Overview
Chapter: Three Dimensional Geometry (Class 12, NCERT) — Introduction and Importance: This chapter extends coordinate geometry from the plane to three-dimensional space (R^3). It introduces the language and methods to describe points, lines and planes in space using coordinates, direction ratios/cosines, vectors and equations. Understanding 3D geometry develops spatial visualization and algebraic techniques that are essential for higher mathematics, physics and engineering problems (including competitive exams like JEE). Key Themes and Structure: The chapter focuses on representation and mutual relationships of points, straight lines and planes in space: coordinate representation of points, direction ratios and cosines, different forms of equations of a line (vector, parametric and symmetric), equations of planes (point-normal, intercept and general form), and measures such as distances and angles in 3D. It also treats interactions: intersection of lines and planes, skew lines, shortest distance between skew lines, and coplanarity conditions. Determinants and vector methods are used for compact proofs and calculations. What the student will learn (skills and outcomes): Students…
Learning Objectives
- Define position vector, direction cosines and direction ratios of a line in three-dimensional space
- Explain vector and Cartesian forms of the equation of a line and plane
- Derive the symmetric and parametric equations of a line from its direction ratios and a point
- Apply the condition for two lines to be parallel, intersecting or skew and determine their relationship
- Compute the angle between two lines, between a line and a plane, and between two planes using direction cosines or normals
- Find the shortest distance between two skew lines and between parallel lines using vector methods
- Obtain the equation of a plane through three non-collinear points and the equation of a plane given a point and a normal
- Determine the distance of a point from a plane and find the foot of the perpendicular from a point to a plane
Topics in this chapter
10 topics · tap a topic title to jump straight to it.
Coordinates and Position Vector in 3D
Overview: In three-dimensional (3D) space each point is represented by an ordered triple (x, y, z) giving its distances from three mutually perpendicular coordinate axes: x-axis, y-axis and z-axis. The origin O is (0,0,0). The coordinate system divides space into eight regions called octants.
Position vector: The position vector of a point P(x, y, z) is the vector from the origin O to P. It is written as r = OP = xi + yj + zk, where i, j, k are unit vectors along the x-, y-, z-axes respectively. The position vector uniquely identifies the location of the point in vector form.
Vector between two points: If P(x1, y1, z1) and Q(x2, y2, z2) then the vector from P to Q is
PQ = Q - P = (x2 - x1)i + (y2 - y1)j + (z2 - z1)k.
Length (magnitude): The magnitude of the position vector r = xi + yj + zk equals the distance of P from the origin:
|r| = sqrt(x^2 + y^2 + z^2).
Unit vector: The unit vector in the direction of r is
u = r / |r| = (x / |r|) i + (y / |r|) j + (z / |r|) k.
Direction cosines: If α, β, γ are the angles that vector r makes with the x-, y-, z-axes then
cos α = x / |r|, cos β = y / |r|, cos γ = z / |r|,
and cos^2α + cos^2β + cos^2γ = 1.
Midpoint and distance between two points:
Midpoint of P(x1,y1,z1) and Q(x2,y2,z2) is ((x1+x2)/2, (y1+y2)/2, (z1+z2)/2).
Distance PQ = sqrt((x2-x1)^2 + (y2-y1)^2 + (z2-z1)^2).
Projections on coordinate planes: The projection of P(x,y,z) on the xy-, yz-, zx-planes are (x,y,0), (0,y,z), (x,0,z) respectively. These projections help visualize components of the position vector.
Worked numerical examples:
- P(2, -1, 3): position vector r = 2i - j + 3k; |r| = sqrt(2^2 + (-1)^2 + 3^2) = sqrt(14); unit vector u = (1/sqrt(14))(2i - j + 3k).
- P(1,2,3), Q(4,0,-1): PQ = (3, -2, -4); distance = sqrt(3^2 + (-2)^2 + (-4)^2) = sqrt(29); midpoint = (2.5, 1, 1).
Why this matters / uses: Position vectors provide a compact vector description of location, simplify geometry and physics calculations (distances, forces, motion), and are foundational in 3D modelling, robotics, navigation and engineering design.
- Find the position vector and unit vector for P(2, -1, 3). Solution: r = 2i - j + 3k. |r| = sqrt(14). Unit vector = (1/sqrt(14))(2i - j + 3k).
- Find vector PQ, distance and midpoint for P(1,2,3) and Q(4,0,-1). Solution: PQ = (3, -2, -4); distance = sqrt(29); midpoint = (2.5, 1, 1).
- Given point A(a,b,c), direction cosines of OA are cosα = a/√(a^2+b^2+c^2), cosβ = b/√(a^2+b^2+c^2), cosγ = c/√(a^2+b^2+c^2), and cos^2α+cos^2β+cos^2γ = 1.
- Position vector of P(x,y,z): r = xi + yj + zk
- Vector between points P(x1,y1,z1) and Q(x2,y2,z2): PQ = (x2-x1)i + (y2-y1)j + (z2-z1)k
- Magnitude |r| = sqrt(x^2 + y^2 + z^2)
- Unit vector u = r / |r| = (x/|r|)i + (y/|r|)j + (z/|r|)k
- Distance between P and Q: PQ = sqrt((x2-x1)^2 + (y2-y1)^2 + (z2-z1)^2)
- Midpoint of P and Q: ((x1+x2)/2, (y1+y2)/2, (z1+z2)/2)
Direction Ratios and Direction Cosines
Definition — Direction Ratios (DR)
If a straight line (or a vector) in 3‑D has components proportional to (a, b, c), then a, b, c are called its direction ratios. Any non‑zero scalar multiple ka, kb, kc (k ≠ 0) represents the same direction ratios.
Definition — Direction Cosines (DC)
If α, β, γ are the angles made by a line (or a vector) with the positive x, y and z axes respectively, the direction cosines are l = cosα, m = cosβ and n = cosγ. The triple (l, m, n) are the direction cosines and they satisfy l² + m² + n² = 1.
Relation between DR and DC
If (a, b, c) are direction ratios of a line, its direction cosines are
l = a / √(a² + b² + c²),
m = b / √(a² + b² + c²),
n = c / √(a² + b² + c²).
