पण के लिए परावर्तन का नियम बताइए।
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The angle of incidence equals the angle of reflection, measured from the normal. / आगमन कोण समान होता है प्रक्षेपण कोण के, जो नॉर्मल से मापा जाता है।
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A small candle flame is placed in front of a plane mirror. Describe the image seen. / एक छोटी मोमबत्ती की लौ समतल दर्पण के सामने रखी है। दिखाई देने वाली छवि का वर्णन कीजिए।
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The image is virtual, upright and the same size as the candle; it appears behind the mirror at the same distance as the candle is in front. / छवि काल्पनिक (वर्चुअल), सीधी और मोमबत्ती के बराबर आकार की होगी; यह दर्पण के पीछे उसी दूरी पर दिखाई देगी जितनी दूरी पर मोमबत्ती दर्पण के सामने है।
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How does a periscope help a person see over an obstacle? / एक पेरिस्कोप कैसे किसी व्यक्ति को बाधा के ऊपर देखने में मदद करता है?
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A periscope uses two plane mirrors at 45° to reflect light from an object over the obstacle into the viewer’s eye, so the person sees what is otherwise out of direct line of sight. / एक पेरिस्कोप में दो समतल दर्पण 45° पर लगाए जाते हैं जो वस्तु का प्रकाश बाधा के ऊपर से परावर्तित कर दर्शक की आँख तक पहुँचाते हैं, इसलिए व्यक्ति वह देख पाता है जो सीधे दृष्टि में नहीं होता।
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Why do rough surfaces not show clear images, though they reflect light? / खुरदरे सतहें प्रकाश परावर्तित करती हैं फिर भी स्पष्ट छवि क्यों नहीं दिखातीं?
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Rough surfaces scatter incident light rays in many directions (diffused reflection), so reflected rays are not parallel and do not form a clear image. / खुरदरी सतहें आने वाले प्रकाश किरणों को कई दिशाओं में फैलाती हैं (विकृत परावर्तन), इसलिए परावर्तित किरणें समांतर नहीं रहतीं और स्पष्ट छवि नहीं बनती।
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Draw (describe) how to locate the image of the top of an arrow placed in front of a plane mirror using two rays. / समतल दर्पण के सामने रखे तीर के शीर्ष की छवि का स्थान दो किरणों का उपयोग करके (वर्णन में) बताइए।
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Draw two incident rays from the top of the arrow to two different points on the mirror. Reflect each ray using equal angles to the normal and extend reflected rays behind the mirror. Their intersection locates the top of the image behind the mirror. / तीर के शीर्ष से दर्पण के दो अलग कुल बिंदुओं तक दो आगमन किरणें खींचें। प्रत्येक किरण को नॉर्मल के सापेक्ष समान कोण बनाए रखकर परावर्तित कीजिए और परावर्तित किरणों को दर्पण के पीछे बढ़ाइए। इनका प्रतिच्छेदन दर्पण के पीछे छवि के शीर्ष का स्थान बताएगा।
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What safety rules should you follow when doing light experiments in class? / कक्षा में प्रकाश प्रयोग करते समय आपको कौन से सुरक्षा नियमों का पालन करना चाहिए?
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Do not look directly at the Sun or bright lamps; use low-power torches; handle candles with care and adult supervision; avoid pointing bright beams at eyes; keep workspace tidy. / सीधे सूर्य या तीव्र बल्ब की ओर नहीं देखें; कम-शक्ति वाले टॉर्च का उपयोग करें; मोमबत्तियों को संभालते समय सावधानी रखें और वयस्क की निगरानी में रखें; तेज रोशनी आँखों की ओर न करें; कार्यक्षेत्र साफ रखें।
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Explain why the Moon is not a source of light though it appears bright at night. / चंद्रमा प्रकाश का स्रोत क्यों नहीं है, जबकि वह रात में चमकता हुआ दिखाई देता है?
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The Moon appears bright because it reflects sunlight; it does not produce its own light, so it is a secondary source that reflects the Sun’s light. / चंद्रमा सूरज के प्रकाश को परावर्तित करता है इसलिए वह चमकीला दिखाई देता है; वह अपना प्रकाश नहीं बनाता, इसलिए यह एक द्वितीयक स्रोत है जो सूर्य के प्रकाश को परावर्तित करता है।
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A student notices a fuzzy shadow when using a wide lamp. Explain why. / एक छात्र चौड़े लैंप का उपयोग करते समय धुँधली छाया देखता है। बताइए ऐसा क्यों होता है।
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A wide lamp acts like an extended source so some rays from its different parts reach the shadow region causing penumbra; the result is a fuzzy edge rather than a sharp shadow. / चौड़ा लैंप एक विस्तृत स्रोत की तरह काम करता है, इसलिए उसके विभिन्न भागों की कुछ किरणें छाया क्षेत्र तक पहुँचती हैं और पेन्हम्ब्रा बनाती हैं; परिणामस्वरूप तेज किनारे के बजाय धुँधली छाया बनती है।
Related Laws & Principles
Explore allFoundational laws & principles behind this chapter. Each one opens a full page — what it says, why it matters, five practice questions and the mistakes to avoid.