Conversely, direction ratios can be taken as (l, m, n) multiplied by any nonzero constant.
Lines in 3D using direction ratios/cosines
Line through (x1, y1, z1) with direction ratios (a, b, c):
(x − x1)/a = (y − y1)/b = (z − z1)/c (symmetric form).
Parametric form: x = x1 + at, y = y1 + bt, z = z1 + ct.
Angle between two lines
If two lines have direction cosines (l1, m1, n1) and (l2, m2, n2), the cosine of the angle θ between them is
cos θ = l1l2 + m1m2 + n1n2.
If given direction ratios (a1, b1, c1) and (a2, b2, c2), use
cos θ = (a1a2 + b1b2 + c1c2) / (√(a1²+b1²+c1²) · √(a2²+b2²+c2²)).
Perpendicular and parallel conditions
Two lines are perpendicular iff a1a2 + b1b2 + c1c2 = 0 (or l1l2 + m1m2 + n1n2 = 0). They are parallel iff their direction ratios are proportional.
Notes
• Direction cosines are signed; knowing two determines the third up to sign: n = ±√(1 − l² − m²).
• For plane normals: coefficients (A, B, C) of plane Ax + By + Cz + D = 0 are direction ratios of the normal; direction cosines of normal are A/√(A²+B²+C²), etc.
- Example 1 — From direction ratios to direction cosines: Given DRs (2, -3, 6). Compute magnitude = √(2² + (-3)² + 6²) = √(4 + 9 + 36) = √49 = 7. So DCs are (2/7, -3/7, 6/7).
- Example 2 — Angle between two lines: Line1 through points P1(1,0,2) and Q1(3,2,5) ⇒ DR1 = (2,2,3). Line2 through P2(0,1,1) and Q2(1,3,2) ⇒ DR2 = (1,2,1). Compute dot = 2·1 + 2·2 + 3·1 = 2 + 4 + 3 = 9. Norms: |DR1| = √(4+4+9)=√17, |DR2| = √(1+4+1)=√6. So cosθ = 9 / (√17·√6) = 9 / √102 ≈ 0.891. θ ≈ arccos(0.891) ≈ 26.6°.
- Example 3 — Equation of a line: Find equation of line through A(2, -1, 3) and B(5, 2, 7). DR = (3, 3, 4). Symmetric form: (x − 2)/3 = (y + 1)/3 = (z − 3)/4. Parametric: x = 2 + 3t, y = −1 + 3t, z = 3 + 4t.
- Direction cosines l = cosα, m = cosβ, n = cosγ and l² + m² + n² = 1
- From DR (a, b, c) to DC: l = a/√(a²+b²+c²), m = b/√(a²+b²+c²), n = c/√(a²+b²+c²)
- Symmetric form of line through (x1,y1,z1): (x − x1)/a = (y − y1)/b = (z − z1)/c where (a,b,c) are DR
- Angle between two lines with DRs (a1,b1,c1) and (a2,b2,c2): cosθ = (a1a2 + b1b2 + c1c2) / (√(a1²+b1²+c1²) · √(a2²+b2²+c2²))
- Perpendicular condition: a1a2 + b1b2 + c1c2 = 0
- If two DCs l and m known, third: n = ±√(1 − l² − m²)
Vector Algebra in 3D (geometric applications)
Overview. Vector algebra in 3D uses vectors (directed line segments) in three-dimensional space to model positions, directions, magnitudes and relationships between geometric objects. It provides efficient methods to represent lines, planes, angles, distances, areas and volumes using algebraic operations: addition, scalar multiplication, dot product and cross product.
Vectors and position vectors. A vector is represented as v = (v_x, v_y, v_z). The position vector of a point P(x,y,z) from the origin O is r = xi + yj + zk. Operations (addition and scalar multiplication) are coordinate-wise.
Dot product (scalar product). For a = (a_x,a_y,a_z) and b = (b_x,b_y,b_z), a·b = a_x b_x + a_y b_y + a_z b_z = |a||b| cosθ. Use it to find the angle between vectors and projections.
Cross product (vector product). a × b = (a_y b_z − a_z b_y, a_z b_x − a_x b_z, a_x b_y − a_y b_x). The result is perpendicular to both a and b, with magnitude |a × b| = |a||b| sinθ. Its magnitude equals the area of the parallelogram formed by a and b.
Projections. The vector projection of a on b: proj_b(a) = ((a·b)/|b|^2) b. Scalar projection = (a·b)/|b|.
Scalar triple product and coplanarity. a·(b × c) gives the signed volume of the parallelepiped formed by a, b, c. If a·(b × c) = 0, the three vectors are coplanar.
Key geometric applications.
- Equation of a line (vector form): r = a + t b, where a is a point on the line and b is a direction vector.
- Equation of a plane (vector form): (r − r0)·n = 0 or r·n = d, where n is a normal vector to the plane and r0 is a known point.
- Angle between lines/planes: Use dot product of direction vectors / normals: cosθ = (u·v)/(|u||v|).
- Distance from point to line: Distance = |(r_p − a) × b| / |b|, where a is any point on the line and b is its direction vector.
- Distance from point to plane: Distance = |(r_p − r0)·n| / |n|.
- Area of triangle ABC: (1/2)|AB × AC|. Area of parallelogram = |AB × AC|.
- Volume of parallelepiped: |a·(b × c)|.
Solving common problems — quick steps.
- To get line through two points P and Q: direction = Q − P; use r = P + t(Q − P).
- To get plane through point P with two direction vectors u and v: normal n = u × v; plane: (r − P)·n = 0.
- Intersection of two planes: direction = n1 × n2; find a point on both planes (solve two linear equations) then r = p + t(n1 × n2).
- Shortest distance and perpendicular foot: compute projection using dot/cross formulas; for a point to plane, foot = r_p − ((r_p − r0)·n)/|n|^2 · n.
Useful vector identities (helpful for derivations): a × b = −(b × a); a·(b × c) is invariant under cyclic permutations; a × (b × c) = b(a·c) − c(a·b).
Tips for students. Always identify position vectors and direction/normal vectors. Use cross product to get normals or directions perpendicular to two given vectors. Use dot product to get angles and projections. Keep track of magnitudes for distances and areas.
- Resolving forces: In mechanics, a force vector can be decomposed into components along three mutually perpendicular axes to compute net effect on an object (resultant force and equilibrium checks).
- Torque (moment): Torque = r × F, where r is position vector from pivot and F is force. The torque vector indicates rotation axis and magnitude of rotational tendency.
- Navigation and aviation: Heading and wind vectors combine using vector addition to find ground velocity; cross product helps compute perpendicular directions (e.g., lift direction).
- Computer graphics and 3D modelling: Normals (via cross product) are used to compute lighting (shading) and to detect surface orientation for rendering.
- Structural engineering: Area and volume calculations (using cross and triple products) help compute member lengths, cross-section areas and cell volumes for stability analyses.
- Vector components: a = (a_x, a_y, a_z); |a| = sqrt(a_x^2 + a_y^2 + a_z^2)
- Addition/scalar multiplication: a ± b = (a_x ± b_x, a_y ± b_y, a_z ± b_z); k a = (k a_x, k a_y, k a_z)
- Dot product: a·b = a_x b_x + a_y b_y + a_z b_z = |a||b| cosθ
- Angle between vectors: cosθ = (a·b)/(|a||b|)
- Projection: proj_b(a) = ((a·b)/|b|^2) b; scalar projection = (a·b)/|b|
- Cross product: a × b = (a_y b_z − a_z b_y, a_z b_x − a_x b_z, a_x b_y − a_y b_x); |a × b| = |a||b| sinθ
Equation of a Line in 3D
Introduction: In three-dimensional (3D) geometry a straight line is the set of points that extends infinitely in two opposite directions and lies along a fixed direction. A line can be specified by a point it passes through and its direction. There are several equivalent algebraic forms used in Class 12: vector form, parametric form, symmetric (Cartesian) form, and two-plane (intersection) form.
1. Vector form: If a line passes through a fixed point A with position vector a and has direction vector b, any point P on the line has position vector r given by
r = a + λ b, λ ∈ ℝ.
This is compact and useful for vector operations (dot, cross, projection, distances).
2. Parametric form: Writing a = (x1,y1,z1) and b = (l,m,n), the vector equation gives parametric equations
x = x1 + λ l, y = y1 + λ m, z = z1 + λ n.
3. Symmetric (Cartesian) form: If l,m,n are all nonzero, eliminate λ to get
(x - x1)/l = (y - y1)/m = (z - z1)/n.
Special note: if a direction component is zero (say n = 0), then z = z1 and the symmetric form uses the remaining equalities: (x-x1)/l = (y-y1)/m, z = z1.
4. Two-point form: A line through two distinct points A(x1,y1,z1) and B(x2,y2,z2) has direction ratios (x2-x1, y2-y1, z2-z1). Parametric or symmetric forms follow by substituting these as l,m,n.
5. Line as intersection of two planes: The intersection of two non-parallel planes P1: u1 x + v1 y + w1 z + d1 = 0 and P2: u2 x + v2 y + w2 z + d2 = 0 is a straight line. Solve the two plane equations simultaneously to get parametric equations of that line (choose a free parameter or solve for two variables in terms of the third).
Key geometric relations:
- Direction ratios (DRs) of a line: l : m : n. Direction cosines α, β, γ satisfy α² + β² + γ² = 1 and are proportional to l,m,n.
- Angle θ between two lines with direction vectors b1 = (l1,m1,n1) and b2 = (l2,m2,n2): cos θ = (l1 l2 + m1 m2 + n1 n2) / (|b1| |b2|).
- Parallelism: two lines are parallel if their direction vectors are scalar multiples. Perpendicularity: dot product = 0.
Distances (useful in many problems):
- Distance from a point P(x0,y0,z0) to line through A(x1,y1,z1) with direction vector b: distance = |(AP × b)| / |b| where AP = (x0-x1,y0-y1,z0-z1).
- Shortest distance between two skew lines r = a1 + λ b1 and r = a2 + μ b2: distance = |(b1 × b2) · (a2 - a1)| / |b1 × b2|.
Worked idea: To write the equation of the line through points A(1,2,0) and B(4,0,3), take direction vector b = B - A = (3,-2,3). Vector form: r = (1,2,0) + λ(3,-2,3). Parametric: x = 1 + 3λ, y = 2 - 2λ, z = 0 + 3λ. Symmetric: (x-1)/3 = (y-2)/-2 = z/3.
Why this matters / intuitive uses: Representing a straight element in space (beam, sight-line, flight path) in analytic form lets you compute intersections, shortest distances, angles, and projections algebraically.
Tips for solving Class 12 problems:
- Choose a convenient parameter (λ or t). For intersection with a plane substitute parametrics into plane equation to find parameter value(s).
- When two components of the direction vector are zero treat the remaining coordinate as constant (line parallel to an axis).
- Use vector cross product formulas for distances and shortest segments between skew lines.
- Airplane flight path: Model the straight segment of a plane's path as r = r0 + λ v. Useful to compute intersection with restricted airspace (a plane represented by an equation).
- Edge or beam in construction: A beam between two points A and B is the line through A and B; parametric equations help compute closest distance from a point (supports) to the beam.
- Hinge line where two planar sheets meet: The intersection of two plane equations gives the hinge line’s equation—used in design and CAD for fold lines.
- Vector form: r = a + λ b, λ ∈ ℝ
- Parametric: x = x1 + λ l, y = y1 + λ m, z = z1 + λ n
- Symmetric (when l,m,n ≠ 0): (x - x1)/l = (y - y1)/m = (z - z1)/n
- Two-point direction vector: b = (x2-x1, y2-y1, z2-z1)
- Angle between lines: cos θ = (l1 l2 + m1 m2 + n1 n2) / (√(l1²+m1²+n1²) √(l2²+m2²+n2²))
- Distance point to line: d = |(AP × b)| / |b| where AP = P - A
Distance from a Point to a Line
Definition. The distance from a point P to a line l in space is the length of the perpendicular segment from P to l — i.e. the shortest distance between the point and any point on the line.
Set-up (vector form). Let the line l be given in vector form r = a + t b, where a is a position vector of a point A on the line and b is a direction vector of the line. Let P be the given point with position vector r_0. Put AP = r_0 - a.
Derivation. Consider the parallelogram made by vectors b and AP. Its area equals |b x AP|. But the same area equals |b| |AP| sinθ, where θ is the angle between b and AP. The perpendicular distance d from P to the line is |AP| sinθ. Thus
d = |b x (r_0 - a)| / |b|.
This is the standard 3D formula. Geometrically, b x (r_0 - a) is a vector whose magnitude equals the area of the parallelogram; dividing by |b| leaves the height (perpendicular distance).
Foot of perpendicular. The foot H of the perpendicular from P to the line has parameter t_0 = (b · (r_0 - a)) / |b|^2. The coordinates (position vector) of H are a + t_0 b. If you need the distance to a line segment AB rather than the infinite line, first compute t_0 relative to A and B: if t_0 lies between 0 and 1 the perpendicular hits the segment; otherwise the shortest distance is to the nearer endpoint.
Component / coordinate forms.
- If the line is given in symmetric form (x - x1)/l = (y - y1)/m = (z - z1)/n with direction ratios l,m,n, and P has coordinates (x0,y0,z0), the distance can be written using components as
d = sqrt( ((y1 - y0) n - (z1 - z0) m)^2 + ((z1 - z0) l - (x1 - x0) n)^2 + ((x1 - x0) m - (y1 - y0) l)^2 ) / sqrt(l^2 + m^2 + n^2).
2D special case. For a line ax + by + c = 0 in the plane and point (x0,y0) the well-known formula is
d = |a x0 + b y0 + c| / sqrt(a^2 + b^2).
Remarks. The vector cross-product formula is compact and practical in 3D. Always check whether you want distance to an infinite line or to a finite segment — for segments the perpendicular foot may fall outside the segment.
- 1) Compute distance from P(1,2,3) to the line through A(2,0,1) with direction vector b = (1,1,0). Steps: AP = r0 - a = (1-2,2-0,3-1) = (-1,2,2). b x AP = (1,1,0) x (-1,2,2) = (2, -2, 3). Its magnitude = sqrt(4+4+9) = sqrt(17). |b| = sqrt(1+1)=sqrt(2). So d = sqrt(17)/sqrt(2) = sqrt(17/2) ≈ 2.9155. Foot parameter t0 = b·AP / |b|^2 = (-1+2+0)/2 = 1/2; foot H = A + (1/2)b = (2.5,0.5,1).
- 2) 2D example: distance from Q(3,-1) to the line 2x - 3y + 4 = 0. Use d = |ax0 + by0 + c| / sqrt(a^2 + b^2) = |2*3 - 3*(-1) + 4| / sqrt(4+9) = |13| / sqrt(13) = sqrt(13) ≈ 3.606.
- 3) Practical example: shortest distance from a house to a straight road. Model the road by a line (through two known GPS points) and the house by a point. Compute the perpendicular distance using the vector cross-product formula. If the perpendicular foot lies outside the stretch of road considered, take the distance to the nearer end of the road segment.
- 4) Segment case: If the line segment runs from A to B, write the line as r = A + t(B - A) and compute t0 = ( (B - A) · (P - A) ) / |B - A|^2. If 0 ≤ t0 ≤ 1 the perpendicular hits the segment and distance = |(B - A) x (P - A)| / |B - A|; otherwise distance = min(|P - A|, |P - B|).
- Vector (3D) form: d = | b × (r0 - a) | / |b|, where line: r = a + t b and r0 is position vector of point P.
- Foot of perpendicular: t0 = b · (r0 - a) / |b|^2, foot H = a + t0 b.
- Component form (direction ratios l,m,n): d = sqrt( ((y1 - y0) n - (z1 - z0) m)^2 + ((z1 - z0) l - (x1 - x0) n)^2 + ((x1 - x0) m - (y1 - y0) l)^2 ) / sqrt(l^2 + m^2 + n^2).
- 2D line ax + by + c = 0: d = |a x0 + b y0 + c| / sqrt(a^2 + b^2).
- Distance to a segment AB: let v = B - A, t0 = v · (P - A) / |v|^2. If 0 ≤ t0 ≤ 1 then d = | v × (P - A) | / |v|; otherwise d = min(|P - A|, |P - B|).
Skew Lines and Shortest Distance between Two Lines
Definition. Two lines in space are called skew if they are neither parallel nor intersecting. Skew lines lie in different planes.
Vector/Parametric form of a line. A line L through point a (position vector a) with direction vector b is written as
r = a + λ b, λ ∈ ℝ.
When are two lines parallel, intersecting or skew?
- Given L1: r = a1 + λ b1 and L2: r = a2 + μ b2,
- Parallel ⇔ b1 × b2 = 0 (direction vectors are collinear).
- Intersect ⇔ there exist λ, μ such that a1 + λ b1 = a2 + μ b2. Equivalently, if b1 × b2 ≠ 0 and (a2 − a1) · (b1 × b2) = 0 then the lines meet (they lie in a common plane).
- Skew ⇔ b1 × b2 ≠ 0 and (a2 − a1) · (b1 × b2) ≠ 0.
Shortest distance between two skew lines (geometric idea). The shortest segment joining two skew lines is the line segment that is perpendicular to both direction vectors b1 and b2. Its direction is parallel to n = b1 × b2 (the normal to both directions).
Formula (scalar triple product). If L1: r = a1 + λ b1 and L2: r = a2 + μ b2 and b1 × b2 ≠ 0, then the shortest distance d between the two lines is
d = |(a2 − a1) · (b1 × b2)| / |b1 × b2|.This follows because |(a2 − a1) · (b1 × b2)| is the volume of the parallelepiped formed by (a2 − a1), b1 and b2; dividing by |b1 × b2| gives the height (perpendicular distance).
How to find the actual closest points (common perpendicular). Solve for λ and μ from the two linear equations ensuring the connector vector is orthogonal to both directions:
(a1 − a2 + λ b1 − μ b2) · b1 = 0 (a1 − a2 + λ b1 − μ b2) · b2 = 0.Solving these two equations gives λ and μ; then P = a1 + λ b1 and Q = a2 + μ b2 are the endpoints of the shortest segment PQ and d = |PQ|.
Tip. If the numerator in the distance formula is zero and b1 × b2 ≠ 0, the lines intersect (distance zero).
- Real-life: Opposite (non-parallel) edges of a rectangular box (cuboid) are skew lines. For example, the top-front edge and the bottom-back edge do not meet and are not parallel.
- Real-life: Two pipes or conduits in different floors of a building running in different directions that neither meet nor stay parallel are skew; the shortest distance is the minimal clearance between them.
- Worked numeric example: Let L1: r = (1,2,3) + λ(1,−1,2) and L2: r = (4,0,1) + μ(2,1,1). Steps: 1) b1 × b2 = (1,−1,2) × (2,1,1) = 3(−1,1,1) ≠ 0, so not parallel. 2) (a2 − a1) = (3,−2,−2). Compute scalar triple: (a2 − a1) · (b1 × b2) = −21 ≠ 0, so lines are skew. 3) Shortest distance: d = |−21| / |b1 × b2| = 21 / (3√3) = 7 / √3 ≈ 4.041. 4) To find closest points, solve the perpendicularity equations to get λ = 0, μ = −1/3. Then P = (1,2,3) on L1 and Q = (10/3, −1/3, 2/3) on L2, and |PQ| = 7/√3 as above.
- Line (vector): r = a + λ b, λ ∈ ℝ.
- Parallel lines: b1 × b2 = 0.
- Intersecting condition: there exist λ, μ with a1 + λ b1 = a2 + μ b2. Equivalent test: if b1 × b2 ≠ 0 and (a2 − a1) · (b1 × b2) = 0, lines meet.
- Skew lines test: b1 × b2 ≠ 0 and (a2 − a1) · (b1 × b2) ≠ 0.
- Shortest distance between skew lines L1: a1 + λ b1 and L2: a2 + μ b2: d = |(a2 − a1) · (b1 × b2)| / |b1 × b2|.
- To find closest points P (on L1) and Q (on L2), solve: (a1 − a2 + λ b1 − μ b2) · b1 = 0, (a1 − a2 + λ b1 − μ b2) · b2 = 0 for λ and μ; then P = a1 + λ b1, Q = a2 + μ b2.
Equation of a Plane
Definition: A plane in 3-dimensional space is a flat two-dimensional surface that extends infinitely. A plane can be uniquely determined by (i) a point and a normal vector, (ii) three non-collinear points, or (iii) a point and two independent direction vectors lying in the plane.
Vector (normal) / Cartesian form: Let n = (a, b, c) be a normal vector to the plane and let P0(x0, y0, z0) be a point on it. For any point P(x, y, z) in the plane, the vector P0P is perpendicular to n, so n . P0P = 0. This gives the point–normal form:
a(x - x0) + b(y - y0) + c(z - z0) = 0.
Expanding and writing d = -(ax0 + by0 + cz0) yields the general (Cartesian) equation of a plane:
ax + by + cz + d = 0, where (a, b, c) is the normal vector.
Parametric / Vector form: If r0 is the position vector of a point on the plane and u, v are two non-parallel direction vectors lying in the plane, then every point r on the plane can be written as
r = r0 + s u + t v, for real parameters s, t.
The normal vector can be obtained as n = u x v (cross product).
Intercept form (when plane meets axes at a, b, c nonzero):
x/a + y/b + z/c = 1.
Other important facts:
- Angle between two planes with normals n1 and n2: cos theta = |n1 . n2| / (|n1| |n2|). (Use absolute if only the acute angle is required.)
- Distance from point Q(x1, y1, z1) to plane ax + by + cz + d = 0: distance = |ax1 + by1 + cz1 + d| / sqrt(a^2 + b^2 + c^2).
- Plane through intersection of two planes P1: a1x + b1y + c1z + d1 = 0 and P2: a2x + b2y + c2z + d2 = 0 is: P1 + λ P2 = 0 (family of planes), parameter λ gives different planes passing through the line of intersection.
- Special planes: x = const (plane parallel to yz-plane), y = const, z = const.
How to get a plane from three points: Given A, B, C (non-collinear), two direction vectors are AB and AC. Compute n = AB x AC, then use point–normal form with any of the three points.
- 1) Plane through three points: Find the equation of the plane through A(1,0,0), B(0,1,0), C(0,0,1). Solution: AB = (-1,1,0), AC = (-1,0,1). Normal n = AB x AC = (1,1,1). Using point A(1,0,0): 1(x-1)+1(y-0)+1(z-0)=0 => x+y+z=1.
- 2) Point–normal example: Find plane with normal n = (2,-3,1) passing through P(1,2,3). Solution: 2(x-1) - 3(y-2) + 1(z-3) = 0 => 2x - 3y + z + ( -2 +6 -3)=0 => 2x -3y + z +1 = 0.
- 3) Distance from point to plane: Distance from Q(2,-1,3) to plane 3x - 6y + 2z - 5 = 0 is |3*2 -6*(-1) +2*3 -5| / sqrt(3^2+(-6)^2+2^2) = |6+6+6-5| / sqrt(9+36+4) = 13 / sqrt(49) = 13/7.
- 4) Intercept form: Plane that cuts x-, y-, z-axes at 2, 3, 6 respectively has equation x/2 + y/3 + z/6 = 1.
- Point–normal form: a(x - x0) + b(y - y0) + c(z - z0) = 0, normal n = (a,b,c).
- General form: ax + by + cz + d = 0 (d = -(ax0 + by0 + cz0)).
- Parametric form: r = r0 + s u + t v (u, v are independent direction vectors in plane).
- Intercept form: x/a + y/b + z/c = 1 (a,b,c are intercepts on axes, nonzero).
- Normal from two directions: n = u x v (cross product).
- Angle between planes: cos θ = (n1 . n2) / (|n1| |n2|).
Angle Between Lines and Planes
Overview. In 3‑D geometry, angles are measured between directions (vectors). The angle between two lines is the angle between their direction vectors. The angle between a line and a plane is the complement of the angle between the line's direction vector and the plane's normal. The angle between two planes is the angle between their normals.
Angle between two lines. If two lines have direction vectors b and d, the angle θ between the lines is given by
θ = arccos[(b · d) / (|b| |d|)].
If the acute angle is required, use θ = arccos(|b · d| / (|b| |d|)). This formula applies whether the lines intersect or are skew: it uses their direction vectors.
Angle between a line and a plane. Let a line have direction vector b and let the plane have unit normal n (or normal vector n). Let α be the angle between the line and the plane. If β is the angle between the line and the normal, then α + β = 90°.
β = arccos[(|b · n|) / (|b| |n|)], so
α = 90° − β = arcsin[(|b · n|) / (|b| |n|)].
Equivalently, sin(α) = |b · n| / (|b||n|). The absolute value ensures we take the acute angle between the line and the plane.
Angle between two planes. If planes have normals n1 and n2, the angle φ between the planes is the angle between n1 and n2:
φ = arccos[(n1 · n2) / (|n1| |n2|)].
Again, to get the acute angle you may take the absolute value of the dot product.
Notes on signs and intersections. When two planes intersect, their line of intersection lies at the intersection of the planes; the angle between planes is measured by the angle between their normals (or its supplement). For skew lines (non-parallel, non-intersecting), use their direction vectors as usual.
- Angle between two lines (numerical): Line directions b = (1,2,3), d = (2,-1,1). b·d = 3, |b| = √14, |d| = √6, so cosθ = 3 / √84 ≈ 0.3273 → θ ≈ 71.0°.
- Angle between a line and a plane: Line direction b = (1,2,2), plane = xy‑plane with normal n = (0,0,1). b·n = 2, |b| = 3, |n| = 1. sinα = 2/3 → α ≈ 41.81°. (So angle between line and normal is 48.19°.)
- Angle between two planes: Normals n1 = (1,1,0), n2 = (0,1,1). n1·n2 = 1, |n1| = |n2| = √2, so cosφ = 1/2 → φ = 60°. (Planes meet at 60°.)
- Real‑life: A ladder leaning against a wall — the ladder is a line, the wall is a plane; the angle between ladder and wall is found via the ladder's direction and the wall's normal. Two roof planes meeting form a dihedral angle — angle between their normals gives the roof pitch. Sunlight hitting the ground: angle between sunlight (line) and ground (plane) determines shadow length.
- Angle between two lines with direction vectors b and d: θ = arccos((b · d) / (|b||d|)). For the acute angle use θ = arccos(|b · d| / (|b||d|)).
- Angle between line (direction b) and plane (normal n): α = arcsin(|b · n| / (|b||n|)). Equivalently α = 90° − arccos(|b · n| / (|b||n|)).
- Angle between two planes with normals n1 and n2: φ = arccos((n1 · n2) / (|n1||n2|)). For the acute angle use the absolute value of the numerator.
- Dot product: b · d = b_x d_x + b_y d_y + b_z d_z; magnitude: |b| = √(b_x^2 + b_y^2 + b_z^2).
Distance of a Point from a Plane and Between Parallel Planes
Concept
Given a plane with equation ax + by + cz + d = 0 and a point P(x1, y1, z1), the shortest (perpendicular) distance from P to the plane is the length of the projection of the vector from any point on the plane to P along the plane's normal vector n = (a, b, c). The distance is always nonnegative and is obtained along the direction of the normal.
Formula (derived by projection)
Distance = |a x1 + b y1 + c z1 + d| / sqrt(a^2 + b^2 + c^2).
Foot of the perpendicular
If H(x0, y0, z0) is the foot of perpendicular from P(x1, y1, z1) to the plane ax + by + cz + d = 0, then
x0 = x1 - a * (a x1 + b y1 + c z1 + d) / (a^2 + b^2 + c^2)
y0 = y1 - b * (a x1 + b y1 + c z1 + d) / (a^2 + b^2 + c^2)
z0 = z1 - c * (a x1 + b y1 + c z1 + d) / (a^2 + b^2 + c^2)
Distance between two parallel planes
Let two parallel planes be written as ax + by + cz + d1 = 0 and ax + by + cz + d2 = 0 (same normal vector n = (a,b,c)). The shortest distance between them is
Distance = |d1 - d2| / sqrt(a^2 + b^2 + c^2).
Remarks
- The numerator for distance from a point to a plane gives a signed value; taking absolute value gives the actual distance. The sign indicates which side of the plane the point lies on relative to the direction of n.
- Make sure the planes are expressed with the same normal coefficients (a, b, c) before using the formula for distance between planes.
- Example 1: Distance from point P(1,2,3) to plane 2x - 3y + 6z - 5 = 0. Compute numerator: 2(1)-3(2)+6(3)-5 = 9. Norm = sqrt(2^2 + (-3)^2 + 6^2) = sqrt(49) = 7. Distance = |9|/7 = 9/7. Foot of perpendicular H: x0 = 1 - 2*(9)/49 = 31/49, y0 = 2 - (-3)*(9)/49 = 125/49, z0 = 3 - 6*(9)/49 = 93/49.
- Example 2: Distance between planes 2x - 3y + 6z - 5 = 0 and 2x - 3y + 6z + 7 = 0. Here a=b=c same, d1 = -5, d2 = 7. Distance = |d1 - d2| / sqrt(49) = |(-5) - 7|/7 = 12/7.
- Distance from point P(x1,y1,z1) to plane ax+by+cz+d=0: D = |a x1 + b y1 + c z1 + d| / sqrt(a^2 + b^2 + c^2)
- Foot of perpendicular from P to plane: H = ( x1 - a*L/(a^2+b^2+c^2), y1 - b*L/(a^2+b^2+c^2), z1 - c*L/(a^2+b^2+c^2) ) where L = a x1 + b y1 + c z1 + d
- Distance between parallel planes ax+by+cz+d1=0 and ax+by+cz+d2=0: D = |d1 - d2| / sqrt(a^2 + b^2 + c^2)
Intersection of Lines and Planes (Applications)
Overview. In three-dimensional geometry, a line can intersect a plane at a point, be parallel to it (no intersection), or lie entirely in the plane (infinitely many intersections). Understanding intersections is essential for finding shortest distances, foots of perpendiculars, and for applications in modeling, engineering and graphics.
Representations.
- Line (vector/parametric): r = r0 + t v, where r0 = (x0,y0,z0) is a point on the line, v = (l,m,n) is the direction vector, t ∈ R.
- Plane (Cartesian): ax + by + cz + d = 0, with normal vector n = (a,b,c).
How to find intersection (method).
- Substitute the parametric coordinates of the line (x,y,z) = (x0 + lt, y0 + mt, z0 + nt) into the plane equation ax+by+cz+d=0.
- This yields a linear equation in t: a(x0+lt)+b(y0+mt)+c(z0+nt)+d = 0. Solve for t.
- If there is a unique t, the line meets the plane at the point r0 + t v.
- If the equation is inconsistent (no t), the line is parallel to the plane and not in it.
- If the equation holds for all t, every point of the line satisfies the plane equation, so the line lies in the plane.
Special conditions.
- Line parallel to plane: v · n = al + bm + cn = 0. If additionally a x0 + b y0 + c z0 + d = 0, the line lies in the plane; otherwise it is parallel and distinct.
- Angle between line and plane: If θ is the angle between the line (direction v) and the plane, and φ is the angle between v and the plane's normal n, then θ = 90° − φ. Useful relation: sin(θ) = |v · n|/(|v||n|).
Related tasks (applications).
- Foot of perpendicular from a point to a plane (closest point on plane).
- Shortest distance from a point to a plane (used in collision detection, error minimization).
- Intersection line of two planes (used in structural lines, edges of polyhedra).
- Finding where a ray hits a surface (computer graphics, ray-tracing).
Summary procedure (line vs plane). Given line r = r0 + t v and plane ax + by + cz + d = 0, substitute to get a linear equation in t. Solve it. Use v·n to detect parallelism or containment.
- Example 1 (intersection point): Line r = (1,2,3) + t(2,-1,1) and plane 3x - 2y + z - 4 = 0. Substitute: 3(1+2t) - 2(2 - t) + (3 + t) - 4 = 0 → (3 + 6t) - (4 - 2t) + 3 + t - 4 = 0 → (6t + 2t + t) + (3 - 4 + 3 - 4) = 0 → 9t - 2 = 0 → t = 2/9. Intersection point: (1,2,3) + (2/9)(2,-1,1) = (1 + 4/9, 2 - 2/9, 3 + 2/9) = (13/9, 16/9, 29/9).
- Example 2 (parallel vs lie in plane): Line direction v = (1,2,-3) and plane with normal n = (2,4,-6). Here v·n = 1*2 + 2*4 + (-3)*(-6) = 2 + 8 + 18 = 28 ≠ 0, so the line is not parallel and will meet the plane in one point. If instead v·n = 0 and a point of the line satisfied the plane equation, the line would lie in the plane.
- Example 3 (foot of perpendicular and distance): Point P(4,1,3) and plane 2x - y + 2z - 3 = 0. Distance d = |2*4 -1 + 2*3 -3| / sqrt(2^2 + (-1)^2 + 2^2) = |8 -1 +6 -3| / sqrt(9) = |10|/3 = 10/3. Foot Q = P - (2*4 -1 +2*3 -3)/(2^2+(-1)^2+2^2) * (2,-1,2) = P - (10/9)*(2,-1,2) = (4,1,3) - (20/9, -10/9, 20/9) = (16/9, 19/9, 7/9).
- Line (parametric): r = r0 + t v, where r0 = (x0,y0,z0), v = (l,m,n).
- Plane (Cartesian): ax + by + cz + d = 0, normal n = (a,b,c).
- Substitution to find t: a(x0 + l t) + b(y0 + m t) + c(z0 + n t) + d = 0 → t = - (a x0 + b y0 + c z0 + d) / (a l + b m + c n), if denominator ≠ 0.
- Condition for parallel: v · n = a l + b m + c n = 0. If also a x0 + b y0 + c z0 + d = 0, the line lies in the plane; otherwise no intersection.
- Angle between line and plane: if θ is the angle between line (v) and plane, then sin θ = |v · n| / (|v| |n|). Equivalently θ = 90° − angle(v,n).
- Distance from point P(x0,y0,z0) to plane ax+by+cz+d=0: dist = |a x0 + b y0 + c z0 + d| / sqrt(a^2 + b^2 + c^2).
Key Concepts
- Point (in 3D)
- A location in three-dimensional space specified by an ordered triple (x, y, z) representing distances along mutually perpendicular axes.
- Coordinates of a point
- The three numbers (x, y, z) that uniquely determine the position of a point in 3D with respect to origin and axes.
- Distance between two points
- The Euclidean distance between P(x1,y1,z1) and Q(x2,y2,z2) is sqrt[(x2-x1)^2 + (y2-y1)^2 + (z2-z1)^2].
- Midpoint
- The point that divides the line segment joining P(x1,y1,z1) and Q(x2,y2,z2) into two equal parts: ((x1+x2)/2, (y1+y2)/2, (z1+z2)/2).
- Section formula
- Coordinates of point dividing segment joining P and Q in ratio m:n (internal) are ((mx2+nx1)/(m+n), (my2+ny1)/(m+n), (mz2+nz1)/(m+n)); for external, use m−n in denominator appropriately.
- Direction ratios (DR)
- A triple (a, b, c) of numbers proportional to the direction vector of a line; any scalar multiple represents the same direction.
- Direction cosines
- Cosines (l, m, n) of the angles made by a line or vector with the positive x-, y-, z-axes; they satisfy l^2 + m^2 + n^2 = 1.
- Relation between DR and DC
- If (a, b, c) are direction ratios, the direction cosines are (a/√(a^2+b^2+c^2), b/√(...), c/√(...)).
- Angle between two lines
- If direction vectors are u and v, the angle θ between lines satisfies cos θ = (u·v)/(|u||v|).
- Symmetric form of a line
- Line through (x1,y1,z1) with direction ratios (a,b,c) can be written as (x-x1)/a = (y-y1)/b = (z-z1)/c (where denominators ≠ 0).
- Parametric form of a line
- Expresses a line as x = x1 + at, y = y1 + bt, z = z1 + ct where t is a parameter and (a,b,c) is direction vector.
- Skew lines
- Two lines in 3D that are neither parallel nor intersecting (they lie in different planes).
- Shortest distance between skew lines
- If lines have direction vectors u and v and points P, Q on them, shortest distance = |(PQ · (u×v))| / |u×v|, where PQ = Q−P.
- Plane (general equation)
- A plane has equation ax + by + cz + d = 0 where (a,b,c) ≠ (0,0,0); (a,b,c) is a normal vector to the plane.
- Normal vector to a plane
- A vector n = (a,b,c) perpendicular to every direction lying in the plane; coefficients of x,y,z in plane equation give the normal.
- Intercept form of a plane
- If a plane cuts the axes at A, B, C with intercepts a, b, c (nonzero), equation is x/a + y/b + z/c = 1.
- Plane through three points
- Unique plane through non-collinear points P, Q, R can be written using determinant form or by (r - r1)·[(r2 - r1)×(r3 - r1)] = 0.
- Distance from a point to a plane
- Distance of point (x1,y1,z1) from plane ax+by+cz+d=0 is |ax1+by1+cz1+d| / √(a^2+b^2+c^2).
- Angle between two planes
- Angle between planes equals angle between their normals n1 and n2; cos θ = (n1·n2)/(|n1||n2|).
- Angle between a line and a plane
- If line has direction vector d and plane has normal n, angle φ between line and plane is 90° - θ where cos θ = |d·n|/(|d||n|); equivalently sinφ = |d·n|/(|d||n|).
End-of-Chapter Trial Paper & Test Questions
Topic-wise questions to test your understanding of every concept in this chapter.
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Define direction cosines of a line and state the relation they satisfy. / किसी रेखा की दिक्-कोज्याएँ परिभाषित कीजिए तथा उनके बीच संबंध लिखिए।
Show answer
Direction cosines l, m, n are the cosines of angles α, β, γ a line makes with the x, y, z axes; they satisfy l² + m² + n² = 1. / दिक्-कोज्याएँ l, m, n रेखा द्वारा x, y, z अक्षों के साथ बनाए कोणों α, β, γ की कोज्याएँ हैं; ये l² + m² + n² = 1 को संतुष्ट करती हैं।
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Find the direction cosines of a line whose direction ratios are (2, -3, 6). / उस रेखा की दिक्-कोज्याएँ ज्ञात कीजिए जिसके दिक्-अनुपात (2, -3, 6) हैं।
Show answer
Magnitude = √(4+9+36) = 7, so direction cosines are (2/7, -3/7, 6/7). / परिमाण = √(4+9+36) = 7, अतः दिक्-कोज्याएँ (2/7, -3/7, 6/7) हैं।
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Write the vector and Cartesian equations of the line through A(2,-1,3) and B(5,2,7). / A(2,-1,3) तथा B(5,2,7) से होकर जाने वाली रेखा के सदिश एवं कार्तीय समीकरण लिखिए।
Show answer
Direction = (3,3,4); vector form r = (2,-1,3) + λ(3,3,4); Cartesian (x-2)/3 = (y+1)/3 = (z-3)/4. / दिशा = (3,3,4); सदिश रूप r = (2,-1,3) + λ(3,3,4); कार्तीय (x-2)/3 = (y+1)/3 = (z-3)/4।
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State the condition for two lines with direction vectors b₁ and b₂ to be (i) parallel (ii) perpendicular. / दिक्-सदिश b₁ और b₂ वाली दो रेखाओं के (i) समांतर (ii) लंबवत होने की शर्त लिखिए।
Show answer
Parallel: b₁ × b₂ = 0 (direction ratios proportional); Perpendicular: b₁ · b₂ = 0, i.e. a₁a₂ + b₁b₂ + c₁c₂ = 0. / समांतर: b₁ × b₂ = 0 (दिक्-अनुपात समानुपाती); लंबवत: b₁ · b₂ = 0, अर्थात a₁a₂ + b₁b₂ + c₁c₂ = 0।
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Derive/state the formula for shortest distance between two skew lines and explain its geometric meaning. / दो विषमतलीय रेखाओं के बीच न्यूनतम दूरी का सूत्र लिखिए तथा इसका ज्यामितीय अर्थ बताइए।
Show answer
d = |(a₂-a₁)·(b₁×b₂)| / |b₁×b₂|; the numerator is the volume of the parallelepiped formed by (a₂-a₁), b₁, b₂, divided by |b₁×b₂| gives the perpendicular height. / d = |(a₂-a₁)·(b₁×b₂)| / |b₁×b₂|; अंश (a₂-a₁), b₁, b₂ से बने समांतर षट्फलक का आयतन है, |b₁×b₂| से भाग देने पर लंब ऊँचाई मिलती है।
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Find the distance of the point (2,-1,3) from the plane 3x - 6y + 2z - 5 = 0. / बिंदु (2,-1,3) की समतल 3x - 6y + 2z - 5 = 0 से दूरी ज्ञात कीजिए।
Show answer
D = |3(2) - 6(-1) + 2(3) - 5| / √(9+36+4) = |6+6+6-5|/7 = 13/7. / D = |3(2) - 6(-1) + 2(3) - 5| / √(9+36+4) = |6+6+6-5|/7 = 13/7।
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Find the equation of the plane passing through A(1,0,0), B(0,1,0), C(0,0,1). / A(1,0,0), B(0,1,0), C(0,0,1) से होकर जाने वाले समतल का समीकरण ज्ञात कीजिए।
Show answer
AB=(-1,1,0), AC=(-1,0,1); normal n = AB×AC = (1,1,1); using A: x + y + z = 1. / AB=(-1,1,0), AC=(-1,0,1); अभिलंब n = AB×AC = (1,1,1); A का प्रयोग कर: x + y + z = 1।
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A line has direction b=(1,2,2) and a plane has normal n=(0,0,1). Find the angle between the line and the plane. / एक रेखा की दिशा b=(1,2,2) तथा एक समतल का अभिलंब n=(0,0,1) है। रेखा और समतल के बीच कोण ज्ञात कीजिए।
Show answer
sin α = |b·n|/(|b||n|) = 2/3, so α = sin⁻¹(2/3) ≈ 41.81°. / sin α = |b·n|/(|b||n|) = 2/3, अतः α = sin⁻¹(2/3) ≈ 41.81°।
Related Laws & Principles
Explore allFoundational laws & principles behind this chapter. Each one opens a full page — what it says, why it matters, five practice questions and the mistakes to avoid.